readded pausing onblur, removed debugger statements
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parent
303bf084db
commit
078093eff4
1 changed files with 4 additions and 9 deletions
13
js/main.js
13
js/main.js
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@ -30,7 +30,7 @@ var framerate = 60;
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var history = {};
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var score = 0;
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var scoreScalar = 1;
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var isGameOver = 2;
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var isGameOver = 3;
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var scoreAdditionCoeff = 1;
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var prevScore = 0;
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var numHighScores = 3;
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@ -162,7 +162,6 @@ function update() {
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for (j = 0; j < MainClock.blocks[i].length; j++) {
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block = MainClock.blocks[i][j];
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if (block.deleted == 2) {
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debugger;
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MainClock.blocks[i].splice(j,1);
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if (j < lDI) lDI = j;
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j--;
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@ -170,9 +169,7 @@ function update() {
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}
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if (lDI < MainClock.blocks[i].length) {
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debugger;
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for (var q = lDI; q < MainClock.blocks[i].length; q++) {
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debugger;
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MainClock.blocks[i][q].settled = 0;
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}
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}
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@ -264,8 +261,6 @@ function getStepDY(t, b, c, d) {
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}
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}
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isGameOver--;
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function animLoop() {
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if (gameState == 1) {
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requestAnimFrame(animLoop);
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@ -328,6 +323,6 @@ function checkGameOver() {
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return false;
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}
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// window.onblur = function (e) {
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// if (gameState == 1) gameState = -1;
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// }
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window.onblur = function (e) {
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if (gameState == 1) gameState = -1;
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}
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