hextris/js/initialization.js

196 lines
5.4 KiB
JavaScript
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$(document).ready(initialize);
function initialize(a) {
//view.js
window.colors = ["#e74c3c", "#f1c40f", "#3498db", "#2ecc71"];
window.hexColorsToTintedColors = {
"#e74c3c":"rgb(241,163,155)",
"#f1c40f":"rgb(246,223,133)",
"#3498db":"rgb(151,201,235)",
"#2ecc71":"rgb(150,227,183)"
};
window.rgbToHex = {
"rgb(231,76,60)":"#e74c3c",
"rgb(241,196,15)":"#f1c40f",
"rgb(52,152,219)":"#3498db",
"rgb(46,204,113)":"#2ecc71"
};
window.rgbColorsToTintedColors = {
"rgb(231,76,60)":"rgb(241,163,155)",
"rgb(241,196,15)":"rgb(246,223,133)",
"rgb(52,152,219)":"rgb(151,201,235)",
"rgb(46,204,113)":"rgb(150,227,183)"
};
window.hexagonBackgroundColor = 'rgb(236, 240, 241)';
window.hexagonBackgroundColorClear = 'rgba(236, 240, 241, 0.5)';
window.centerBlue = 'rgb(44,62,80)'; //tumblr?
window.angularVelocityConst = 4;
window.scoreOpacity = 0;
window.textOpacity = 0;
window.prevGameState = undefined;
//render.js
window.op=0;
window.saveState = localStorage.getItem("saveState") || "{}";
if (saveState !== "{}"){op=1;}
//input.js
//all of main.js
//main.js
window.textShown = false;
window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
window.setTimeout(callback, 1000 / framerate);
};
})();
$('#clickToExit').bind('click', toggleDevTools);
window.settings;
if(/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
settings = {
platform:"mobile",
startDist:227,
creationDt:40,
baseScale:1.4,
scale:1,
prevScale:1,
baseHexWidth:87,
hexWidth:87,
baseBlockHeight:20,
blockHeight:20,
rows:6,
speedModifier:0.7,
creationSpeedModifier:0.7,
comboTime:240
};
} else {
settings = {
platform:"nonmobile",
baseScale:1,
startDist:340,
creationDt:9,
scale:1,
prevScale:1,
hexWidth:65,
baseHexWidth:87,
baseBlockHeight:20,
blockHeight:15,
rows:8,
speedModifier:0.65,
creationSpeedModifier:0.55,
comboTime:240
};
$("#inst_main_body").html("The goal of Hextris is to stop blocks from leaving the inside of the outer gray hexagon<br><br>Either press the right and left arrow keys or tap the left and right sides of the screen to rotate the Hexagon<br><br>Clear blocks by making 3 or more blocks of the same color touch<br><br>Get points by clearing blocks<br><br>Time left before your combo streak disappears is indicated shown by <span style='color:#f1c40f;'>the</span> <span style='color:#e74c3c'>colored<span> <span style='color:#3498db'>lines</span> <span style='color:#2ecc71'>in</span> the outer hexagon<br><br>Pause by pressing <i class = 'fa fa-pause'></i> or the letter <b>p</b><br>Restart by pressing <i class = 'fa fa-refresh'></i> or <b>enter</b><br>Bring up this menu by pressing <i class = 'fa fa-info-circle'><br><br><a href = 'url'>Found a bug? Go here</a");
}
window.canvas = document.getElementById('canvas');
window.ctx = canvas.getContext('2d');
window.trueCanvas = {width:canvas.width,height:canvas.height};
scaleCanvas();
window.framerate = 60;
window.history = {};
window.score = 0;
window.isGameOver = 3;
window.scoreAdditionCoeff = 1;
window.prevScore = 0;
window.numHighScores = 3;
window.highscores = [0, 0, 0];
if(localStorage.getItem('highscores'))
highscores = localStorage.getItem('highscores').split(',').map(Number);
localStorage.setItem('highscores', highscores);
window.blocks = [];
window.MainHex;
window.gdx = 0;
window.gdy = 0;
window.devMode = 0;
window.lastGen = undefined;
window.prevTimeScored = undefined;
window.nextGen = undefined;
window.spawnLane = 0;
window.importing = 0;
window.importedHistory = undefined;
window.startTime = undefined;
window.gameState;
setStartScreen();
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if (a != 1) {
window.canRestart = 1;
window.onblur = function (e) {
if (gameState==1) {
pause();
}
};
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$('#startBtn').off();
$('#startBtn').on('touchstart mousedown', function(){
if (!canRestart) return false;
debugger;
if (importing == 1) {
init(1);
} else {
resumeGame();
}
setTimeout(function(){
if(settings.platform == "mobile"){
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try {
document.body.removeEventListener('touchstart', handleTap ,false);
} catch (e) {
}
document.body.addEventListener('touchstart', handleTap, false);
}
else {
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try {
document.body.removeEventListener('mousedown', handleClick ,false);
} catch (e) {
}
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document.body.addEventListener('mousedown', handleClick, false);
}
}, 1);
});
document.addEventListener('touchmove', function(e) { e.preventDefault(); }, false);
$(window).resize(scaleCanvas);
$(window).unload(function(){
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if(gameState ==1 || gameState ==-1 || gameState ==0) localStorage.setItem("saveState", exportSaveState());
else localStorage.clear();
});
addKeyListeners();
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-51272720-1', 'teamsnowman.github.io');
ga('send', 'pageview');
}
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}
function handleTap(e) {
handleClickTap(e.changedTouches[0].clientX);
}
function handleClick(e) {
handleClickTap(e.clientX);
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}