hextris/js/main.js

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JavaScript
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var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
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ctx.translate(0.5, 0.5);
canvas.originalHeight = canvas.height;
canvas.originalWidth = canvas.width;
if (window.devicePixelRatio) {
canvas.width *= window.devicePixelRatio;
canvas.height *= window.devicePixelRatio;
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
}
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var gameState = 0; // 0 - start, 1 - playing, 2 - end
var framerate = 60;
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var score = 0;
var scoreScalar = 1;
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ct = 0;
window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
window.setTimeout(callback, 1000 / framerate);
};
})();
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var blocks = [];
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var MainClock;
var iter;
var lastGen;
var prevScore;
var nextGen;
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function init() {
score = 0;
scoreScalar = 1;
gameState = 1;
ct = 0;
blocks = [];
MainClock = new Clock(65);
iter = 1;
lastGen = Date.now();
prevScore = Date.now();
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nextGen = 1500;
requestAnimFrame(animloop);
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}
var colors = ["#e74c3c", "#f1c40f", "#3498db"];
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var hexagonBackgroundColor = 'rgb(236, 240, 241)';
var hexagonBackgroundColorClear = 'rgba(236, 240, 241, 0.5)';
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var centerBlue = '#2c3e50'; //tumblr?
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var scoreAdditionCoeff = 1;
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var x = 0;
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function render() {
document.getElementById("score").innerHTML = score + " (x" + scoreScalar * scoreAdditionCoeff + ")";
var now = Date.now();
if (now - lastGen > nextGen) {
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blocks.push(new Block(x, colors[randInt(0, colors.length)]));
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x++;
lastGen = Date.now();
var minTime = 500 / iter;
if (minTime < 100) {
minTime = 100;
}
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if(nextGen>400){
nextGen-=10*((nextGen-200)/1000);
}
}
if (now - prevScore > 1000) {
score += 5 * (scoreScalar * scoreAdditionCoeff);
prevScore = now;
iter += 0.1;
}
ctx.clearRect(0, 0, canvas.originalWidth, canvas.originalHeight);
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clearGameBoard();
var objectsToRemove = [];
var i;
for (i in MainClock.blocks) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
MainClock.doesBlockCollide(block, iter, j, MainClock.blocks[i]);
if (!MainClock.blocks[i][j].settled) {
MainClock.blocks[i][j].distFromHex -= iter;
}
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block.draw(true, j);
}
}
for (i in blocks) {
MainClock.doesBlockCollide(blocks[i], iter);
if (!blocks[i].settled) {
blocks[i].distFromHex -= iter;
} else {
objectsToRemove.push(i);
}
blocks[i].draw();
}
objectsToRemove.forEach(function(o) {
blocks.splice(o, 1);
});
MainClock.draw();
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drawPolygon(canvas.originalWidth / 2, canvas.originalHeight / 2, 6, 270, 30, '#95a5a6', false);
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}
function animloop() {
if (gameState == 0) {
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clearGameBoard();
showModal('Start!', 'Press enter to start!');
} else if (gameState == 1) {
requestAnimFrame(animloop);
render();
checkGameOver();
} else if (gameState == 2) {
showModal('Game over: ' + score + ' pts!', 'Press enter to restart!');
}
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}
requestAnimFrame(animloop);
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function clearGameBoard() {
ctx.shadowColor = '#2980b9';
ctx.shadowBlur = 25;
drawPolygon(canvas.originalWidth / 2, canvas.originalHeight / 2, 6, canvas.originalWidth / 2 - 25, 30, hexagonBackgroundColor);
clearShadows();
}
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function drawPolygon(x, y, sides, radius, theta, color, fill) { // can make more elegant, reduce redundancy, fix readability
if (fill == undefined) {
fill = true;
}
if (fill) {
ctx.fillStyle = color;
} else {
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// ctx.shadowColor = '#2980b9';
// ctx.shadowColor = color;
// ctx.shadowColor = '#2ecc71';
// ctx.shadowBlur = 10;
// ctx.strokeStyle = rgba(0,0,0,0);
ctx.lineWidth = 3;
ctx.strokeStyle = color;
}
ctx.beginPath();
var coords = rotatePoint(0, radius, theta);
ctx.moveTo(coords.x + x, coords.y + y);
var oldX = coords.x;
var oldY = coords.y;
for (var i = 0; i < sides; i++) {
coords = rotatePoint(oldX, oldY, 360 / sides);
ctx.lineTo(coords.x + x, coords.y + y);
// ctx.moveTo(coords.x + x, coords.y + y);
oldX = coords.x;
oldY = coords.y;
}
ctx.closePath();
if (fill) {
ctx.fill();
} else {
ctx.stroke();
}
};
function checkGameOver() { // fix font, fix size of hex
for (var i = 0; i < MainClock.sides; i++) {
if (MainClock.blocks[i].length > 8) {
gameState = 2;
}
}
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}
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function showModal(text, secondaryText) {
var buttonSize = 150;
var fontSizeLarge = 50;
var fontSizeSmall = 25;
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drawPolygon(canvas.originalWidth / 2, canvas.originalHeight / 2, 6, canvas.originalWidth / 2 - 25, 30, hexagonBackgroundColorClear);
// drawPolygon(canvas.originalWidth / 2, canvas.originalHeight / 2, 6, buttonSize, 30, swegBlue);
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ctx.font = fontSizeLarge + 'px Roboto'; // figure out what is not working
ctx.textAlign = 'center';
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ctx.fillStyle = centerBlue;
// ctx.fillStyle = hexagonBackgroundColor;
ctx.fillText(text, canvas.originalWidth / 2, canvas.originalHeight / 2 + (fontSizeLarge / 4));
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ctx.font = fontSizeSmall + 'px Roboto';
ctx.fillText(secondaryText, canvas.originalWidth / 2, canvas.originalHeight / 2 + fontSizeLarge / 4 + fontSizeSmall / 4 + 30);
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}
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function clearShadows() {
ctx.shadowColor = 0;
ctx.shadowBlur = 0;
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
}