hextris/js/input.js

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JavaScript
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var prevGameState;
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keypress.register_combo({
keys: "left",
on_keydown: function() {
if (MainClock) {
MainClock.rotate(1);
}
}
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});
keypress.register_combo({
keys: "right",
on_keydown: function() {
if (MainClock){
MainClock.rotate(-1);
}
}
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});
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keypress.register_combo({
keys: "p",
on_keydown: function() {
if (gameState == -1) {
gameState = prevGameState;
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requestAnimFrame(animLoop);
}
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else if(gameState != -2 && gameState != 0) {
prevGameState = gameState;
gameState = -1;
}
}
});
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keypress.register_combo({
keys: "q",
on_keydown: function() {
toggleDevTools();
}
});
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keypress.register_combo({
keys: "e",
on_keydown: function() {
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exportHistory();
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}
});
keypress.register_combo({
keys: "i",
on_keydown: function() {
importHistory();
}
});
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keypress.register_combo({
keys: "enter",
on_keydown: function() {
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if (gameState != 1 && gameState != -2) {
init();
}
}
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});
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document.body.addEventListener('touchstart', function(e) {
if (e.changedTouches[0].pageX<window.innerWidth/2) {
if (gameState != 1 && gameState != -2) {
init();
}
MainClock.rotate(1);
}
if (e.changedTouches[0].pageX>window.innerWidth/2) {
if (gameState != 1 && gameState != -2) {
init();
}
MainClock.rotate(-1);
}
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}, false)
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