hextris/js/input.js

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JavaScript
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function addKeyListeners() {
keypress.register_combo({
keys: "left",
on_keydown: function() {
if (MainHex && gameState !== 0) {
MainHex.rotate(1);
}
}
});
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keypress.register_combo({
keys: "right",
on_keydown: function() {
if (MainHex && gameState !== 0){
MainHex.rotate(-1);
}
}
});
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keypress.register_combo({
keys: "a",
on_keydown: function() {
if (MainHex && gameState !== 0) {
MainHex.rotate(1);
}
}
});
keypress.register_combo({
keys: "d",
on_keydown: function() {
if (MainHex && gameState !== 0){
MainHex.rotate(-1);
}
}
});
keypress.register_combo({
keys: "p",
on_keydown: function(){pause();}
});
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keypress.register_combo({
keys: "q",
on_keydown: function() {
if (devMode) toggleDevTools();
}
});
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keypress.register_combo({
keys: "enter",
on_keydown: function() {
if (gameState==2 || gameState==1 || importing == 1) {
init(1);
}
if (gameState===0) {
resumeGame();
}
}
});
$("#pauseBtn").on('touchstart mousedown', function() {
if (gameState != 1 && gameState != -1) {
return;
}
if ($('#helpScreen').is(":visible")) {
$('#helpScreen').fadeOut(150, "linear");
}
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pause();
return false;
});
if(/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
$("#restartBtn").on('touchstart', function() {
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if (gameState==2 || gameState == -1 || gameState==1 || importing == 1) {
init(1);
canRestart = false;
}
else if (gameState===0) {
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init(1)();
}
});
}
else {
$("#restartBtn").on('mousedown', function() {
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if (gameState==2 || gameState == -1 || gameState==1 || importing == 1) {
init(1);
canRestart=false;
}
else if (gameState===0) {
resumeGame();
}
});
}
}
function handleClickTap(x) {
if (gameState == 2 && canRestart) {
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init(1);
return;
}
if (!MainHex || gameState === 0 || gameState==-1) {
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return;
}
if (x < window.innerWidth/2) {
if (gameState != 1 && gameState != -2 && gameState != -1 ){
if (importing === 0) {
resumeGame();
}
else {
init(1);
}
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}
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MainHex.rotate(1);
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}
if (x > window.innerWidth/2) {
if (gameState != 1 && gameState != -2 && gameState != -1) {
if (importing === 0) {
resumeGame();
}
else {
init(1);
}
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}
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MainHex.rotate(-1);
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}
}