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function render ( ) {
var grey = '#bdc3c7' ;
if ( gameState === 0 ) {
grey = "rgb(220, 223, 225)" ;
}
ctx . clearRect ( 0 , 0 , trueCanvas . width , trueCanvas . height ) ;
clearGameBoard ( ) ;
if ( gameState === 1 || gameState === 2 || gameState === - 1 || gameState === 0 ) {
if ( op < 1 ) {
op += 0.01 ;
}
ctx . globalAlpha = op ;
drawPolygon ( trueCanvas . width / 2 , trueCanvas . height / 2 , 6 , ( settings . rows * settings . blockHeight ) * ( 2 / Math . sqrt ( 3 ) ) + settings . hexWidth , 30 , grey , false , 6 ) ;
drawTimer ( ) ;
ctx . globalAlpha = 1 ;
}
var i ;
for ( i = 0 ; i < MainHex . blocks . length ; i ++ ) {
for ( var j = 0 ; j < MainHex . blocks [ i ] . length ; j ++ ) {
var block = MainHex . blocks [ i ] [ j ] ;
block . draw ( true , j ) ;
}
}
for ( i = 0 ; i < blocks . length ; i ++ ) {
blocks [ i ] . draw ( ) ;
}
MainHex . draw ( ) ;
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if ( gameState == 1 || gameState == - 1 || gameState === 0 ) {
drawScoreboard ( ) ;
}
if ( gameState != 0 && gameState != 2 ) {
}
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for ( i = 0 ; i < MainHex . texts . length ; i ++ ) {
var alive = MainHex . texts [ i ] . draw ( ) ;
if ( ! alive ) {
MainHex . texts . splice ( i , 1 ) ;
i -- ;
}
}
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if ( ( MainHex . ct < 650 && ( gameState !== 0 ) && ! MainHex . playThrough ) ) {
if ( MainHex . ct > ( 650 - 50 ) ) {
ctx . globalAlpha = ( 50 - ( MainHex . ct - ( 650 - 50 ) ) ) / 50 ;
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}
if ( MainHex . ct < 50 ) {
ctx . globalAlpha = ( MainHex . ct ) / 50 ;
}
renderBeginningText ( ) ;
ctx . globalAlpha = 1 ;
}
if ( gameState == - 1 ) {
ctx . globalAlpha = 0.9 ;
ctx . fillStyle = 'rgb(236,240,241)' ;
ctx . fillRect ( 0 , 0 , trueCanvas . width , trueCanvas . height ) ;
ctx . globalAlpha = 1 ;
}
settings . prevScale = settings . scale ;
settings . hexWidth = settings . baseHexWidth * settings . scale ;
settings . blockHeight = settings . baseBlockHeight * settings . scale ;
}
function renderBeginningText ( ) {
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//if(/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
//renderText((trueCanvas.width)/2 + 1.5 * settings.scale, (trueCanvas.height/2)- (trueCanvas.height)/3 , 20, '#2c3e50', 'Use the right and left arrow keys', '20px Exo');
//renderText((trueCanvas.width)/2 + 1.5 * settings.scale, (trueCanvas.height/2)- (trueCanvas.height)/3 + 20 , 20, '#2c3e50', 'to rotate the hexagon.', '20px Exo');
//drawKey("",(trueCanvas.width)/2 + 1.5 * settings.scale - 2.5 , (trueCanvas.height/2)- (trueCanvas.height)/3 + 20 );
//renderText((trueCanvas.width)/2 + 1.5 * settings.scale, (trueCanvas.height/2)+ (trueCanvas.height)/3 - 40 ,20, '#2c3e50', 'Match 3+ blocks to score points.', '20px Exo');
//}
//else {
var upperheight = ( trueCanvas . height / 2 ) - ( ( settings . rows * settings . blockHeight ) * ( 2 / Math . sqrt ( 3 ) ) ) ;
var lowerheight = ( trueCanvas . height / 2 ) + ( ( settings . rows * settings . blockHeight ) * ( 2 / Math . sqrt ( 3 ) ) ) ;
renderText ( ( trueCanvas . width ) / 2 + 1.5 * settings . scale , upperheight , 20 , '#2c3e50' , 'Use the right and left arrow keys' , '20px Exo' ) ;
renderText ( ( trueCanvas . width ) / 2 + 1.5 * settings . scale , upperheight + 20 , 20 , '#2c3e50' , 'to rotate the hexagon.' , '20px Exo' ) ;
drawKey ( "" , ( trueCanvas . width ) / 2 + 1.5 * settings . scale - 2.5 , upperheight + 20 ) ;
renderText ( ( trueCanvas . width ) / 2 + 1.5 * settings . scale , lowerheight , 20 , '#2c3e50' , 'Match 3+ blocks to score points.' , '20px Exo' ) ;
//}
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//renderText((trueCanvas.width)/2 + 1.5 * settings.scale, (trueCanvas.height)/2 - 35 - 65 * settings.scale, 20, '#2c3e50', (settings.platform == 'mobile' ? 'Tap the middle to toggle 2x speed!' : 'Hold the down arrow to toggle 2x speed!'), '20px Exo');
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}
function drawKey ( key , x , y ) {
ctx . save ( ) ;
switch ( key ) {
case "left" :
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ctx . translate ( x , y + settings . scale * 13 ) ;
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ctx . rotate ( 3.14159 ) ;
ctx . font = "20px Fontawesome" ;
ctx . scale ( settings . scale , settings . scale ) ;
ctx . fillText ( String . fromCharCode ( "0xf04b" ) , 0 , 0 ) ;
break ;
case "right" :
ctx . font = "20px Fontawesome" ;
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ctx . translate ( x , y + settings . scale * 27.5 ) ;
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ctx . scale ( settings . scale , settings . scale ) ;
ctx . fillText ( String . fromCharCode ( "0xf04b" ) , 0 , 0 ) ;
break ;
default :
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drawKey ( "left" , x - 5 , y ) ;
drawKey ( "right" , x + 5 , y ) ;
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}
ctx . restore ( ) ;
}