added more variety in block generation
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1 changed files with 133 additions and 25 deletions
158
js/wavegen.js
158
js/wavegen.js
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@ -3,51 +3,159 @@
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// Something defining which and when the next function is going to be passed
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function waveGen(clock) {
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this.lastGen = Date.now();
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var now = Date.now();
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this.lastGen = now;
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this.last = now;
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this.nextGen = 1500; // - 1500; //delay before starting
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this.start = Date.now();
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this.start = now;
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this.colors = colors;
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this.ct = 0;
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this.clock = clock;
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this.difficulty = 0;
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this.integerDifficulty = this.difficulty;
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this.update = function() {
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if (this.difficulty < 15) {
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if (this.difficulty < 8) {
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this.difficulty = Math.floor((Date.now() - this.start)/5000); // every 5 seconds raise the difficulty
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}
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else {
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this.difficulty = Math.floor((Date.now() - this.start)/10000 + 3);
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this.computeDifficulty();
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this.currentFunction();
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if (Date.now() - this.lastGen > this.nextGen) {
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if (this.nextGen > 1000) {
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if (this.integerDifficulty < 8) {
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this.nextGen -= 20 * ((this.nextGen)/1100);
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}
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else {
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this.nextGen -= 10 * ((this.nextGen)/1100);
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}
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}
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}
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this.currentFunction();
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};
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this.randomGeneration = function() {
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var now = Date.now();
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if (now - this.lastGen > this.nextGen) {
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this.ct++;
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this.lastGen = now;
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if (this.nextGen > 1000) {
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if (this.difficulty < 8) {
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this.nextGen -= 15 * ((this.nextGen)/1100);
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}
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else {
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this.nextGen -= 5 * ((this.nextGen)/1100);
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}
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if (this.difficulty)
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console.log(this.nextGen);
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}
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var fv = randInt(0, 6);
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addNewBlock(fv, colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * 3);
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addNewBlock(fv, colors[randInt(0, colors.length)], 1.2 + (this.integerDifficulty/15) * 3);
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if (this.ct > 5) {
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var nextPattern = randInt(0, 20 + 4);
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if (nextPattern > 4 + 17) {
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this.ct = 0;
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this.currentFunction = this.doubleGeneration;
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} else if (nextPattern > 4 + 14) {
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this.ct = 0;
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this.currentFunction = this.crosswiseGeneration;
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} else if (nextPattern > 4 + 11) {
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this.ct = 0;
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this.currentFunction = this.spiralGeneration;
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}
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else if (nextPattern > 4 + 8) {
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this.ct = 0;
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this.currentFunction = this.circleGeneration;
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}
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}
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// var nextPattern = randInt(0, 6)
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// if () {
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// this.currentFunction = this.
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// }
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}
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};
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this.computeDifficulty = function() {
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if (this.difficulty < 15) {
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if (this.difficulty < 8) {
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this.difficulty += (Date.now() - this.last)/5000; // every 5 seconds raise the difficulty
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}
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else {
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this.difficulty += (Date.now() - this.last)/10000;
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}
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}
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this.integerDifficulty = Math.floor(this.difficulty);
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};
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this.circleGeneration = function() {
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var now = Date.now();
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if (now - this.lastGen > this.nextGen + 500) {
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var numColors = randInt(0, 4);
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if (numColors == 3) {
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numColors = randInt(0, 4);
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}
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var colorList = [];
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nextLoop:
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for (var i = 0; i < numColors; i++) {
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var q = randInt(0, colors.length);
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for (var j in colorList) {
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if (colorList[j] == colors[q]) {
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i--;
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continue nextLoop;
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}
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}
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colorList.push(colors[q]);
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}
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for (var i = 0; i < 6; i++) {
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addNewBlock(i, colorList[i % numColors], 1.2 + (this.integerDifficulty/15) * 3);
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}
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this.ct += 15;
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this.lastGen = now;
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this.shouldGoBackToRandom();
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}
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};
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this.crosswiseGeneration = function() {
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var now = Date.now();
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if (now - this.lastGen > this.nextGen + 300) {
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var ri = randInt(0, colors.length);
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var i = randInt(0, colors.length);
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addNewBlock(i, colors[ri], 0.6 + (this.integerDifficulty/15) * 3);
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addNewBlock((i + 3) % 6, colors[ri], 0.6 + (this.integerDifficulty/15) * 3);
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this.ct += 1.5;
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this.lastGen = now;
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this.shouldGoBackToRandom();
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}
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};
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this.spiralGeneration = function() {
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var now = Date.now();
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if (now - this.lastGen > this.nextGen/2) {
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addNewBlock(this.ct % 6, colors[randInt(0, colors.length)], 1.2 + (this.integerDifficulty/15) * (3/2));
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this.ct += 1;
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this.lastGen = now;
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this.shouldGoBackToRandom();
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}
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};
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this.doubleGeneration = function() {
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var now = Date.now();
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if (now - this.lastGen > this.nextGen) {
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var i = randInt(0, colors.length);
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addNewBlock(i, colors[randInt(0, colors.length)], 1.2 + (this.integerDifficulty/15) * 3);
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addNewBlock((i + 1) % 6, colors[randInt(0, colors.length)], 1.2 + (this.integerDifficulty/15) * 3);
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this.ct += 2;
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this.lastGen = now;
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this.shouldGoBackToRandom();
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}
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};
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this.setRandom = function() {
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this.ct = 0;
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debugger;
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this.currentFunction = this.randomGeneration;
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};
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this.shouldGoBackToRandom = function() {
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if (this.ct > 8) {
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if (randInt(0, 2) === 0) {
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debugger;
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this.setRandom();
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return 1;
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}
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}
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return 0;
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};
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// rest of generation functions
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this.currentFunction = this.randomGeneration;
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