2014-05-26 05:11:47 +00:00
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var grey = '#bdc3c7';
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2014-05-26 01:49:03 +00:00
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function render() {
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ctx.clearRect(0, 0, trueCanvas.width, trueCanvas.height);
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clearGameBoard();
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2014-05-26 15:22:52 +00:00
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2014-05-26 01:49:03 +00:00
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if (gameState == -2) {
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if (Date.now() - startTime > 1300) {
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var op = (Date.now() - startTime - 1300)/500;
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if (op > 1) {
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op = 1;
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}
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ctx.globalAlpha = op;
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2014-05-26 05:11:47 +00:00
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drawPolygon(trueCanvas.width / 2 , trueCanvas.height / 2 , 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, grey, false,6);
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2014-05-26 01:49:03 +00:00
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ctx.globalAlpha = 1;
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}
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} else {
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2014-05-26 05:11:47 +00:00
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drawPolygon(trueCanvas.width / 2 + gdx, trueCanvas.height / 2 + gdy, 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, grey, false, 6);
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2014-05-26 01:49:03 +00:00
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}
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2014-05-26 15:22:52 +00:00
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2014-05-26 01:49:03 +00:00
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for (var i in MainClock.blocks) {
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for (var j = 0; j < MainClock.blocks[i].length; j++) {
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var block = MainClock.blocks[i][j];
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block.draw(true, j);
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}
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}
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for (var i in blocks) {
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blocks[i].draw();
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}
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2014-05-26 15:22:52 +00:00
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2014-05-26 01:49:03 +00:00
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MainClock.draw();
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2014-05-26 03:42:06 +00:00
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if (gameState == 1) {
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drawScoreboard();
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}
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2014-05-26 16:27:30 +00:00
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for (var i in MainClock.texts) {
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var alive = MainClock.texts[i].draw();
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if(!alive){
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MainClock.texts.splice(i,1)
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}
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i--;
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}
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2014-05-26 01:49:03 +00:00
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settings.prevScale = settings.scale;
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}
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