hextris/js/update.js

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JavaScript
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//remember to update history function to show the respective iter speeds
function update() {
var now = Date.now();
if (importing) {
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if (importedHistory[count]) {
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if (importedHistory[count].block) {
addNewBlock(importedHistory[count].block.blocklane, importedHistory[count].block.color, importedHistory[count].block.iter, importedHistory[count].block.distFromHex, importedHistory[count].block.settled);
}
if (importedHistory[count].rotate) {
MainClock.rotate(importedHistory[count].rotate);
}
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}
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}
else if (gameState == 1) {
waveone.update();
if (now - waveone.prevTimeScored > 1000) {
waveone.prevTimeScored = now;
}
}
var lowestDeletedIndex = 99;
var i;
var j;
var block;
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var objectsToRemove = [];
for (i = 0; i < blocks.length; i++) {
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MainClock.doesBlockCollide(blocks[i]);
if (!blocks[i].settled) {
if (!blocks[i].initializing) blocks[i].distFromHex -= blocks[i].iter * settings.scale;
} else if (!blocks[i].removed) {
blocks[i].removed = 1;
}
}
for (i = 0; i < MainClock.blocks.length; i++) {
for (j = 0; j < MainClock.blocks[i].length; j++) {
if (MainClock.blocks[i][j].checked ==1 ) {
consolidateBlocks(MainClock,MainClock.blocks[i][j].attachedLane,MainClock.blocks[i][j].getIndex());
MainClock.blocks[i][j].checked=0;
}
}
}
for (i = 0; i < MainClock.blocks.length; i++) {
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lowestDeletedIndex = 99;
for (j = 0; j < MainClock.blocks[i].length; j++) {
block = MainClock.blocks[i][j];
if (block.deleted == 2) {
MainClock.blocks[i].splice(j,1);
blockDestroyed();
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if (j < lowestDeletedIndex) lowestDeletedIndex = j;
j--;
}
}
if (lowestDeletedIndex < MainClock.blocks[i].length) {
for (j = lowestDeletedIndex; j < MainClock.blocks[i].length; j++) {
MainClock.blocks[i][j].settled = 0;
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}
}
}
for (i = 0; i < MainClock.blocks.length; i++) {
for (j = 0; j < MainClock.blocks[i].length; j++) {
block = MainClock.blocks[i][j];
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MainClock.doesBlockCollide(block, j, MainClock.blocks[i]);
if (!MainClock.blocks[i][j].settled) {
MainClock.blocks[i][j].distFromHex -= block.iter * settings.scale;
}
}
}
for(i = 0; i < blocks.length;i++){
if (blocks[i].removed == 1) {
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blocks.splice(i,1);
i--;
}
}
count++;
}