hextris/main.js

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var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
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var gameState = 0; // 0 - start, 1 - playing, 2 - end
var framerate = 60;
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var score = 0;
var scoreScalar = 1;
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ct = 0;
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ) {
window.setTimeout(callback, 1000 / framerate);
};
})();
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var blocks = [];
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var MainClock;
var iter;
var lastGen;
var prevScore;
var nextGen;
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function init() {
score = 0;
scoreScalar = 1;
gameState = 1;
ct = 0;
blocks = [];
MainClock = new Clock(65);
iter = 1;
lastGen = Date.now();
prevScore = Date.now();
nextGen = 1000;
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}
var colors = ["#e74c3c", "#f1c40f","#3498db"];
var hexagonBackgroundColor = '#ecf0f1';
var swegBlue = '#2c3e50'; //tumblr?
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function render() {
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document.getElementById("score").innerHTML = score + " (x"+scoreScalar+")";
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var now = Date.now();
if(now - lastGen > nextGen) {
blocks.push(new Block(randInt(0, 6), colors[randInt(0, colors.length)]));
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lastGen = Date.now();
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nextGen = randInt(500/iter, 1500/iter);
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}
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if(now - prevScore > 1000) {
score += 5 * scoreScalar;
prevScore = now;
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iter += 0.1;
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}
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ctx.clearRect(0, 0, canvas.width, canvas.height);
drawPolygon(canvas.width / 2, canvas.height / 2, 6, canvas.width / 2, 30, hexagonBackgroundColor);
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var objectsToRemove = [];
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var i;
for (i in MainClock.blocks) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
MainClock.doesBlockCollide(block, iter);
block.draw();
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}
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}
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for (i in blocks) {
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MainClock.doesBlockCollide(blocks[i], iter);
if (!blocks[i].settled) {
blocks[i].distFromHex -= iter;
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}
else {
objectsToRemove.push(i);
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}
blocks[i].draw();
}
objectsToRemove.forEach(function(o){
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blocks.splice(o, 1);
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});
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MainClock.draw();
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}
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(function animloop(){
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requestAnimFrame(animloop);
if (gameState == 0) {
showModal('Start!', 'Press enter to start!');
}
else if (gameState == 1) {
render();
checkGameOver();
}
else if (gameState == 2) {
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showModal('Game over!', score + ' pts!');
}
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})();
function drawPolygon(x, y, sides, radius, theta, color) { // can make more elegant, reduce redundancy, fix readability
ctx.fillStyle = color;
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ctx.beginPath();
var coords = rotatePoint(0, radius, theta);
ctx.moveTo(coords.x + x, coords.y + y);
var oldX = coords.x;
var oldY = coords.y;
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for (var i = 0; i < sides; i++) {
coords = rotatePoint(oldX, oldY, 360 / sides);
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ctx.lineTo(coords.x + x, coords.y + y);
// ctx.moveTo(coords.x + x, coords.y + y);
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oldX = coords.x;
oldY = coords.y;
}
ctx.closePath();
ctx.fill();
};
function checkGameOver() { // fix font, fix size of hex
for(var i=0; i<MainClock.sides;i++) {
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if(MainClock.blocks[i].length>8)
{
gameState = 2;
}
}
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}
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function showModal(text, secondaryText) {
var buttonSize = 150;
var fontSizeLarge = 50;
var fontSizeSmall = 25;
drawPolygon(canvas.width / 2, canvas.height / 2, 6, canvas.width / 2, 30, hexagonBackgroundColor);
ctx.fillStyle = swegBlue;
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// drawPolygon(canvas.width / 2, canvas.height / 2, 6, buttonSize, 30, swegBlue);
ctx.font = fontSizeLarge+'px "Roboto"';
ctx.textAlign = 'center';
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// ctx.fillStyle = hexagonBackgroundColor;
ctx.fillText(text, canvas.width / 2, canvas.height / 2 + (fontSizeLarge / 4));
ctx.font = fontSizeSmall+'px "Roboto"';
ctx.fillText(secondaryText, canvas.width/2, canvas.height/2 + fontSizeLarge / 4 + fontSizeSmall / 4 + 30);
}