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// t: current time, b: begInnIng value, c: change In value, d: duration
function easeOutCubic ( t , b , c , d ) {
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return c * ( ( t = t / d - 1 ) * t * t + 1 ) + b ;
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}
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function renderText ( x , y , fontSize , color , text , font ) {
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ctx . save ( ) ;
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if ( ! font ) {
font = 'px/0 Roboto' ;
}
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fontSize *= settings . scale ;
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ctx . font = fontSize + font ;
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ctx . textAlign = 'center' ;
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ctx . fillStyle = color ;
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ctx . fillText ( text , x , y + ( fontSize / 2 ) - 9 * settings . scale ) ;
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ctx . restore ( ) ;
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}
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function drawScoreboard ( ) {
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if ( scoreOpacity < 1 ) {
scoreOpacity += 0.01 ;
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textOpacity += 0.01 ;
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}
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ctx . globalAlpha = textOpacity ;
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var scoreSize = 50 ;
var scoreString = String ( score ) ;
if ( scoreString . length == 6 ) {
scoreSize = 43 ;
} else if ( scoreString . length == 7 ) {
scoreSize = 35 ;
} else if ( scoreString . length == 8 ) {
scoreSize = 31 ;
} else if ( scoreString . length == 9 ) {
scoreSize = 27 ;
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}
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if ( gameState === 0 ) {
renderText ( trueCanvas . width / 2 + gdx + 6 * settings . scale , trueCanvas . height / 2 + gdy , 60 , "rgb(236, 240, 241)" , String . fromCharCode ( "0xf04b" ) , 'px FontAwesome' ) ;
renderText ( trueCanvas . width / 2 + gdx + 6 * settings . scale , trueCanvas . height / 2 + gdy - 170 * settings . scale , 150 , "#2c3e50" , "Hextris" ) ;
renderText ( trueCanvas . width / 2 + gdx + 5 * settings . scale , trueCanvas . height / 2 + gdy + 100 * settings . scale , 20 , "rgb(44,62,80)" , 'Play!' ) ;
} else if ( gameState != 0 && textOpacity > 0 ) {
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textOpacity -= 0.05 ;
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renderText ( trueCanvas . width / 2 + gdx + 6 * settings . scale , trueCanvas . height / 2 + gdy , 60 , "rgb(236, 240, 241)" , String . fromCharCode ( "0xf04b" ) , 'px FontAwesome' ) ;
renderText ( trueCanvas . width / 2 + gdx + 6 * settings . scale , trueCanvas . height / 2 + gdy - 170 * settings . scale , 150 , "#2c3e50" , "Hextris" ) ;
renderText ( trueCanvas . width / 2 + gdx + 5 * settings . scale , trueCanvas . height / 2 + gdy + 100 * settings . scale , 20 , "rgb(44,62,80)" , 'Play!' ) ;
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ctx . globalAlpha = scoreOpacity ;
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renderText ( trueCanvas . width / 2 + gdx , trueCanvas . height / 2 + gdy , scoreSize , "rgb(236, 240, 241)" , score ) ;
} else {
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ctx . globalAlpha = scoreOpacity ;
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renderText ( trueCanvas . width / 2 + gdx , trueCanvas . height / 2 + gdy , scoreSize , "rgb(236, 240, 241)" , score ) ;
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}
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ctx . globalAlpha = 1 ;
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}
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function clearGameBoard ( ) {
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drawPolygon ( trueCanvas . width / 2 , trueCanvas . height / 2 , 6 , trueCanvas . width / 2 , 30 , hexagonBackgroundColor , 0 , 'rgba(0,0,0,0)' ) ;
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}
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function drawPolygon ( x , y , sides , radius , theta , fillColor , lineWidth , lineColor ) {
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ctx . fillStyle = fillColor ;
ctx . lineWidth = lineWidth ;
ctx . strokeStyle = lineColor ;
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ctx . beginPath ( ) ;
var coords = rotatePoint ( 0 , radius , theta ) ;
ctx . moveTo ( coords . x + x , coords . y + y ) ;
var oldX = coords . x ;
var oldY = coords . y ;
for ( var i = 0 ; i < sides ; i ++ ) {
coords = rotatePoint ( oldX , oldY , 360 / sides ) ;
ctx . lineTo ( coords . x + x , coords . y + y ) ;
oldX = coords . x ;
oldY = coords . y ;
}
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ctx . closePath ( ) ;
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ctx . fill ( ) ;
ctx . stroke ( ) ;
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ctx . strokeStyle = 'rgba(0,0,0,0)' ;
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}
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function toggleClass ( element , active ) {
if ( $ ( element ) . hasClass ( active ) ) {
$ ( element ) . removeClass ( active ) ;
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} else {
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$ ( element ) . addClass ( active ) ;
}
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}
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function showText ( text ) {
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var messages = {
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'paused' : "<div class='centeredHeader unselectable'>Paused</div><br><div class='unselectable centeredSubHeader'>Press p to resume</div><div style='height:100px;line-height:100px;cursor:pointer;'></div>" ,
'pausedMobile' : "<div class='centeredHeader unselectable'>Paused</div><br><div class='unselectable centeredSubHeader'>Press <i class='fa fa-play'></i> to resume</div><div style='height:100px;line-height:100px;cursor:pointer;'></div>" ,
'start' : "<div class='centeredHeader unselectable' style='line-height:80px;'>Press enter to start</div>" ,
'gameover' : "<div class='centeredHeader unselectable'> Game Over: " + score + " pts</div><br><div style='font-size:24px;' class='centeredHeader unselectable'> High Scores:</div><table class='tg' style='margin:0px auto'>"
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} ;
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if ( text == 'paused' ) {
if ( settings . platform == 'mobile' ) {
text = 'pausedMobile' ;
}
}
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if ( text == 'gameover' ) {
var allZ = 1 ;
var i ;
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highscores . sort (
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function ( a , b ) {
a = parseInt ( a , 10 ) ;
b = parseInt ( b , 10 ) ;
if ( a < b ) {
return 1 ;
} else if ( a > b ) {
return - 1 ;
} else {
return 0 ;
}
}
) ;
highscores = highscores . slice ( 0 , 3 ) ;
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writeHighScores ( ) ;
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for ( i = 0 ; i < 3 ; i ++ ) {
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if ( highscores . length > i ) {
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messages [ 'gameover' ] += "<tr> <th class='tg-031e'>" + ( i + 1 ) + ".</th> <th class='tg-031e'>" + highscores [ i ] + " pts</th> </tr>" ;
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}
}
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var restartText ;
if ( settings . platform == 'mobile' ) {
restartText = 'Tap anywhere to restart!' ;
} else {
restartText = 'Press enter (or click anywhere!) to restart!' ;
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}
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messages [ 'gameover' ] += "</table><br><div class='unselectable centeredSubHeader'>" + restartText + "</div>" ;
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if ( allZ ) {
for ( i = 0 ; i < highscores . length ; i ++ ) {
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if ( highscores [ i ] !== 0 ) {
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allZ = 0 ;
}
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}
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}
}
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$ ( "#overlay" ) . html ( messages [ text ] ) ;
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$ ( "#overlay" ) . fadeIn ( "1000" , "swing" ) ;
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if ( text == 'gameover' ) {
if ( settings . platform == 'mobile' ) {
$ ( '.tg' ) . css ( 'margin-top' , '4px' ) ;
}
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}
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}
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function setMainMenu ( ) {
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gameState = 4 ;
canRestart = false ;
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setTimeout ( function ( ) {
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canRestart = 's' ;
} , 500 ) ;
$ ( '#restartBtn' ) . show ( ) ;
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if ( $ ( $ ( "#pauseBtn" ) . children ( ) [ 0 ] ) . attr ( 'class' ) . indexOf ( 'pause' ) == - 1 ) {
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$ ( "#pauseBtnInner" ) . html ( '<i class="fa fa-pause fa-2x"></i>' ) ;
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} else {
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$ ( "#pauseBtnInner" ) . html ( '<i class="fa fa-play fa-2x"></i>' ) ;
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}
}
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function hideText ( ) {
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$ ( "#overlay" ) . fadeOut ( "1000" , function ( ) {
$ ( "#overlay" ) . html ( "" ) ;
} )
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}
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function gameOverDisplay ( ) {
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$ ( "#attributions" ) . show ( ) ;
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var c = document . getElementById ( "canvas" ) ;
c . className = "blur" ;
showText ( 'gameover' ) ;
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showbottombar ( ) ;
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}
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function pause ( o ) {
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writeHighScores ( ) ;
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var message ;
if ( o ) {
message = '' ;
} else {
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message = 'paused' ;
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}
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var c = document . getElementById ( "canvas" ) ;
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if ( gameState == - 1 ) {
if ( $ ( '#helpScreen' ) . is ( ':visible' ) ) {
$ ( '#helpScreen' ) . fadeOut ( 150 , "linear" ) ;
}
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$ ( "#pauseBtnInner" ) . html ( '<i class="fa fa-pause fa-2x"></i>' ) ;
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$ ( '.helpText' ) . fadeOut ( 200 , 'linear' ) ;
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hideText ( ) ;
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hidebottombar ( ) ;
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setTimeout ( function ( ) {
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gameState = prevGameState ;
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} , 200 )
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} else if ( gameState != - 2 && gameState !== 0 && gameState !== 2 ) {
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$ ( '.helpText' ) . fadeIn ( 200 , 'linear' ) ;
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showbottombar ( ) ;
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if ( message == 'paused' ) {
showText ( message ) ;
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}
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$ ( "#pauseBtnInner" ) . html ( '<i class="fa fa-play fa-2x"></i>' ) ;
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prevGameState = gameState ;
gameState = - 1 ;
}
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}