added far higher difficulty cap

This commit is contained in:
meadowstream 2014-08-01 09:12:22 -04:00
parent 3ae8fb1291
commit 1ccccea7ad
3 changed files with 661 additions and 648 deletions

View file

@ -1,303 +1,315 @@
$(document).ready(function(){
initialize();
$('#bottombar').hide();
$(document).ready(function() {
initialize();
$('#bottombar').hide();
});
function showbottombar() {
var isOffline = 'onLine' in navigator && !navigator.onLine;
if (isOffline) {
setTimeout(showbottombar, 1000);
} else {
window.iframeHasLoaded = true;
if (gameState != 1) {
$('#bottombar').fadeIn(150, 'linear');
}
}
var isOffline = 'onLine' in navigator && !navigator.onLine;
if (isOffline) {
setTimeout(showbottombar, 1000);
} else {
window.iframeHasLoaded = true;
if (gameState != 1) {
$('#bottombar').fadeIn(150, 'linear');
}
}
}
function hidebottombar() {
$('#bottombar').fadeOut(150, 'linear');
$('#bottombar').fadeOut(150, 'linear');
}
function initialize(a) {
window.iframHasLoaded = false;
window.colors = ["#e74c3c", "#f1c40f", "#3498db", "#2ecc71"];
window.hexColorsToTintedColors = {
"#e74c3c":"rgb(241,163,155)",
"#f1c40f":"rgb(246,223,133)",
"#3498db":"rgb(151,201,235)",
"#2ecc71":"rgb(150,227,183)"
};
window.iframHasLoaded = false;
window.colors = ["#e74c3c", "#f1c40f", "#3498db", "#2ecc71"];
window.hexColorsToTintedColors = {
"#e74c3c": "rgb(241,163,155)",
"#f1c40f": "rgb(246,223,133)",
"#3498db": "rgb(151,201,235)",
"#2ecc71": "rgb(150,227,183)"
};
window.rgbToHex = {
"rgb(231,76,60)":"#e74c3c",
"rgb(241,196,15)":"#f1c40f",
"rgb(52,152,219)":"#3498db",
"rgb(46,204,113)":"#2ecc71"
};
window.rgbToHex = {
"rgb(231,76,60)": "#e74c3c",
"rgb(241,196,15)": "#f1c40f",
"rgb(52,152,219)": "#3498db",
"rgb(46,204,113)": "#2ecc71"
};
window.rgbColorsToTintedColors = {
"rgb(231,76,60)":"rgb(241,163,155)",
"rgb(241,196,15)":"rgb(246,223,133)",
"rgb(52,152,219)":"rgb(151,201,235)",
"rgb(46,204,113)":"rgb(150,227,183)"
};
window.rgbColorsToTintedColors = {
"rgb(231,76,60)": "rgb(241,163,155)",
"rgb(241,196,15)": "rgb(246,223,133)",
"rgb(52,152,219)": "rgb(151,201,235)",
"rgb(46,204,113)": "rgb(150,227,183)"
};
window.hexagonBackgroundColor = 'rgb(236, 240, 241)';
window.hexagonBackgroundColorClear = 'rgba(236, 240, 241, 0.5)';
window.centerBlue = 'rgb(44,62,80)';
window.angularVelocityConst = 4;
window.scoreOpacity = 0;
window.textOpacity = 0;
window.prevGameState = undefined;
window.hexagonBackgroundColor = 'rgb(236, 240, 241)';
window.hexagonBackgroundColorClear = 'rgba(236, 240, 241, 0.5)';
window.centerBlue = 'rgb(44,62,80)';
window.angularVelocityConst = 4;
window.scoreOpacity = 0;
window.textOpacity = 0;
window.prevGameState = undefined;
//render.js
window.op=0;
window.saveState = localStorage.getItem("saveState") || "{}";
if (saveState !== "{}"){op=1;}
//render.js
window.op = 0;
window.saveState = localStorage.getItem("saveState") || "{}";
if (saveState !== "{}") {
op = 1;
}
//input.js
//all of main.js
//input.js
//all of main.js
//main.js
window.textShown = false;
//main.js
window.textShown = false;
window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
window.setTimeout(callback, 1000 / framerate);
};
})();
window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
window.setTimeout(callback, 1000 / framerate);
};
})();
$('#clickToExit').bind('click', toggleDevTools);
window.settings;
$('#clickToExit').bind('click', toggleDevTools);
window.settings;
if(/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
settings = {
platform:"mobile",
startDist:227,
creationDt:40,
baseScale:1.4,
scale:1,
prevScale:1,
baseHexWidth:87,
hexWidth:87,
baseBlockHeight:20,
blockHeight:20,
rows:6,
speedModifier:0.73,
creationSpeedModifier:0.73,
comboTime:240
};
} else {
settings = {
platform:"nonmobile",
baseScale:1,
startDist:340,
creationDt:9,
scale:1,
prevScale:1,
hexWidth:65,
baseHexWidth:87,
baseBlockHeight:20,
blockHeight:15,
rows:8,
speedModifier:0.62,
creationSpeedModifier:0.62,
comboTime:240
};
if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
settings = {
platform: "mobile",
startDist: 227,
creationDt: 40,
baseScale: 1.4,
scale: 1,
prevScale: 1,
baseHexWidth: 87,
hexWidth: 87,
baseBlockHeight: 20,
blockHeight: 20,
rows: 7,
speedModifier: 0.73,
creationSpeedModifier: 0.73,
comboTime: 240
};
} else {
settings = {
platform: "nonmobile",
baseScale: 1,
startDist: 340,
creationDt: 9,
scale: 1,
prevScale: 1,
hexWidth: 65,
baseHexWidth: 87,
baseBlockHeight: 20,
blockHeight: 15,
rows: 8,
speedModifier: 0.55,
creationSpeedModifier: 0.55,
comboTime: 240
};
$("#inst_main_body").html("The goal of Hextris is to stop blocks from leaving the inside of the outer gray hexagon<br><br>Either press the right and left arrow keys or tap the left and right sides of the screen to rotate the Hexagon<br><br>Clear blocks by making 3 or more blocks of the same color touch<br><br>Get points by clearing blocks<br><br>Time left before your combo streak disappears is indicated shown by <span style='color:#f1c40f;'>the</span> <span style='color:#e74c3c'>colored<span> <span style='color:#3498db'>lines</span> <span style='color:#2ecc71'>in</span> the outer hexagon<br><br>Pause by pressing <i class = 'fa fa-pause'></i> or the letter <b>p</b><br>Restart by pressing <i class = 'fa fa-refresh'></i> or <b>enter</b><br>Bring up this menu by pressing <i class = 'fa fa-info-circle'><br><br><a href = 'url'>Found a bug? Go here</a");
}
window.canvas = document.getElementById('canvas');
window.ctx = canvas.getContext('2d');
window.trueCanvas = {width:canvas.width,height:canvas.height};
scaleCanvas();
$("#inst_main_body").html("The goal of Hextris is to stop blocks from leaving the inside of the outer gray hexagon<br><br>Either press the right and left arrow keys or tap the left and right sides of the screen to rotate the Hexagon<br><br>Clear blocks by making 3 or more blocks of the same color touch<br><br>Get points by clearing blocks<br><br>Time left before your combo streak disappears is indicated shown by <span style='color:#f1c40f;'>the</span> <span style='color:#e74c3c'>colored<span> <span style='color:#3498db'>lines</span> <span style='color:#2ecc71'>in</span> the outer hexagon<br><br>Pause by pressing <i class = 'fa fa-pause'></i> or the letter <b>p</b><br>Restart by pressing <i class = 'fa fa-refresh'></i> or <b>enter</b><br>Bring up this menu by pressing <i class = 'fa fa-info-circle'><br><br><a href = 'url'>Found a bug? Go here</a");
}
window.framerate = 60;
window.history = {};
window.score = 0;
window.isGameOver = 3;
window.scoreAdditionCoeff = 1;
window.prevScore = 0;
window.numHighScores = 3;
window.canvas = document.getElementById('canvas');
window.ctx = canvas.getContext('2d');
window.trueCanvas = {
width: canvas.width,
height: canvas.height
};
scaleCanvas();
window.highscores = [];
if(localStorage.getItem('highscores')) {
try {
highscores = JSON.parse(localStorage.getItem('highscores'));
} catch (e) {
highscores = [];
}
}
window.framerate = 60;
window.history = {};
window.score = 0;
window.isGameOver = 3;
window.scoreAdditionCoeff = 1;
window.prevScore = 0;
window.numHighScores = 3;
writeHighScores();
window.highscores = [];
if (localStorage.getItem('highscores')) {
try {
highscores = JSON.parse(localStorage.getItem('highscores'));
} catch (e) {
highscores = [];
}
}
window.blocks = [];
window.MainHex;
writeHighScores();
window.gdx = 0;
window.gdy = 0;
window.blocks = [];
window.MainHex;
window.devMode = 0;
window.lastGen = undefined;
window.prevTimeScored = undefined;
window.nextGen = undefined;
window.spawnLane = 0;
window.importing = 0;
window.importedHistory = undefined;
window.startTime = undefined;
window.gdx = 0;
window.gdy = 0;
window.gameState;
setStartScreen();
window.devMode = 0;
window.lastGen = undefined;
window.prevTimeScored = undefined;
window.nextGen = undefined;
window.spawnLane = 0;
window.importing = 0;
window.importedHistory = undefined;
window.startTime = undefined;
if (a != 1) {
window.canRestart = 1;
window.onblur = function (e) {
if (gameState==1) {
pause();
}
};
window.gameState;
setStartScreen();
$('#startBtn').off();
if (a != 1) {
window.canRestart = 1;
window.onblur = function(e) {
if (gameState == 1) {
pause();
}
};
if (settings.platform == 'mobile') {
$('#startBtn').on('touchstart',startBtnHandler);
// $('.helpText').on('touchstart',function(){if (gameState != 2) showHelp});
} else {
$('#startBtn').on('mousedown',startBtnHandler);
// $('.helpText').on('mousedown',function(){if (gameState != 2) showHelp});
}
$('#startBtn').off();
document.addEventListener('touchmove', function(e) { e.preventDefault(); }, false);
$(window).resize(scaleCanvas);
$(window).unload(function(){
if (settings.platform == 'mobile') {
$('#startBtn').on('touchstart', startBtnHandler);
} else {
$('#startBtn').on('mousedown', startBtnHandler);
}
if (gameState == 1 || gameState == -1 || gameState === 0) localStorage.setItem("saveState", exportSaveState());
else localStorage.clear();
});
document.addEventListener('touchmove', function(e) {
e.preventDefault();
}, false);
$(window).resize(scaleCanvas);
$(window).unload(function() {
addKeyListeners();
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-51272720-1', 'teamsnowman.github.io');
ga('send', 'pageview');
if (gameState == 1 || gameState == -1 || gameState === 0) localStorage.setItem("saveState", exportSaveState());
else localStorage.clear();
});
document.addEventListener("pause", handlePause, false);
document.addEventListener("backbutton", handlePause, false);
document.addEventListener("menubutton", handlePause, false); //menu button on android
addKeyListeners();
(function(i, s, o, g, r, a, m) {
i['GoogleAnalyticsObject'] = r;
i[r] = i[r] || function() {
(i[r].q = i[r].q || []).push(arguments)
}, i[r].l = 1 * new Date();
a = s.createElement(o), m = s.getElementsByTagName(o)[0];
a.async = 1;
a.src = g;
m.parentNode.insertBefore(a, m)
})(window, document, 'script', '//www.google-analytics.com/analytics.js', 'ga');
ga('create', 'UA-51272720-1', 'teamsnowman.github.io');
ga('send', 'pageview');
setTimeout(function(){
if(settings.platform == "mobile"){
try {
document.body.removeEventListener('touchstart', handleTapBefore ,false);
} catch (e) {
document.addEventListener("pause", handlePause, false);
document.addEventListener("backbutton", handlePause, false);
document.addEventListener("menubutton", handlePause, false); //menu button on android
}
setTimeout(function() {
if (settings.platform == "mobile") {
try {
document.body.removeEventListener('touchstart', handleTapBefore, false);
} catch (e) {
try {
document.body.removeEventListener('touchstart', handleTap ,false);
} catch (e) {
}
}
try {
document.body.removeEventListener('touchstart', handleTap, false);
} catch (e) {
document.body.addEventListener('touchstart', handleTapBefore, false);
}
else {
try {
document.body.removeEventListener('mousedown', handleClickBefore ,false);
} catch (e) {
}
}
document.body.addEventListener('touchstart', handleTapBefore, false);
} else {
try {
document.body.removeEventListener('mousedown', handleClickBefore, false);
} catch (e) {
try {
document.body.removeEventListener('mousedown', handleClick ,false);
} catch (e) {
}
}
try {
document.body.removeEventListener('mousedown', handleClick, false);
} catch (e) {
document.body.addEventListener('mousedown', handleClickBefore, false);
}
}, 1);
}
}
document.body.addEventListener('mousedown', handleClickBefore, false);
}
}, 1);
}
}
function startBtnHandler() {
setTimeout(function(){
if(settings.platform == "mobile"){
try {
document.body.removeEventListener('touchstart', handleTapBefore ,false);
} catch (e) {
setTimeout(function() {
if (settings.platform == "mobile") {
try {
document.body.removeEventListener('touchstart', handleTapBefore, false);
} catch (e) {
}
}
try {
document.body.removeEventListener('touchstart', handleTap ,false);
} catch (e) {
try {
document.body.removeEventListener('touchstart', handleTap, false);
} catch (e) {
}
}
document.body.addEventListener('touchstart', handleTap, false);
}
else {
try {
document.body.removeEventListener('mousedown', handleClickBefore ,false);
} catch (e) {
document.body.addEventListener('touchstart', handleTap, false);
} else {
try {
document.body.removeEventListener('mousedown', handleClickBefore, false);
} catch (e) {
}
}
try {
document.body.removeEventListener('mousedown', handleClick ,false);
} catch (e) {
try {
document.body.removeEventListener('mousedown', handleClick, false);
} catch (e) {
}
}
document.body.addEventListener('mousedown', handleClick, false);
}
}, 5);
if (!canRestart) return false;
if ($('#helpScreen').is(':visible')) {
$('#helpScreen').fadeOut(150, "linear");
}
document.body.addEventListener('mousedown', handleClick, false);
}
}, 5);
if (importing == 1) {
init(1);
} else {
resumeGame();
}
if (!canRestart) return false;
if ($('#helpScreen').is(':visible')) {
$('#helpScreen').fadeOut(150, "linear");
}
if (importing == 1) {
init(1);
} else {
resumeGame();
}
}
function handlePause() {
if (gameState == 1 || gameState == 2) {
pause();
}
if (gameState == 1 || gameState == 2) {
pause();
}
}
function handleTap(e) {
handleClickTap(e.changedTouches[0].clientX, e.changedTouches[0].clientY);
handleClickTap(e.changedTouches[0].clientX, e.changedTouches[0].clientY);
}
function handleClick(e) {
handleClickTap(e.clientX, e.clientY);
handleClickTap(e.clientX, e.clientY);
}
function handleTapBefore(e) {
var x = e.changedTouches[0].clientX;
var y = e.changedTouches[0].clientY;
var x = e.changedTouches[0].clientX;
var y = e.changedTouches[0].clientY;
if (x < 120 && y < 50 && $('.helpText').is(':visible')) {
if (x < 120 && y < 50 && $('.helpText').is(':visible')) {
showHelp();
return;
}
}
function handleClickBefore(e) {
var x = e.clientX;
var y = e.clientY;
var x = e.clientX;
var y = e.clientY;
if (x < 120 && y < 50 && $('.helpText').is(':visible')) {
if (x < 120 && y < 50 && $('.helpText').is(':visible')) {
showHelp();
return;
}
}
}

View file

@ -1,313 +1,314 @@
function scaleCanvas() {
canvas.width = $(window).width();
canvas.height = $(window).height();
canvas.width = $(window).width();
canvas.height = $(window).height();
if (canvas.height > canvas.width) {
settings.scale = (canvas.width/800) * settings.baseScale;
} else {
settings.scale = (canvas.height/800) * settings.baseScale;
}
if (canvas.height > canvas.width) {
settings.scale = (canvas.width / 800) * settings.baseScale;
} else {
settings.scale = (canvas.height / 800) * settings.baseScale;
}
trueCanvas = {
width:canvas.width,
height:canvas.height
};
trueCanvas = {
width: canvas.width,
height: canvas.height
};
if (window.devicePixelRatio) {
var cw = $("#canvas").attr('width');
var ch = $("#canvas").attr('height');
$("#canvas").attr('width', cw * window.devicePixelRatio);
$("#canvas").attr('height', ch * window.devicePixelRatio);
$("#canvas").css('width', cw);
$("#canvas").css('height', ch);
if (window.devicePixelRatio) {
var cw = $("#canvas").attr('width');
var ch = $("#canvas").attr('height');
trueCanvas = {
width:cw,
height:ch
};
$("#canvas").attr('width', cw * window.devicePixelRatio);
$("#canvas").attr('height', ch * window.devicePixelRatio);
$("#canvas").css('width', cw);
$("#canvas").css('height', ch);
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
}
trueCanvas = {
width: cw,
height: ch
};
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
}
}
function toggleDevTools() {
$('#devtools').toggle();
$('#devtools').toggle();
}
function resumeGame() {
gameState = 1;
hideUIElements();
$('#pauseBtn').show();
$('#restartBtn').show();
importing = 0;
startTime = Date.now();
setTimeout(function(){
if ((gameState == 1 || gameState == 2) && !$('#helpScreen').is(':visible')) {
$('.helpText').fadeOut(150, "linear");
}
}, 7000);
checkVisualElements();
gameState = 1;
hideUIElements();
$('#pauseBtn').show();
$('#restartBtn').show();
importing = 0;
startTime = Date.now();
setTimeout(function() {
if ((gameState == 1 || gameState == 2) && !$('#helpScreen').is(':visible')) {
$('.helpText').fadeOut(150, "linear");
}
}, 7000);
checkVisualElements();
}
function checkVisualElements() {
if (!$('.helpText').is(":visible")) $('.helpText').fadeIn(150, "linear");
if (!$('#pauseBtn').is(':visible')) $('#pauseBtn').fadeIn(150, "linear");
if (!$('#restartBtn').is(':visible')) $('#restartBtn').fadeIn(150, "linear");
if (!$('.helpText').is(":visible")) $('.helpText').fadeIn(150, "linear");
if (!$('#pauseBtn').is(':visible')) $('#pauseBtn').fadeIn(150, "linear");
if (!$('#restartBtn').is(':visible')) $('#restartBtn').fadeIn(150, "linear");
}
function hideUIElements() {
$('#pauseBtn').hide();
$('#restartBtn').hide();
$('#startBtn').hide();
$("#attributions").hide();
$("#bottombar").hide();
$('#pauseBtn').hide();
$('#restartBtn').hide();
$('#startBtn').hide();
$("#attributions").hide();
$("#bottombar").hide();
}
function init(b) {
if (b) {
hidebottombar();
if (b) {
hidebottombar();
if ($('#helpScreen').is(":visible")) {
$('#helpScreen').fadeOut(150, "linear");
}
checkVisualElements();
setTimeout(function() {
$('.helpText').fadeOut(150, "linear");
}, 7000);
clearSaveState();
}
hideUIElements();
var saveState = localStorage.getItem("saveState") || "{}";
saveState = JSONfn.parse(saveState);
document.getElementById("canvas").className = "";
history = {};
importedHistory = undefined;
importing = 0;
isGameOver = 2;
score = saveState.score || 0;
prevScore = 0;
spawnLane = 0;
op = 0;
scoreOpacity = 0;
gameState = 1;
$("#restartBtn").show();
$("#pauseBtn").show();
if(saveState.hex !== undefined) gameState = 1;
if ($('#helpScreen').is(":visible")) {
$('#helpScreen').fadeOut(150, "linear");
}
settings.blockHeight = settings.baseBlockHeight * settings.scale;
settings.hexWidth = settings.baseHexWidth * settings.scale;
MainHex = saveState.hex || new Hex(settings.hexWidth);
if (saveState.hex) {
MainHex.playThrough += 1;
}
MainHex.sideLength = settings.hexWidth;
checkVisualElements();
var i;
var block;
if(saveState.blocks) {
saveState.blocks.map(function(o){
if (rgbToHex[o.color]) {
o.color = rgbToHex[o.color];
}
});
setTimeout(function() {
$('.helpText').fadeOut(150, "linear");
}, 7000);
clearSaveState();
}
for(i=0; i<saveState.blocks.length; i++) {
block = saveState.blocks[i];
blocks.push(block);
}
}
else {
blocks = [];
}
hideUIElements();
var saveState = localStorage.getItem("saveState") || "{}";
saveState = JSONfn.parse(saveState);
document.getElementById("canvas").className = "";
history = {};
importedHistory = undefined;
importing = 0;
isGameOver = 2;
score = saveState.score || 0;
prevScore = 0;
spawnLane = 0;
op = 0;
scoreOpacity = 0;
gameState = 1;
$("#restartBtn").show();
$("#pauseBtn").show();
if (saveState.hex !== undefined) gameState = 1;
gdx = saveState.gdx || 0;
gdy = saveState.gdy || 0;
comboTime = saveState.comboTime || 0;
settings.blockHeight = settings.baseBlockHeight * settings.scale;
settings.hexWidth = settings.baseHexWidth * settings.scale;
MainHex = saveState.hex || new Hex(settings.hexWidth);
if (saveState.hex) {
MainHex.playThrough += 1;
}
MainHex.sideLength = settings.hexWidth;
for(i=0; i<MainHex.blocks.length; i++) {
for (var j=0; j<MainHex.blocks[i].length; j++) {
MainHex.blocks[i][j].height = settings.blockHeight;
MainHex.blocks[i][j].settled = 0;
}
}
var i;
var block;
if (saveState.blocks) {
saveState.blocks.map(function(o) {
if (rgbToHex[o.color]) {
o.color = rgbToHex[o.color];
}
});
MainHex.blocks.map(function(i){
i.map(function(o){
if (rgbToHex[o.color]) {
o.color = rgbToHex[o.color];
}
});
});
for (i = 0; i < saveState.blocks.length; i++) {
block = saveState.blocks[i];
blocks.push(block);
}
} else {
blocks = [];
}
MainHex.y = -100;
gdx = saveState.gdx || 0;
gdy = saveState.gdy || 0;
comboTime = saveState.comboTime || 0;
startTime = Date.now();
waveone = saveState.wavegen || new waveGen(MainHex);
MainHex.texts = []; //clear texts
MainHex.delay = 15;
hideText();
for (i = 0; i < MainHex.blocks.length; i++) {
for (var j = 0; j < MainHex.blocks[i].length; j++) {
MainHex.blocks[i][j].height = settings.blockHeight;
MainHex.blocks[i][j].settled = 0;
}
}
MainHex.blocks.map(function(i) {
i.map(function(o) {
if (rgbToHex[o.color]) {
o.color = rgbToHex[o.color];
}
});
});
MainHex.y = -100;
startTime = Date.now();
waveone = saveState.wavegen || new waveGen(MainHex);
MainHex.texts = []; //clear texts
MainHex.delay = 15;
hideText();
}
function addNewBlock(blocklane, color, iter, distFromHex, settled) { //last two are optional parameters
iter *= settings.speedModifier;
if (!history[MainHex.ct]) {
history[MainHex.ct] = {};
}
iter *= settings.speedModifier;
if (!history[MainHex.ct]) {
history[MainHex.ct] = {};
}
history[MainHex.ct].block = {
blocklane:blocklane,
color:color,
iter:iter
};
history[MainHex.ct].block = {
blocklane: blocklane,
color: color,
iter: iter
};
if (distFromHex) {
history[MainHex.ct].distFromHex = distFromHex;
}
if (settled) {
blockHist[MainHex.ct].settled = settled;
}
blocks.push(new Block(blocklane, color, iter, distFromHex, settled));
if (distFromHex) {
history[MainHex.ct].distFromHex = distFromHex;
}
if (settled) {
blockHist[MainHex.ct].settled = settled;
}
blocks.push(new Block(blocklane, color, iter, distFromHex, settled));
}
function exportHistory() {
$('#devtoolsText').html(JSON.stringify(history));
toggleDevTools();
$('#devtoolsText').html(JSON.stringify(history));
toggleDevTools();
}
function setStartScreen() {
$('#startBtn').show();
init();
if (isStateSaved()) {
importing = 0;
} else {
importing = 1;
}
$('#startBtn').show();
init();
if (isStateSaved()) {
importing = 0;
} else {
importing = 1;
}
$('#pauseBtn').hide();
$('#restartBtn').show();
$('#startBtn').show();
$('#attributions').show();
showbottombar();
$('#pauseBtn').hide();
$('#restartBtn').show();
$('#startBtn').show();
$('#attributions').show();
showbottombar();
gameState = 0;
requestAnimFrame(animLoop);
gameState = 0;
requestAnimFrame(animLoop);
}
function animLoop() {
switch (gameState) {
case 1:
requestAnimFrame(animLoop);
if (!MainHex.delay) {
update();
} else {
MainHex.delay--;
}
render();
if (checkGameOver() && !importing) {
var saveState = localStorage.getItem("saveState") || "{}";
saveState = JSONfn.parse(saveState);
gameState = 2;
switch (gameState) {
case 1:
requestAnimFrame(animLoop);
if (!MainHex.delay) {
update();
} else {
MainHex.delay--;
}
render();
if (checkGameOver() && !importing) {
setTimeout(function(){
enableRestart();
}, 150);
var saveState = localStorage.getItem("saveState") || "{}";
saveState = JSONfn.parse(saveState);
gameState = 2;
if ($('#helpScreen').is(':visible')) {
$('#helpScreen').fadeOut(150, "linear");
}
setTimeout(function() {
enableRestart();
}, 150);
if ($('#pauseBtn').is(':visible')) $('#pauseBtn').fadeOut(150, "linear");
if ($('#restartBtn').is(':visible')) $('#restartBtn').fadeOut(150, "linear");
if (!$('.helpText').is(':visible')) $('.helpText').fadeIn(150, "linear");
if ($('#helpScreen').is(':visible')) {
$('#helpScreen').fadeOut(150, "linear");
}
showbottombar();
canRestart = 0;
clearSaveState();
}
break;
case 0:
requestAnimFrame(animLoop);
if (importing) {
update();
}
render();
break;
case -1:
requestAnimFrame(animLoop);
render();
break;
if ($('#pauseBtn').is(':visible')) $('#pauseBtn').fadeOut(150, "linear");
if ($('#restartBtn').is(':visible')) $('#restartBtn').fadeOut(150, "linear");
if (!$('.helpText').is(':visible')) $('.helpText').fadeIn(150, "linear");
case 2:
requestAnimFrame(animLoop);
update();
render();
break;
showbottombar();
canRestart = 0;
clearSaveState();
}
break;
case 3:
requestAnimFrame(animLoop);
fadeOutObjectsOnScreen();
render();
break;
case 0:
requestAnimFrame(animLoop);
if (importing) {
update();
}
case 4:
setTimeout(function(){initialize(1);}, 1);
render();
return;
render();
break;
default:
initialize();
setStartScreen();
break;
}
case -1:
requestAnimFrame(animLoop);
render();
break;
case 2:
requestAnimFrame(animLoop);
update();
render();
break;
case 3:
requestAnimFrame(animLoop);
fadeOutObjectsOnScreen();
render();
break;
case 4:
setTimeout(function() {
initialize(1);
}, 1);
render();
return;
default:
initialize();
setStartScreen();
break;
}
}
function enableRestart() {
canRestart = 1;
canRestart = 1;
}
function isInfringing(hex){
for(var i=0;i<hex.sides;i++){
var subTotal=0;
for (var j=0;j<hex.blocks[i].length;j++){
subTotal+=hex.blocks[i][j].deleted;
}
function isInfringing(hex) {
for (var i = 0; i < hex.sides; i++) {
var subTotal = 0;
for (var j = 0; j < hex.blocks[i].length; j++) {
subTotal += hex.blocks[i][j].deleted;
}
if (hex.blocks[i].length- subTotal>settings.rows){
return true;
}
}
return false;
if (hex.blocks[i].length - subTotal > settings.rows) {
return true;
}
}
return false;
}
function checkGameOver() {
for (var i = 0; i < MainHex.sides; i++) {
if (isInfringing(MainHex)) {
if(highscores.indexOf(score) == -1){
highscores.push(score);
}
writeHighScores();
gameOverDisplay();
return true;
}
}
return false;
for (var i = 0; i < MainHex.sides; i++) {
if (isInfringing(MainHex)) {
if (highscores.indexOf(score) == -1) {
highscores.push(score);
}
writeHighScores();
gameOverDisplay();
return true;
}
}
return false;
}
function showHelp(){
if (gameState == 1) {
pause();
}
function showHelp() {
if (gameState == 1) {
pause();
}
$('#helpScreen').fadeToggle(150, "linear");
}
$('#helpScreen').fadeToggle(150, "linear");
}

View file

@ -1,198 +1,198 @@
function blockDestroyed() {
if (waveone.nextGen > 1350) {
waveone.nextGen -= 25 * settings.creationSpeedModifier;
} else {
waveone.nextGen = 1350;
}
if (waveone.nextGen > 1350) {
waveone.nextGen -= 30 * settings.creationSpeedModifier;
} else if (waveone.nextGen > 900) {
waveone.nextGen -= 15 * settings.creationSpeedModifier;
} else {
waveone.nextGen = 900;
}
if (waveone.difficulty < 15) {
waveone.difficulty += 0.04;
} else {
waveone.difficulty = 15;
}
if (waveone.difficulty < 25) {
waveone.difficulty += 0.13 * settings.speedModifier;
} else {
waveone.difficulty = 25;
}
}
function waveGen(hex) {
this.lastGen = 0;
this.last = 0;
this.nextGen = 2300;
this.start = 0;
this.colors = colors;
this.ct = 0;
this.hex = hex;
this.difficulty = 1;
this.dt = 0;
this.update = function() {
this.currentFunction();
this.dt += 16.6666667;
this.computeDifficulty();
if ((this.dt - this.lastGen)*settings.creationSpeedModifier > this.nextGen) {
if (this.nextGen > 1350) {
this.nextGen -= 10 * ((this.nextGen/1300)) * settings.creationSpeedModifier;
}
}
};
this.lastGen = 0;
this.last = 0;
this.nextGen = 2300;
this.start = 0;
this.colors = colors;
this.ct = 0;
this.hex = hex;
this.difficulty = 1;
this.dt = 0;
this.update = function() {
this.currentFunction();
this.dt += 16.6666667;
this.computeDifficulty();
if ((this.dt - this.lastGen) * settings.creationSpeedModifier > this.nextGen) {
if (this.nextGen > 900) {
this.nextGen -= 10 * ((this.nextGen / 1300)) * settings.creationSpeedModifier;
}
}
};
this.randomGeneration = function() {
if (this.dt - this.lastGen > this.nextGen) {
this.ct++;
this.lastGen = this.dt;
var fv = randInt(0, MainHex.sides);
addNewBlock(fv, colors[randInt(0, colors.length)], 1.6 + (this.difficulty/15) * 3);
var lim = 5;
if (this.ct > lim) {
var nextPattern = randInt(0, 3 + 21);
if (nextPattern > 15) {
this.ct = 0;
this.currentFunction = this.doubleGeneration;
} else if (nextPattern > 10) {
this.ct = 0;
this.currentFunction = this.crosswiseGeneration;
} else if (nextPattern > 7) {
this.ct = 0;
this.currentFunction = this.spiralGeneration;
} else if (nextPattern > 4) {
this.ct = 0;
this.currentFunction = this.circleGeneration;
} else if (nextPattern > 1) {
this.ct = 0;
this.currentFunction = this.halfCircleGeneration;
}
}
}
};
this.randomGeneration = function() {
if (this.dt - this.lastGen > this.nextGen) {
this.ct++;
this.lastGen = this.dt;
var fv = randInt(0, MainHex.sides);
addNewBlock(fv, colors[randInt(0, colors.length)], 1.6 + (this.difficulty / 15) * 3);
var lim = 5;
if (this.ct > lim) {
var nextPattern = randInt(0, 3 + 21);
if (nextPattern > 15) {
this.ct = 0;
this.currentFunction = this.doubleGeneration;
} else if (nextPattern > 10) {
this.ct = 0;
this.currentFunction = this.crosswiseGeneration;
} else if (nextPattern > 7) {
this.ct = 0;
this.currentFunction = this.spiralGeneration;
} else if (nextPattern > 4) {
this.ct = 0;
this.currentFunction = this.circleGeneration;
} else if (nextPattern > 1) {
this.ct = 0;
this.currentFunction = this.halfCircleGeneration;
}
}
}
};
this.computeDifficulty = function() {
if (this.difficulty < 15) {
if (this.difficulty < 8) {
this.difficulty += (this.dt - this.last)/(2000000);
}
else {
this.difficulty += (this.dt - this.last)/(40000000);
}
}
};
this.computeDifficulty = function() {
if (this.difficulty < 25) {
if (this.difficulty < 8) {
this.difficulty += (this.dt - this.last) / (3666667) * settings.speedModifier;
} else if (this.difficulty < 15) {
this.difficulty += (this.dt - this.last) / (63333333) * settings.speedModifier;
} else {
this.difficulty += (this.dt - this.last) / (150000000) * settings.speedModifier;
}
}
};
this.circleGeneration = function() {
if (this.dt - this.lastGen > this.nextGen + 500) {
var numColors = randInt(1, 4);
if (numColors == 3) {
numColors = randInt(1, 4);
}
this.circleGeneration = function() {
if (this.dt - this.lastGen > this.nextGen + 500) {
var numColors = randInt(1, 4);
if (numColors == 3) {
numColors = randInt(1, 4);
}
var colorList = [];
nextLoop:
for (var i = 0; i < numColors; i++) {
var q = randInt(0, colors.length);
for (var j in colorList) {
if (colorList[j] == colors[q]) {
i--;
continue nextLoop;
}
}
colorList.push(colors[q]);
}
var colorList = [];
nextLoop: for (var i = 0; i < numColors; i++) {
var q = randInt(0, colors.length);
for (var j in colorList) {
if (colorList[j] == colors[q]) {
i--;
continue nextLoop;
}
}
colorList.push(colors[q]);
}
for (var i = 0; i < MainHex.sides; i++) {
addNewBlock(i, colorList[i % numColors], 1.5 + (this.difficulty/15) * 3);
}
for (var i = 0; i < MainHex.sides; i++) {
addNewBlock(i, colorList[i % numColors], 1.5 + (this.difficulty / 15) * 3);
}
this.ct += 15;
this.lastGen = this.dt;
this.shouldChangePattern(1);
}
};
this.ct += 15;
this.lastGen = this.dt;
this.shouldChangePattern(1);
}
};
this.halfCircleGeneration = function() {
if (this.dt - this.lastGen > (this.nextGen+500)/2) {
var numColors = randInt(1, 3);
var c = colors[randInt(0, colors.length)];
var colorList = [c, c, c];
if (numColors == 2) {
colorList = [c, colors[randInt(0, colors.length)],c];
}
this.halfCircleGeneration = function() {
if (this.dt - this.lastGen > (this.nextGen + 500) / 2) {
var numColors = randInt(1, 3);
var c = colors[randInt(0, colors.length)];
var colorList = [c, c, c];
if (numColors == 2) {
colorList = [c, colors[randInt(0, colors.length)], c];
}
var d = randInt(0,6);
for (var i = 0; i < 3; i++) {
addNewBlock((d+i) % 6, colorList[i], 1.5 + (this.difficulty/15) * 3);
}
var d = randInt(0, 6);
for (var i = 0; i < 3; i++) {
addNewBlock((d + i) % 6, colorList[i], 1.5 + (this.difficulty / 15) * 3);
}
this.ct += 8;
this.lastGen = this.dt;
this.shouldChangePattern();
}
};
this.ct += 8;
this.lastGen = this.dt;
this.shouldChangePattern();
}
};
this.crosswiseGeneration = function() {
if (this.dt - this.lastGen > this.nextGen) {
var ri = randInt(0, colors.length);
var i = randInt(0, colors.length);
addNewBlock(i, colors[ri], 0.6 + (this.difficulty/15) * 3);
addNewBlock((i + 3) % MainHex.sides, colors[ri], 0.6 + (this.difficulty/15) * 3);
this.ct += 1.5;
this.lastGen = this.dt;
this.shouldChangePattern();
}
};
this.crosswiseGeneration = function() {
if (this.dt - this.lastGen > this.nextGen) {
var ri = randInt(0, colors.length);
var i = randInt(0, colors.length);
addNewBlock(i, colors[ri], 0.6 + (this.difficulty / 15) * 3);
addNewBlock((i + 3) % MainHex.sides, colors[ri], 0.6 + (this.difficulty / 15) * 3);
this.ct += 1.5;
this.lastGen = this.dt;
this.shouldChangePattern();
}
};
this.spiralGeneration = function() {
var dir = randInt(0, 2);
if (this.dt - this.lastGen > this.nextGen * (2/3)) {
if (dir) {
addNewBlock(5 - (this.ct % MainHex.sides), colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * (3/2));
}
else {
addNewBlock(this.ct % MainHex.sides, colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * (3/2));
}
this.ct += 1;
this.lastGen = this.dt;
this.shouldChangePattern();
}
};
this.spiralGeneration = function() {
var dir = randInt(0, 2);
if (this.dt - this.lastGen > this.nextGen * (2 / 3)) {
if (dir) {
addNewBlock(5 - (this.ct % MainHex.sides), colors[randInt(0, colors.length)], 1.5 + (this.difficulty / 15) * (3 / 2));
} else {
addNewBlock(this.ct % MainHex.sides, colors[randInt(0, colors.length)], 1.5 + (this.difficulty / 15) * (3 / 2));
}
this.ct += 1;
this.lastGen = this.dt;
this.shouldChangePattern();
}
};
this.doubleGeneration = function() {
if (this.dt - this.lastGen > this.nextGen) {
var i = randInt(0, colors.length);
addNewBlock(i, colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * 3);
addNewBlock((i + 1) % MainHex.sides, colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * 3);
this.ct += 2;
this.lastGen = this.dt;
this.shouldChangePattern();
}
};
this.doubleGeneration = function() {
if (this.dt - this.lastGen > this.nextGen) {
var i = randInt(0, colors.length);
addNewBlock(i, colors[randInt(0, colors.length)], 1.5 + (this.difficulty / 15) * 3);
addNewBlock((i + 1) % MainHex.sides, colors[randInt(0, colors.length)], 1.5 + (this.difficulty / 15) * 3);
this.ct += 2;
this.lastGen = this.dt;
this.shouldChangePattern();
}
};
this.setRandom = function() {
this.ct = 0;
this.currentFunction = this.randomGeneration;
};
this.setRandom = function() {
this.ct = 0;
this.currentFunction = this.randomGeneration;
};
this.shouldChangePattern = function(x) {
if (x) {
var q = randInt(0, 4);
this.ct = 0;
switch (q) {
case 0:
this.currentFunction = this.doubleGeneration;
break;
case 1:
this.currentFunction = this.spiralGeneration;
break;
case 2:
this.currentFunction = this.crosswiseGeneration;
break;
}
}
else if (this.ct > 8) {
if (randInt(0, 2) === 0) {
this.setRandom();
return 1;
}
}
this.shouldChangePattern = function(x) {
if (x) {
var q = randInt(0, 4);
this.ct = 0;
switch (q) {
case 0:
this.currentFunction = this.doubleGeneration;
break;
case 1:
this.currentFunction = this.spiralGeneration;
break;
case 2:
this.currentFunction = this.crosswiseGeneration;
break;
}
} else if (this.ct > 8) {
if (randInt(0, 2) === 0) {
this.setRandom();
return 1;
}
}
return 0;
};
return 0;
};
// rest of generation functions
// rest of generation functions
this.currentFunction = this.randomGeneration;
}
this.currentFunction = this.randomGeneration;
}