Fixed problems with not resetting save

This commit is contained in:
Noah Moroze 2014-05-26 01:11:13 -04:00
parent bfde350f92
commit 05246608ce
2 changed files with 21 additions and 5 deletions

View file

@ -1,7 +1,6 @@
$(document).ready(scaleCanvas);
$(window).resize(scaleCanvas);
$(window).unload(function() {
console.log("hello");
localStorage.setItem("saveState", exportSaveState());
});
@ -118,10 +117,11 @@ var importing = 0;
var importedHistory;
var startTime;
if(localStorage.getItem("saveState") == "{}")
var gameState = 0;
else
var gameState;
if(isStateSaved())
init();
else
gameState = 0;
function init() {
var saveState = localStorage.getItem("saveState") || "{}";
@ -134,7 +134,9 @@ function init() {
score = saveState.score || 0;
prevScore = 0;
spawnLane = 0;
gameState = -2;
count = 0;
if(saveState.blocks) {
@ -144,6 +146,9 @@ function init() {
}
console.log(blocks);
}
else {
blocks = [];
}
gdx = saveState.gdx || 0;
gdy = saveState.gdy || 0;
@ -154,11 +159,13 @@ function init() {
MainClock.blocks[i][j].settled = 0;
}
}
MainClock.y = -100;
startTime = Date.now();
waveone = saveState.wavegen || new waveGen(MainClock,Date.now(),[1,1,0],[1,1],[1,1]);
localStorage.setItem("saveState", "{}");
clearSaveState();
}
function addNewBlock(blocklane, color, iter, distFromHex, settled) { //last two are optional parameters
@ -236,6 +243,7 @@ function animLoop() {
// isGameOver--;
// if (isGameOver === 0) {
gameState = 2;
clearSaveState();
// }
}
}

View file

@ -14,3 +14,11 @@ function exportSaveState() {
return JSONfn.stringify(state);
}
function clearSaveState() {
localStorage.setItem("saveState", "{}");
}
function isStateSaved() {
return localStorage.getItem("saveState") != "{}";
}