2014-05-17 14:26:55 +00:00
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var canvas = document.getElementById('canvas');
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var ctx = canvas.getContext('2d');
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2014-05-17 14:22:40 +00:00
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window.requestAnimFrame = (function(){
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2014-05-17 15:11:54 +00:00
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return window.requestAnimationFrame ||
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2014-05-17 14:22:40 +00:00
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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2014-05-17 15:55:58 +00:00
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function( callback ) {
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2014-05-17 14:22:40 +00:00
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window.setTimeout(callback, 1000 / 60);
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};
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})();
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2014-05-17 15:25:33 +00:00
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// var blocks = [];
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2014-05-17 14:52:25 +00:00
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2014-05-17 15:25:33 +00:00
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// for (var i = 0; i < 6; i++) {
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// blocks.push(new Block(i, 'green'));
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// }
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2014-05-17 14:52:25 +00:00
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2014-05-17 15:13:10 +00:00
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Render();
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2014-05-17 15:11:54 +00:00
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2014-05-17 15:55:58 +00:00
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function drawPolygon(x, y, sides, radius, theta) {
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2014-05-17 15:11:54 +00:00
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ctx.beginPath();
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2014-05-17 15:55:58 +00:00
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ctx.moveTo(x, y + radius);
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var oldX = 0;
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var oldY = radius;
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2014-05-17 15:11:54 +00:00
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for (var i = 0; i < sides; i++) {
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2014-05-17 15:55:58 +00:00
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var coords = rotatePoint(oldX, oldY, 360 / sides);
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ctx.lineTo(coords.x + x, coords.y + y);
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ctx.moveTo(coords.x + x, coords.y + y);
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oldX = coords.x;
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oldY = coords.y;
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// console.log(coords);
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2014-05-17 15:11:54 +00:00
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}
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2014-05-17 15:55:58 +00:00
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ctx.closePath();
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ctx.fill();
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2014-05-17 15:11:54 +00:00
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ctx.stroke();
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2014-05-17 15:25:33 +00:00
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}
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2014-05-17 15:18:28 +00:00
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2014-05-17 14:52:25 +00:00
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function Render() {
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2014-05-17 15:15:53 +00:00
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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2014-05-17 15:55:58 +00:00
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// blocks.forEach(function(o){
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// o.draw();
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// });
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drawPolygon(100, 100, 6, 100, 0);
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2014-05-17 15:15:53 +00:00
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requestAnimFrame(Render);
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2014-05-17 15:11:54 +00:00
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}
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2014-05-17 15:25:33 +00:00
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// function Block(lane, color, time) {
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// this.lane = lane;
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// this.angle = 15 * (Math.PI / 180) + 30 * (Math.PI / 180) * lane;
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// this.color = color;
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// this.draw = function() {
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// ctx.translate(canvas.width / 2, canvas.height / 2);
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// ctx.rotate(this.angle);
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// ctx.fillStyle = '#000';
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// ctx.fillRect(canvas.width/2 + Math.cos(this.angle) * time, canvas.height/2 + Math.sin(this.angle) * time, 30, 30);
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// ctx.restore();
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// ctx.fillRect(200, 200, 200, 200);
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// };
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// if (!time) {
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// this.time = time;
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// }
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// else {
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// time = 200;
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// }
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// }
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2014-05-17 15:16:41 +00:00
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