hextris/js/input.js

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JavaScript
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function addKeyListeners() {
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keypress.register_combo({
keys: "left",
on_keydown: function() {
if (MainHex && gameState !== 0) {
MainHex.rotate(1);
}
}
});
keypress.register_combo({
keys: "right",
on_keydown: function() {
if (MainHex && gameState !== 0){
MainHex.rotate(-1);
}
}
});
keypress.register_combo({
keys: "down",
on_keydown: function() {
var tempSpeed = settings.speedModifier;
if (MainHex && gameState !== 0){
//speed up block temporarily
if(settings.speedUpKeyHeld == false){
settings.speedUpKeyHeld = true;
window.rush *=4;
}
}
//settings.speedModifier = tempSpeed;
},
on_keyup:function(){
if (MainHex && gameState !== 0){
//speed up block temporarily
window.rush /=4;
settings.speedUpKeyHeld = false;
}
}
});
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keypress.register_combo({
keys: "a",
on_keydown: function() {
if (MainHex && gameState !== 0) {
MainHex.rotate(1);
}
}
});
keypress.register_combo({
keys: "d",
on_keydown: function() {
if (MainHex && gameState !== 0){
MainHex.rotate(-1);
}
}
});
keypress.register_combo({
keys: "s",
on_keydown: function() {
var tempSpeed = settings.speedModifier;
if (MainHex && gameState !== 0){
//speed up block temporarily
if(settings.speedUpKeyHeld == false){
settings.speedUpKeyHeld = true;
window.rush *=4;
}
}
//settings.speedModifier = tempSpeed;
},
on_keyup:function(){
if (MainHex && gameState !== 0){
//speed up block temporarily
window.rush /=4;
settings.speedUpKeyHeld = false;
}
}
});
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keypress.register_combo({
keys: "p",
on_keydown: function(){pause();}
});
keypress.register_combo({
keys: "space",
on_keydown: function(){pause();}
});
keypress.register_combo({
keys: "q",
on_keydown: function() {
if (devMode) toggleDevTools();
}
});
keypress.register_combo({
keys: "enter",
on_keydown: function() {
if (gameState==1 || importing == 1) {
init(1);
}
if (gameState == 2) {
init();
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$("#gameoverscreen").fadeOut();
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}
if (gameState===0) {
resumeGame();
}
}
});
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$("#pauseBtn").on('touchstart mousedown', function() {
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if (gameState != 1 && gameState != -1) {
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return;
}
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if ($('#helpScreen').is(":visible")) {
$('#helpScreen').fadeOut(150, "linear");
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}
pause();
return false;
});
$("#colorBlindBtn").on('touchstart mousedown', function() {
window.colors = ["#8e44ad", "#f1c40f", "#3498db", "#d35400"];
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window.hexColorsToTintedColors = {
"#8e44ad": "rgb(229,152,102)",
"#f1c40f": "rgb(246,223,133)",
"#3498db": "rgb(151,201,235)",
"#d35400": "rgb(210,180,222)"
};
window.rgbToHex = {
"rgb(142,68,173)": "#8e44ad",
"rgb(241,196,15)": "#f1c40f",
"rgb(52,152,219)": "#3498db",
"rgb(211,84,0)": "#d35400"
};
window.rgbColorsToTintedColors = {
"rgb(142,68,173)": "rgb(229,152,102)",
"rgb(241,196,15)": "rgb(246,223,133)",
"rgb(52,152,219)": "rgb(151,201,235)",
"rgb(46,204,113)": "rgb(210,180,222)"
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};
});
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if(/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
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$("#restart").on('touchstart', function() {
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init();
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canRestart = false;
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$("#gameoverscreen").fadeOut();
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});
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}
else {
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$("#restart").on('mousedown', function() {
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init();
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canRestart = false;
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$("#gameoverscreen").fadeOut();
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});
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}
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if(/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
$("#restartBtn").on('touchstart', function() {
init(1);
canRestart = false;
$("#gameoverscreen").fadeOut();
});
}
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else {
$("#restartBtn").on('mousedown', function() {
init(1);
canRestart = false;
$("#gameoverscreen").fadeOut();
});
}
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}
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function inside (point, vs) {
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// ray-casting algorithm based on
// http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
var x = point[0], y = point[1];
var inside = false;
for (var i = 0, j = vs.length - 1; i < vs.length; j = i++) {
var xi = vs[i][0], yi = vs[i][1];
var xj = vs[j][0], yj = vs[j][1];
var intersect = ((yi > y) != (yj > y))
&& (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
if (intersect) inside = !inside;
}
return inside;
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};
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function handleClickTap(x,y) {
if (x < 120 && y < 83 && $('.helpText').is(':visible')) {
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showHelp();
return;
}
var radius = settings.hexWidth ;
var halfRadius = radius/2;
var triHeight = radius *(Math.sqrt(3)/2);
var Vertexes =[
[radius,0],
[halfRadius,-triHeight],
[-halfRadius,-triHeight],
[-radius,0],
[-halfRadius,triHeight],
[halfRadius,triHeight]];
Vertexes = Vertexes.map(function(coord){
return [coord[0] + trueCanvas.width/2, coord[1] + trueCanvas.height/2]});
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if (!MainHex || gameState === 0 || gameState==-1) {
return;
}
if (x < window.innerWidth/2) {
MainHex.rotate(1);
}
if (x > window.innerWidth/2) {
MainHex.rotate(-1);
}
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}
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