text fades in
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f3c7752499
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2 changed files with 10 additions and 17 deletions
23
js/render.js
23
js/render.js
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@ -1,24 +1,17 @@
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var grey = '#bdc3c7';
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var op=0;
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function render() {
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ctx.clearRect(0, 0, trueCanvas.width, trueCanvas.height);
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clearGameBoard();
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if (gameState == -2) {
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if (Date.now() - startTime > 1300) {
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var op = (Date.now() - startTime - 1300)/500;
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if (op > 1) {
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op = 1;
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}
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ctx.globalAlpha = op;
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drawPolygon(trueCanvas.width / 2 , trueCanvas.height / 2 , 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, grey, false,6);
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ctx.globalAlpha = 1;
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if (gameState == 1) {
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if (op < 1) {
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op += 0.01;
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}
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} else {
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drawPolygon(trueCanvas.width / 2 + gdx, trueCanvas.height / 2 + gdy, 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, grey, false, 6);
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ctx.globalAlpha = op;
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drawPolygon(trueCanvas.width / 2 , trueCanvas.height / 2 , 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, grey, false,6);
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ctx.globalAlpha = 1;
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}
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for (var i in MainClock.blocks) {
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for (var j = 0; j < MainClock.blocks[i].length; j++) {
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var block = MainClock.blocks[i][j];
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@ -32,7 +25,7 @@ function render() {
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MainClock.draw();
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if (gameState == 1) {
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if ( gameState ==1 ) {
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drawScoreboard();
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}
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for (var i in MainClock.texts) {
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@ -39,10 +39,10 @@ function renderText(x, y, fontSize, color, text) {
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var scoreOpacity = 0;
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function drawScoreboard() {
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if(scoreOpacity < 1){
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scoreOpacity+=(1/1-scoreOpacity)/100;
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scoreOpacity+=0.01;
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}
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ctx.globalAlpha = scoreOpacity;
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renderText(trueCanvas.width / 2 + gdx, trueCanvas.height / 2 + gdy, 50, "#fff", score);
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renderText(trueCanvas.width/2+ gdx, trueCanvas.height/2+ gdy, 50, "#fff", score);
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ctx.globalAlpha = 1;
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}
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