hextris/main.js

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var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var gameState = 1; // 0 - start, 1 - playing, 2 - end
var framerate = 60;
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var score = 0;
var scoreScalar = 1;
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ct = 0;
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ) {
window.setTimeout(callback, 1000 / framerate);
};
})();
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var clock = new Clock(6);
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var blocks = [];
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var MainClock = new Clock(65);
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var iter = 1;
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var lastGen = Date.now();
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var prevScore = Date.now();
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var nextGen = 1000;
var colors = ["#e74c3c", "#f1c40f","#3498db"];
var hexagonBackgroundColor = '#ecf0f1';
var swegBlue = '#2c3e50'; //tumblr?
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function render() {
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document.getElementById("score").innerHTML = score + " (x"+scoreScalar+")";
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var now = Date.now();
if(now - lastGen > nextGen) {
blocks.push(new Block(randInt(0, 6), colors[randInt(0, colors.length)]));
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lastGen = Date.now();
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nextGen = randInt(500/iter, 1500/iter);
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}
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if(now - prevScore > 1000) {
score += 5 * scoreScalar;
prevScore = now;
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iter += 0.1;
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}
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ctx.clearRect(0, 0, canvas.width, canvas.height);
drawPolygon(canvas.width / 2, canvas.height / 2, 6, canvas.width / 2, 30, hexagonBackgroundColor);
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var objectsToRemove = [];
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var i;
for (i in MainClock.blocks) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
MainClock.doesBlockCollide(block, iter);
block.draw();
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}
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}
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for (i in blocks) {
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MainClock.doesBlockCollide(blocks[i], iter);
if (!blocks[i].settled) {
blocks[i].distFromHex -= iter;
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}
else {
objectsToRemove.push(i);
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}
blocks[i].draw();
}
objectsToRemove.forEach(function(o){
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blocks.splice(o, 1);
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});
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MainClock.draw();
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}
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(function animloop(){
if (gameState == 1) {
requestAnimFrame(animloop);
render();
checkGameOver();
}
else if (gameState == 2) {
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showModal('Game Over ' + score + ' pts');
}
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})();
function drawPolygon(x, y, sides, radius, theta, color) { // can make more elegant, reduce redundancy, fix readability
ctx.fillStyle = color;
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ctx.beginPath();
var coords = rotatePoint(0, radius, theta);
ctx.moveTo(coords.x + x, coords.y + y);
var oldX = coords.x;
var oldY = coords.y;
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for (var i = 0; i < sides; i++) {
coords = rotatePoint(oldX, oldY, 360 / sides);
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ctx.lineTo(coords.x + x, coords.y + y);
// ctx.moveTo(coords.x + x, coords.y + y);
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oldX = coords.x;
oldY = coords.y;
}
ctx.closePath();
ctx.fill();
};
function checkGameOver() { // fix font, fix size of hex
for(var i=0; i<MainClock.sides;i++) {
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if(MainClock.blocks[i].length>8)
{
gameState = 2;
}
}
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}
function showModal(text) {
drawPolygon(canvas.width / 2, canvas.height / 2, 6, canvas.width / 2, 30, hexagonBackgroundColor);
ctx.fillStyle = swegBlue;
ctx.font = '40pt "Helvetica Neue"';
ctx.textAlign = 'center';
ctx.fillText(text, canvas.width / 2, canvas.height / 2);
}