hextris/main.js

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JavaScript
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// main thing here
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var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
var blocks = [];
for (var i = 0; i < 6; i++) {
blocks.push(new Block(i, 'green'));
}
Render();
function Render() {
ctx.fillStyle = 'green';
ctx.fillRect(10, 10, 10, 10);
blocks.forEach(function(o){
o.draw();
});
canvas.clearRect(0, 0, canvas.width, canvas.height);
requestAnimFrame(animloop);
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}
function Block(lane, color, time) {
this.lane = lane;
this.angle = 15 * (Math.PI / 180) + 30 * (Math.PI / 180) * lane;
this.color = color;
this.draw = function() {
// ctx.translate(canvas.width / 2, canvas.height / 2);
// ctx.rotate(this.angle);
// ctx.fillStyle = '#000';
// ctx.fillRect(canvas.width/2 + Math.cos(this.angle) * time, canvas.height/2 + Math.sin(this.angle) * time, 70, 30);
// ctx.restore();
// ctx.fillRect(200, 200, 200, 200);
};
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if (!time) {
this.time = time;
}
else {
time = 200;
}
}