hextris/js/main.js

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JavaScript
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var textShown = false;
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$(document).ready(function(){
scaleCanvas();
$('#startBtn').on('touchstart mousedown', function(){
if (importing == 1) {
init(1);
} else {
resumeGame();
}
setTimeout(function(){
if(settings.platform == "mobile"){
document.body.addEventListener('touchstart', function(e) {
handleClickTap(e.changedTouches[0].clientX);
}, false);
}
else {
document.body.addEventListener('mousedown', function(e) {
handleClickTap(e.clientX);
}, false);
}
}, 1);
});
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});
$(window).resize(scaleCanvas);
$(window).unload(function(){
if(gameState ==1 || gameState ==-1) localStorage.setItem("saveState", exportSaveState());
else localStorage.clear();
});
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function scaleCanvas() {
canvas.width = $(window).width();
canvas.height = $(window).height();
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if (canvas.height > canvas.width) {
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settings.scale = (canvas.width/800) * settings.baseScale;
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} else {
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settings.scale = (canvas.height/800) * settings.baseScale;
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}
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trueCanvas = {
width:canvas.width,
height:canvas.height
};
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if (window.devicePixelRatio) {
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//from https://gist.github.com/joubertnel/870190
var cw = $("#canvas").attr('width');
var ch = $("#canvas").attr('height');
$("#canvas").attr('width', cw * window.devicePixelRatio);
$("#canvas").attr('height', ch * window.devicePixelRatio);
$("#canvas").css('width', cw);
$("#canvas").css('height', ch);
trueCanvas = {
width:cw,
height:ch
};
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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}
}
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var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
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var count = 0;
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var trueCanvas = {width:canvas.width,height:canvas.height};
window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
window.setTimeout(callback, 1000 / framerate);
};
})();
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$('#clickToExit').bind('click', toggleDevTools);
function toggleDevTools() {
$('#devtools').toggle();
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}
var settings;
if(/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
settings = {
platform:"mobile",
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startDist:227,
creationDt:40,
baseScale:1.4,
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scale:1,
prevScale:1,
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baseHexWidth:87,
hexWidth:87,
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baseBlockHeight:20,
blockHeight:20,
rows:6,
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speedModifier:0.7,
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creationSpeedModifier:0.7,
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comboTime:240
};
} else {
settings = {
platform:"nonmobile",
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baseScale:1,
startDist:340,
creationDt:9,
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scale:1,
prevScale:1,
hexWidth:65,
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baseHexWidth:87,
baseBlockHeight:20,
blockHeight:15,
rows:8,
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speedModifier:0.65,
creationSpeedModifier:0.55,
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comboTime:240
};
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$("#inst_main_body").html("The goal of Hextris is to stop blocks from leaving the inside of the outer gray hexagon<br><br>Either press the right and left arrow keys or tap the left and right sides of the screen to rotate the Hexagon<br><br>Clear blocks by making 3 or more blocks of the same color touch<br><br>Get points by clearing blocks<br><br>Time left before your combo streak disappears is indicated shown by <span style='color:#f1c40f;'>the</span> <span style='color:#e74c3c'>colored<span> <span style='color:#3498db'>lines</span> <span style='color:#2ecc71'>in</span> the outer hexagon<br><br>Pause by pressing <i class = 'fa fa-pause'></i> or the letter <b>p</b><br>Restart by pressing <i class = 'fa fa-refresh'></i> or <b>enter</b><br>Bring up this menu by pressing <i class = 'fa fa-info-circle'><br><br><a href = 'url'>Found a bug? Go here</a");
}
var framerate = 60;
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var history = {};
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var score = 0;
var isGameOver = 3;
var scoreAdditionCoeff = 1;
var prevScore = 0;
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var numHighScores = 3;
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var highscores = [0, 0, 0];
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if(localStorage.getItem('highscores'))
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highscores = localStorage.getItem('highscores').split(',').map(Number);
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localStorage.setItem('highscores', highscores);
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var blocks = [];
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var MainHex;
var gdx = 0;
var gdy = 0;
var devMode = 0;
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var lastGen;
var prevTimeScored;
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var nextGen;
var spawnLane = 0;
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var importing = 0;
var importedHistory;
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var startTime;
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var gameState;
setStartScreen();
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function resumeGame() {
gameState = 1;
hideUIElements();
$('#pauseBtn').show();
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$('#restartBtn').show();
importing = 0;
startTime = Date.now();
setTimeout(function(){
$('#helpText').fadeOut(150, "linear");
}, 7000);
if ($('#helpScreen').is(":visible")) {
$('#helpScreen').fadeOut(150, "linear");
}
}
function hideUIElements() {
$('#pauseBtn').hide();
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$('#restartBtn').hide();
$('#startBtn').hide();
}
function init(b) {
if (b) {
if (!$('#helpText').is(":visible")) {
$('#helpText').fadeIn(150, "linear");
}
if ($('#helpScreen').is(":visible")) {
$('#helpScreen').fadeOut(150, "linear");
}
setTimeout(function() {
$('#helpText').fadeOut(150, "linear");
}, 7000);
clearSaveState();
}
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document.getElementById("intro").play();
hideUIElements();
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var saveState = localStorage.getItem("saveState") || "{}";
saveState = JSONfn.parse(saveState);
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document.getElementById("canvas").className = "";
history = {};
importedHistory = undefined;
importing = 0;
isGameOver = 2;
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score = saveState.score || 0;
prevScore = 0;
spawnLane = 0;
op = 0;
scoreOpacity = 0;
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gameState = 1;
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$("#restartBtn").show();
$("#pauseBtn").show();
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if(saveState.hex !== undefined) gameState = 1;
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scaleCanvas();
settings.blockHeight = settings.baseBlockHeight * settings.scale;
settings.hexWidth = settings.baseHexWidth * settings.scale;
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MainHex = saveState.hex || new Hex(settings.hexWidth);
if (saveState.hex) {
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MainHex.playThrough += 1;
}
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MainHex.sideLength = settings.hexWidth;
count = 0;
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var i;
var block;
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if(saveState.blocks) {
saveState.blocks.map(function(o){
if (rgbToHex[o.color]) {
o.color = rgbToHex[o.color];
}
});
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for(i=0; i<saveState.blocks.length; i++) {
block = saveState.blocks[i];
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blocks.push(block);
}
}
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else {
blocks = [];
}
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gdx = saveState.gdx || 0;
gdy = saveState.gdy || 0;
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comboTime = saveState.comboTime || 0;
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for(i=0; i<MainHex.blocks.length; i++) {
for (var j=0; j<MainHex.blocks[i].length; j++) {
MainHex.blocks[i][j].height = settings.blockHeight;
MainHex.blocks[i][j].settled = 0;
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}
}
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MainHex.blocks.map(function(i){
i.map(function(o){
if (rgbToHex[o.color]) {
o.color = rgbToHex[o.color];
}
});
});
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MainHex.y = -100;
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startTime = Date.now();
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waveone = saveState.wavegen || new waveGen(MainHex,Date.now(),[1,1,0],[1,1],[1,1]);
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MainHex.texts = []; //clear texts
MainHex.delay = 15;
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hideText();
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}
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function addNewBlock(blocklane, color, iter, distFromHex, settled) { //last two are optional parameters
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iter *= settings.speedModifier;
if (!history[count]) {
history[count] = {};
}
history[count].block = {
blocklane:blocklane,
color:color,
iter:iter
};
if (distFromHex) {
history[count].distFromHex = distFromHex;
}
if (settled) {
blockHist[count].settled = settled;
}
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blocks.push(new Block(blocklane, color, iter, distFromHex, settled));
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}
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function importHistory(j) {
if (!j) {
try {
var ih = JSON.parse(prompt("Import JSON"));
if (ih) {
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init(1);
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importing = 1;
importedHistory = ih;
}
}
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catch (e) {
alert("Error importing JSON");
}
} else {
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init();
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importing = 1;
importedHistory = j;
}
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}
function exportHistory() {
$('#devtoolsText').html(JSON.stringify(history));
toggleDevTools();
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}
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function setStartScreen() {
$('#startBtn').show();
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if (isStateSaved()) {
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init();
importing = 0;
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} else {
importHistory(introJSON);
}
gameState = 0;
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requestAnimFrame(animLoop);
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}
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//t: current time, b: begInnIng value, c: change In value, d: duration
function getStepDY(t, b, c, d) {
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
}
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}
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function animLoop() {
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switch (gameState) {
case 1:
requestAnimFrame(animLoop);
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if (!MainHex.delay) {
update();
} else {
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MainHex.delay--;
}
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render();
if (checkGameOver() && !importing) {
$('#helpText').fadeIn(200, "linear");
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gameState = 2;
setTimeout(function(){
enableRestart();
}, 200)
canRestart = 0;
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clearSaveState();
}
break;
case 0:
requestAnimFrame(animLoop);
if (importing) {
update();
}
render();
break;
case -1:
requestAnimFrame(animLoop);
render();
break;
case 2:
requestAnimFrame(animLoop);
update();
render();
break;
case 3:
requestAnimFrame(animLoop);
fadeOutObjectsOnScreen();
render();
break;
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default:
setStartScreen();
break;
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}
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}
function enableRestart() {
canRestart = 1;
}
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function updateHighScore(){
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if(localStorage.getItem('highscores')){
highscores = localStorage.getItem('highscores').split(',').map(Number);
}
for (var i = 0; i < numHighScores; i++) {
if (highscores[i] <= score) {
highscores.splice(i, 0, score);
highscores = highscores.slice(0,-1);
break;
}
}
localStorage.setItem('highscores', highscores);
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}
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function isInfringing(hex){
for(var i=0;i<hex.sides;i++){
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var subTotal=0;
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for (var j=0;j<hex.blocks[i].length;j++){
subTotal+=hex.blocks[i][j].deleted ;
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}
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if (hex.blocks[i].length- subTotal>settings.rows){
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return true;
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}
}
return false;
}
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function checkGameOver() {
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for (var i = 0; i < MainHex.sides; i++) {
if (isInfringing(MainHex)) {
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updateHighScore();
gameOverDisplay();
return true;
}
}
return false;
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}
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window.onblur = function (e) {
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if (gameState==1) {
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pause();
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}
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};
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function showHelp(){
if(gameState != 0){
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pause(1);
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}
$('#helpScreen').fadeToggle(150, "linear");
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}