This commit is contained in:
Noah Moroze 2014-05-25 23:55:20 -04:00
commit 25c0d69b0d
11 changed files with 469 additions and 466 deletions

View file

@ -50,7 +50,7 @@
<canvas id="canvas"></canvas>
<div id='devtools' style='z-index:3;display:none;position:absolute;left:50%;width:400px;height:400px;top:50%;margin-top:-200px;margin-left:-200px;'>
<h2 id = 'clickToExit' style = 'background-color:#fff;color:#000'>Click to exit</h2>
<textarea id ='devtoolsText' style = 'height:300px;width:400px;'></textarea>
<textarea id ='devtoolsText' style = 'height:300px;width:400px;'></textarea>
</div>
<script type = 'text/javascript' src="vendor/hammer.min.js"></script>
<script type = 'text/javascript' src="vendor/jsonfn.min.js"></script>

153
js/Block.js Normal file
View file

@ -0,0 +1,153 @@
function Block(fallingLane, color, iter, distFromHex, settled) {
// whether or not a block is rested on the center clock or another block
this.settled = (settled === undefined) ? 0 : 1;
this.height = settings.blockHeight;
//the lane which the block was shot from
this.fallingLane = fallingLane;
//the angle at which the block falls
this.angle = 90 - (30 + 60 * fallingLane);
//for calculating the rotation of blocks attached to the center clock
this.angularVelocity = 0;
this.targetAngle = this.angle;
this.color = color;
//blocks that are slated to be deleted after a valid score has happened
this.deleted = 0;
//blocks slated to be removed from falling and added to the clock
this.removed = 0;
//value for the opacity of the white blcok drawn over falling block to give it the glow as it attaches to the clock
this.tint = 0;
//value used for deletion animation
this.opacity = 1;
//boolean for when the block is expanding
this.initializing = 1;
this.ct = 0;
//speed of block
this.iter = iter;
//number of iterations before starting to drop
this.initLen = settings.creationDt;
//side which block is attached too
this.attachedLane;
//distance from center clock
this.distFromHex = distFromHex || settings.startDist * settings.scale ;
this.incrementOpacity = function() {
if (this.deleted) {
//add shakes
if (this.opacity >= .925) {
var tLane = this.attachedLane - MainClock.position;
tLane = MainClock.sides - tLane;
while (tLane < 0) {
tLane += MainClock.sides;
}
tLane %= MainClock.sides;
MainClock.shakes.push({lane:tLane, magnitude:3});
}
//fade out the opacity
this.opacity = this.opacity - 0.075;
if (this.opacity <= 0) {
//slate for final deletion
this.opacity = 0;
this.deleted = 2;
}
}
};
this.getIndex = function (){
//get the index of the block in its stack
var parentArr = MainClock.blocks[this.attachedLane]
for (var i = 0; i < parentArr.length; i++) {
if (parentArr[i] == this) {
return i;
}
}
};
this.draw = function(attached, index) {
this.height = settings.blockHeight;
if (Math.abs(settings.scale - settings.prevScale) > .000000001) {
this.distFromHex *= (settings.scale/settings.prevScale);
}
this.incrementOpacity();
if(attached === undefined)
attached = false;
if(this.angle > this.targetAngle) {
this.angularVelocity -= angularVelocityConst;
}
else if(this.angle < this.targetAngle) {
this.angularVelocity += angularVelocityConst;
}
if (Math.abs(this.angle - this.targetAngle + this.angularVelocity) <= Math.abs(this.angularVelocity)) { //do better soon
this.angle = this.targetAngle;
this.angularVelocity = 0;
}
else {
this.angle += this.angularVelocity;
}
this.width = 2 * this.distFromHex / Math.sqrt(3);
this.widthWide = this.width + this.height + 3;
var p1;
var p2;
var p3;
var p4;
if (this.initializing) {
this.ct++;
var rat = (this.ct/this.initLen);
p1 = rotatePoint((-this.width / 2) * rat, this.height / 2, this.angle);
p2 = rotatePoint((this.width / 2) * rat, this.height / 2, this.angle);
p3 = rotatePoint((this.widthWide / 2) * rat, -this.height / 2, this.angle);
p4 = rotatePoint((-this.widthWide / 2) * rat, -this.height / 2, this.angle);
if (this.ct == this.initLen) {
this.initializing = 0;
}
} else {
p1 = rotatePoint(-this.width / 2, this.height / 2, this.angle);
p2 = rotatePoint(this.width / 2, this.height / 2, this.angle);
p3 = rotatePoint(this.widthWide / 2, -this.height / 2, this.angle);
p4 = rotatePoint(-this.widthWide / 2, -this.height / 2, this.angle);
}
if (this.deleted) {
ctx.fillStyle = "#FFF";
} else {
ctx.fillStyle = this.color;
}
ctx.globalAlpha = this.opacity;
var baseX = trueCanvas.width / 2 + Math.sin((this.angle) * (Math.PI / 180)) * (this.distFromHex + this.height / 2) + gdx;
var baseY = trueCanvas.height / 2 - Math.cos((this.angle) * (Math.PI / 180)) * (this.distFromHex + this.height / 2) + gdy;
ctx.beginPath();
ctx.moveTo(baseX + p1.x, baseY + p1.y);
ctx.lineTo(baseX + p2.x, baseY + p2.y);
ctx.lineTo(baseX + p3.x, baseY + p3.y);
ctx.lineTo(baseX + p4.x, baseY + p4.y);
ctx.lineTo(baseX + p1.x, baseY + p1.y);
ctx.closePath();
ctx.fill();
if (this.tint) {
if (this.opacity < 1) {
this.tint = 0;
}
ctx.fillStyle = "#FFF";
ctx.globalAlpha = this.tint;
ctx.beginPath();
ctx.moveTo(baseX + p1.x, baseY + p1.y);
ctx.lineTo(baseX + p2.x, baseY + p2.y);
ctx.lineTo(baseX + p3.x, baseY + p3.y);
ctx.lineTo(baseX + p4.x, baseY + p4.y);
ctx.lineTo(baseX + p1.x, baseY + p1.y);
ctx.closePath();
ctx.fill();
this.tint -= 0.02;
if (this.tint < 0) {
this.tint = 0;
}
}
ctx.globalAlpha = 1;
};
}

155
js/Clock.js Normal file
View file

@ -0,0 +1,155 @@
function Clock(sideLength) {
this.fillColor = '#2c3e50';
this.angularVelocity = 0;
this.position = 0;
this.dy = 0;
this.sides = 6;
this.blocks = [];
this.angle = 180 / this.sides;
this.targetAngle = this.angle;
this.shakes = [];
this.sideLength = sideLength;
this.strokeColor = 'blue';
this.x = trueCanvas.width / 2;
this.y = trueCanvas.height / 2;
this.lastCombo;
this.comboMultiplier = 1;
for (var i = 0; i < this.sides; i++) {
this.blocks.push([]);
}
this.shake = function(obj) { //lane as in particle lane
var angle = 30 + obj.lane * 60;
angle *= Math.PI / 180;
var dx = Math.cos(angle) * obj.magnitude;
var dy = Math.sin(angle) * obj.magnitude;
gdx -= dx;
gdy += dy;
obj.magnitude /= 2;
if (obj.magnitude < 1) {
for (var i = 0; i < this.shakes.length; i++) {
if (this.shakes[i] == obj) {
this.shakes.splice(i, 1);
}
}
}
};
this.addBlock = function(block) {
if (gameState != 1) return;
block.settled = 1;
block.tint = 0.6;
var lane = this.sides - block.fallingLane;// -this.position;
this.shakes.push({lane:block.fallingLane, magnitude:3});
lane += this.position;
lane = (lane + this.sides) % this.sides;
block.distFromHex = MainClock.sideLength / 2 * Math.sqrt(3) + block.height * this.blocks[lane].length;
this.blocks[lane].push(block);
block.attachedLane = lane;
block.parentArr = this.blocks[lane];
consolidateBlocks(this, lane, this.blocks[lane].length - 1);
};
this.doesBlockCollide = function(block, position, tArr) {
if (block.settled) {
return;
}
if (position !== undefined) {
arr = tArr;
if (position <= 0) {
if (block.distFromHex - block.iter * settings.scale - (this.sideLength / 2) * Math.sqrt(3) <= 0) {
block.distFromHex = (this.sideLength / 2) * Math.sqrt(3);
block.settled = 1;
consolidateBlocks(this, block.attachedLane, block.getIndex());
} else {
block.settled = 0;
}
} else {
if (arr[position - 1].settled && block.distFromHex - block.iter * settings.scale - arr[position - 1].distFromHex - arr[position - 1].height <= 0) {
block.distFromHex = arr[position - 1].distFromHex + arr[position - 1].height;
block.settled = 1;
consolidateBlocks(this, block.attachedLane, block.getIndex());
}
else {
block.settled = 0;
}
}
} else {
var lane = this.sides - block.fallingLane;// -this.position;
lane += this.position;
lane = (lane+this.sides) % this.sides;
var arr = this.blocks[lane];
if (arr.length > 0) {
if (block.distFromHex + block.iter * settings.scale - arr[arr.length - 1].distFromHex - arr[arr.length - 1].height <= 0) {
block.distFromHex = arr[arr.length - 1].distFromHex + arr[arr.length - 1].height;
this.addBlock(block);
}
} else {
if (block.distFromHex + block.iter * settings.scale - (this.sideLength / 2) * Math.sqrt(3) <= 0) {
block.distFromHex = (this.sideLength / 2) * Math.sqrt(3);
this.addBlock(block);
}
}
}
};
this.rotate = function(steps) {
if (gameState != 1 && gameState != -2) return;
this.position += steps;
if (!history[count]) {
history[count] = {};
}
if (!history[count].rotate) {
history[count].rotate = steps;
}
else {
history[count].rotate += steps;
}
while (this.position < 0) {
this.position += 6;
}
this.position = this.position % this.sides;
this.blocks.forEach(function(blocks) {
blocks.forEach(function(block) {
block.targetAngle = block.targetAngle - steps * 60;
});
});
this.targetAngle = this.targetAngle - steps * 60;
};
this.draw = function() {
this.x = trueCanvas.width/2;
if (gameState == 1) {
this.y = trueCanvas.height/2;
}
this.sideLength = settings.hexWidth;
gdx = 0;
gdy = 0;
for (var i = 0; i < this.shakes.length; i++) {
this.shake(this.shakes[i]);
}
if (this.angle > this.targetAngle) {
this.angularVelocity -= angularVelocityConst;
}
else if(this.angle < this.targetAngle) {
this.angularVelocity += angularVelocityConst;
}
if (Math.abs(this.angle - this.targetAngle + this.angularVelocity) <= Math.abs(this.angularVelocity)) { //do better soon
this.angle = this.targetAngle;
this.angularVelocity = 0;
}
else {
this.angle += this.angularVelocity;
}
drawPolygon(this.x + gdx, this.y + gdy + this.dy, this.sides, this.sideLength, this.angle, this.fillColor, 0, 'rgba(0,0,0,0)');
};
}

View file

@ -7,7 +7,7 @@ function search(twoD,oneD){
}
return false;
}
function floodFill(clock,side,index,deleting) {
function floodFill(clock, side, index, deleting) {
if (clock.blocks[side] === undefined || clock.blocks[side][index] === undefined) {
//just makin sure stuff exists
return;
@ -63,6 +63,15 @@ function consolidateBlocks(clock,side,index){
}
}
// add scores
score += deleting.length*deleting.length;
var now = Date.now();
if(now - clock.lastCombo < 5000 ){
clock.comboMultiplier += 1;
clock.lastCombo = now;
}
else{
clock.lastCombo = now;
clock.comboMultiplier = 1;
}
score += deleting.length * deleting.length * clock.comboMultiplier;
}

View file

@ -1,317 +1,12 @@
var angularVelocityConst = 4;
function Block(fallingLane, color, iter, distFromHex, settled) {
// whether or not a block is rested on the center clock or another block
this.settled = (settled === undefined) ? 0 : 1;
this.height = settings.blockHeight;
//the lane which the block was shot from
this.fallingLane = fallingLane;
//the angle at which the block falls
this.angle = 90 - (30 + 60 * fallingLane);
//for calculating the rotation of blocks attached to the center clock
this.angularVelocity = 0;
this.targetAngle = this.angle;
this.color = color;
//blocks that are slated to be deleted after a valid score has happened
this.deleted = 0;
//blocks slated to be removed from falling and added to the clock
this.removed = 0;
//value for the opacity of the white blcok drawn over falling block to give it the glow as it attaches to the clock
this.tint = 0;
//value used for deletion animation
this.opacity = 1;
//boolean for when the block is expanding
this.initializing = 1;
this.ct = 0;
//speed of block
this.iter = iter;
//number of iterations before starting to drop
this.initLen = settings.creationDt;
//side which block is attached too
this.attachedLane;
//distance from center clock
this.distFromHex = distFromHex || settings.startDist * settings.scale ;
this.incrementOpacity = function() {
if (this.deleted) {
if (this.opacity >= 1 - .075) {
var tLane = this.attachedLane - MainClock.position;
tLane = MainClock.sides - tLane;
while (tLane < 0) {
tLane += MainClock.sides;
}
tLane %= MainClock.sides;
MainClock.shakes.push({lane:tLane, magnitude:3});
}
this.opacity = this.opacity - 0.075;
if (this.opacity <= 0) {
this.opacity = 0;
this.deleted = 2;
}
}
};
this.getIndex = function (){
var parentArr = MainClock.blocks[this.attachedLane]
for (var i = 0; i < parentArr.length; i++) {
if (parentArr[i] == this) {
return i;
}
}
};
this.draw = function(attached, index) {
this.height = settings.blockHeight;
if (Math.abs(settings.scale - settings.prevScale) > .000000001) {
this.distFromHex *= (settings.scale/settings.prevScale);
}
this.incrementOpacity();
if(attached === undefined)
attached = false;
if(this.angle > this.targetAngle) {
this.angularVelocity -= angularVelocityConst;
}
else if(this.angle < this.targetAngle) {
this.angularVelocity += angularVelocityConst;
}
if (Math.abs(this.angle - this.targetAngle + this.angularVelocity) <= Math.abs(this.angularVelocity)) { //do better soon
this.angle = this.targetAngle;
this.angularVelocity = 0;
}
else {
this.angle += this.angularVelocity;
}
this.width = 2 * this.distFromHex / Math.sqrt(3);
this.widthWide = this.width + this.height + 3;
var p1;
var p2;
var p3;
var p4;
if (this.initializing) {
this.ct++;
var rat = (this.ct/this.initLen);
p1 = rotatePoint((-this.width / 2) * rat, this.height / 2, this.angle);
p2 = rotatePoint((this.width / 2) * rat, this.height / 2, this.angle);
p3 = rotatePoint((this.widthWide / 2) * rat, -this.height / 2, this.angle);
p4 = rotatePoint((-this.widthWide / 2) * rat, -this.height / 2, this.angle);
if (this.ct == this.initLen) {
this.initializing = 0;
}
} else {
p1 = rotatePoint(-this.width / 2, this.height / 2, this.angle);
p2 = rotatePoint(this.width / 2, this.height / 2, this.angle);
p3 = rotatePoint(this.widthWide / 2, -this.height / 2, this.angle);
p4 = rotatePoint(-this.widthWide / 2, -this.height / 2, this.angle);
}
if (this.deleted) {
ctx.fillStyle = "#FFF";
} else {
ctx.fillStyle = this.color;
}
ctx.globalAlpha = this.opacity;
var baseX = trueCanvas.width / 2 + Math.sin((this.angle) * (Math.PI / 180)) * (this.distFromHex + this.height / 2) + gdx;
var baseY = trueCanvas.height / 2 - Math.cos((this.angle) * (Math.PI / 180)) * (this.distFromHex + this.height / 2) + gdy;
ctx.beginPath();
ctx.moveTo(baseX + p1.x, baseY + p1.y);
ctx.lineTo(baseX + p2.x, baseY + p2.y);
ctx.lineTo(baseX + p3.x, baseY + p3.y);
ctx.lineTo(baseX + p4.x, baseY + p4.y);
ctx.lineTo(baseX + p1.x, baseY + p1.y);
ctx.closePath();
ctx.fill();
if (this.tint) {
if (this.opacity < 1) {
this.tint = 0;
}
ctx.fillStyle = "#FFF";
ctx.globalAlpha = this.tint;
ctx.beginPath();
ctx.moveTo(baseX + p1.x, baseY + p1.y);
ctx.lineTo(baseX + p2.x, baseY + p2.y);
ctx.lineTo(baseX + p3.x, baseY + p3.y);
ctx.lineTo(baseX + p4.x, baseY + p4.y);
ctx.lineTo(baseX + p1.x, baseY + p1.y);
ctx.closePath();
ctx.fill();
this.tint -= 0.02;
if (this.tint < 0) {
this.tint = 0;
}
}
ctx.globalAlpha = 1;
};
}
// t: current time, b: begInnIng value, c: change In value, d: duration
function easeOutCubic(t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
}
return c*((t=t/d-1)*t*t + 1) + b;
}
var colorSounds = {"#e74c3c": new Audio("../sounds/lowest.ogg"),
"#f1c40f":new Audio("../sounds/highest.ogg"),
"#3498db":new Audio("../sounds/middle.ogg"),
"#f1c40f":new Audio("../sounds/highest.ogg"),
"#3498db":new Audio("../sounds/middle.ogg"),
"#2ecc71":new Audio("../sounds/highest.ogg") //fix this later
};
function Clock(sideLength) {
this.fillColor = '#2c3e50';
this.angularVelocity = 0;
this.position = 0;
this.dy = 0;
this.sides = 6;
this.blocks = [];
this.angle = 180 / this.sides;
this.targetAngle = this.angle;
this.shakes = [];
this.sideLength = sideLength;
this.strokeColor = 'blue';
this.x = trueCanvas.width / 2;
this.y = trueCanvas.height / 2;
for (var i = 0; i < this.sides; i++) {
this.blocks.push([]);
}
this.shake = function(obj) { //lane as in particle lane
var angle = 30 + obj.lane * 60;
angle *= Math.PI / 180;
var dx = Math.cos(angle) * obj.magnitude;
var dy = Math.sin(angle) * obj.magnitude;
gdx -= dx;
gdy += dy;
obj.magnitude /= 2;
if (obj.magnitude < 1) {
for (var i = 0; i < this.shakes.length; i++) {
if (this.shakes[i] == obj) {
this.shakes.splice(i, 1);
}
}
}
};
this.addBlock = function(block) {
if (gameState != 1) return;
block.settled = 1;
block.tint = 0.6;
var lane = this.sides - block.fallingLane;// -this.position;
this.shakes.push({lane:block.fallingLane, magnitude:3});
lane += this.position;
lane = (lane+this.sides) % this.sides;
block.distFromHex = MainClock.sideLength / 2 * Math.sqrt(3) + block.height * this.blocks[lane].length;
this.blocks[lane].push(block);
block.attachedLane = lane;
//block.parentArr = this.blocks[lane];
consolidateBlocks(this, lane, this.blocks[lane].length - 1);
};
this.doesBlockCollide = function(block, position, tArr) {
if (block.settled) {
return;
}
if (position !== undefined) {
arr = tArr;
if (position <= 0) {
if (block.distFromHex - block.iter * settings.scale - (this.sideLength / 2) * Math.sqrt(3) <= 0) {
block.distFromHex = (this.sideLength / 2) * Math.sqrt(3);
block.settled = 1;
consolidateBlocks(this, block.attachedLane, block.getIndex());
} else {
block.settled = 0;
}
} else {
if (arr[position - 1].settled && block.distFromHex - block.iter * settings.scale - arr[position - 1].distFromHex - arr[position - 1].height <= 0) {
block.distFromHex = arr[position - 1].distFromHex + arr[position - 1].height;
block.settled = 1;
consolidateBlocks(this, block.attachedLane, block.getIndex());
}
else {
block.settled = 0;
}
}
} else {
var lane = this.sides - block.fallingLane;// -this.position;
lane += this.position;
lane = (lane+this.sides) % this.sides;
var arr = this.blocks[lane];
if (arr.length > 0) {
if (block.distFromHex + block.iter * settings.scale - arr[arr.length - 1].distFromHex - arr[arr.length - 1].height <= 0) {
block.distFromHex = arr[arr.length - 1].distFromHex + arr[arr.length - 1].height;
this.addBlock(block);
}
} else {
if (block.distFromHex + block.iter * settings.scale - (this.sideLength / 2) * Math.sqrt(3) <= 0) {
block.distFromHex = (this.sideLength / 2) * Math.sqrt(3);
this.addBlock(block);
}
}
}
};
this.rotate = function(steps) {
if (gameState != 1 && gameState != -2) return;
this.position += steps;
if (!history[count]) {
history[count] = {};
}
if (!history[count].rotate) {
history[count].rotate = steps;
}
else {
history[count].rotate += steps;
}
while (this.position < 0) {
this.position += 6;
}
this.position = this.position % this.sides;
this.blocks.forEach(function(blocks) {
blocks.forEach(function(block) {
block.targetAngle = block.targetAngle - steps * 60;
});
});
this.targetAngle = this.targetAngle - steps * 60;
};
this.draw = function() {
this.x = trueCanvas.width/2;
if (gameState == 1) {
this.y = trueCanvas.height/2;
}
this.sideLength = settings.hexWidth;
gdx = 0;
gdy = 0;
for (var i = 0; i < this.shakes.length; i++) {
this.shake(this.shakes[i]);
}
if (this.angle > this.targetAngle) {
this.angularVelocity -= angularVelocityConst;
}
else if(this.angle < this.targetAngle) {
this.angularVelocity += angularVelocityConst;
}
if (Math.abs(this.angle - this.targetAngle + this.angularVelocity) <= Math.abs(this.angularVelocity)) { //do better soon
this.angle = this.targetAngle;
this.angularVelocity = 0;
}
else {
this.angle += this.angularVelocity;
}
drawPolygon(this.x + gdx, this.y + gdy + this.dy, this.sides, this.sideLength, this.angle, this.fillColor, 0, 'rgba(0,0,0,0)');
};
}
};

View file

@ -1,4 +1,3 @@
// HackExeter
var prevGameState;
keypress.register_combo({
@ -56,25 +55,25 @@ keypress.register_combo({
keypress.register_combo({
keys: "enter",
on_keydown: function() {
if (gameState != 1 && gameState != -2) {
init();
}
}
if (gameState != 1 && gameState != -2) {
init();
}
}
});
document.body.addEventListener('touchstart', function(e){
if( e.changedTouches[0].pageX<window.innerWidth/2){
if (gameState != 1 && gameState != -2) {
init();
}
MainClock.rotate(1);
}
if( e.changedTouches[0].pageX>window.innerWidth/2){
if (gameState != 1 && gameState != -2) {
init();
}
MainClock.rotate(-1);
}
document.body.addEventListener('touchstart', function(e) {
if (e.changedTouches[0].pageX<window.innerWidth/2) {
if (gameState != 1 && gameState != -2) {
init();
}
MainClock.rotate(1);
}
if (e.changedTouches[0].pageX>window.innerWidth/2) {
if (gameState != 1 && gameState != -2) {
init();
}
MainClock.rotate(-1);
}
}, false)

View file

@ -201,122 +201,6 @@ function exportHistory() {
toggleDevTools();
}
//remember to update history function to show the respective iter speeds
function update() {
settings.hexWidth = settings.baseHexWidth * settings.scale;
settings.blockHeight = settings.baseBlockHeight * settings.scale;
var now = Date.now();
if (importing) {
if (importedHistory[count]) {
if (importedHistory[count].block) {
addNewBlock(importedHistory[count].block.blocklane, importedHistory[count].block.color, importedHistory[count].block.iter, importedHistory[count].block.distFromHex, importedHistory[count].block.settled);
}
if (importedHistory[count].rotate) {
MainClock.rotate(importedHistory[count].rotate);
}
}
}
else if (gameState == 1) {
waveone.update();
if (now - waveone.prevTimeScored > 1000) {
waveone.prevTimeScored = now;
}
}
var i;
var objectsToRemove = [];
for (i in blocks) {
MainClock.doesBlockCollide(blocks[i]);
if (!blocks[i].settled) {
if (!blocks[i].initializing) blocks[i].distFromHex -= blocks[i].iter * settings.scale;
} else if (!blocks[i].removed) {
blocks[i].removed = 1;
}
}
var lDI;
for (i = 0; i < MainClock.blocks.length; i++) {
lDI = 99;
for (j = 0; j < MainClock.blocks[i].length; j++) {
block = MainClock.blocks[i][j];
if (block.deleted == 2) {
MainClock.blocks[i].splice(j,1);
if (j < lDI) lDI = j;
j--;
}
}
if (lDI < MainClock.blocks[i].length) {
for (var q = lDI; q < MainClock.blocks[i].length; q++) {
MainClock.blocks[i][q].settled = 0;
}
}
}
var block;
var j;
for (i in MainClock.blocks) {
for (j = 0; j < MainClock.blocks[i].length; j++) {
block = MainClock.blocks[i][j];
MainClock.doesBlockCollide(block, j, MainClock.blocks[i]);
if (!MainClock.blocks[i][j].settled) {
MainClock.blocks[i][j].distFromHex -= block.iter * settings.scale;
}
}
}
for(i=0;i<blocks.length;i++){
if(blocks[i].removed == 1){
blocks.splice(i,1);
i--;
}
}
count++;
if (score != prevScore) {
updateScoreboard();
prevScore = score;
}
}
function render() {
ctx.clearRect(0, 0, trueCanvas.width, trueCanvas.height);
clearGameBoard();
if (gameState == -2) {
if (Date.now() - startTime > 1300) {
var op = (Date.now() - startTime - 1300)/500;
if (op > 1) {
op = 1;
}
ctx.globalAlpha = op;
drawPolygon(trueCanvas.width / 2 , trueCanvas.height / 2 , 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, "#bdc3c7", false,6);
ctx.globalAlpha = 1;
}
} else {
drawPolygon(trueCanvas.width / 2 + gdx, trueCanvas.height / 2 + gdy, 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, '#bdc3c7', false, 6);
}
var i;
for (i in MainClock.blocks) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
block.draw(true, j);
}
}
for (i in blocks) {
blocks[i].draw();
}
MainClock.draw();
settings.prevScale = settings.scale;
}
function stepInitialLoad() {
var dy = getStepDY(Date.now() - startTime, 0, (100 + trueCanvas.height/2), 1300);
if (Date.now() - startTime > 1300) {
@ -349,10 +233,10 @@ function animLoop() {
update();
render();
if (checkGameOver()) {
isGameOver--;
if (isGameOver === 0) {
// isGameOver--;
// if (isGameOver === 0) {
gameState = 2;
}
// }
}
}
else if (gameState === 0) {
@ -419,11 +303,9 @@ function checkGameOver() {
window.onblur = function (e) {
if (gameState == -1) {
gameState = prevGameState;
requestAnimFrame(animLoop);
}
else if(gameState != -2 && gameState != 0) {
prevGameState = gameState;
gameState = -1;
}
};

View file

@ -1,4 +1,3 @@
// HackExeter
function rotatePoint(x, y, theta) {
var thetaRad = theta * (Math.PI / 180);
var rotX = Math.cos(thetaRad) * x - Math.sin(thetaRad) * y;

35
js/render.js Normal file
View file

@ -0,0 +1,35 @@
function render() {
ctx.clearRect(0, 0, trueCanvas.width, trueCanvas.height);
clearGameBoard();
if (gameState == -2) {
if (Date.now() - startTime > 1300) {
var op = (Date.now() - startTime - 1300)/500;
if (op > 1) {
op = 1;
}
ctx.globalAlpha = op;
drawPolygon(trueCanvas.width / 2 , trueCanvas.height / 2 , 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, "#bdc3c7", false,6);
ctx.globalAlpha = 1;
}
} else {
drawPolygon(trueCanvas.width / 2 + gdx, trueCanvas.height / 2 + gdy, 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, '#bdc3c7', false, 6);
}
for (var i in MainClock.blocks) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
block.draw(true, j);
}
}
for (var i in blocks) {
blocks[i].draw();
}
MainClock.draw();
if (gameState == 1) {
drawScoreboard();
}
settings.prevScale = settings.scale;
}

74
js/update.js Normal file
View file

@ -0,0 +1,74 @@
//remember to update history function to show the respective iter speeds
function update() {
settings.hexWidth = settings.baseHexWidth * settings.scale;
settings.blockHeight = settings.baseBlockHeight * settings.scale;
var now = Date.now();
if (importing) {
// if (importedHistory[count]) {
if (importedHistory[count].block) {
addNewBlock(importedHistory[count].block.blocklane, importedHistory[count].block.color, importedHistory[count].block.iter, importedHistory[count].block.distFromHex, importedHistory[count].block.settled);
}
if (importedHistory[count].rotate) {
MainClock.rotate(importedHistory[count].rotate);
}
// }
}
else if (gameState == 1) {
waveone.update();
if (now - waveone.prevTimeScored > 1000) {
waveone.prevTimeScored = now;
}
}
var objectsToRemove = [];
for (var i in blocks) {
MainClock.doesBlockCollide(blocks[i]);
if (!blocks[i].settled) {
if (!blocks[i].initializing) blocks[i].distFromHex -= blocks[i].iter * settings.scale;
} else if (!blocks[i].removed) {
blocks[i].removed = 1;
}
}
var lowestDeletedIndex;
for (var i = 0; i < MainClock.blocks.length; i++) {
lowestDeletedIndex = 99;
for (j = 0; j < MainClock.blocks[i].length; j++) {
block = MainClock.blocks[i][j];
if (block.deleted == 2) {
MainClock.blocks[i].splice(j,1);
if (j < lowestDeletedIndex) lowestDeletedIndex = j;
j--;
}
}
if (lowestDeletedIndex < MainClock.blocks[i].length) {
for (var q = lowestDeletedIndex; q < MainClock.blocks[i].length; q++) {
MainClock.blocks[i][q].settled = 0;
}
}
}
for (var i in MainClock.blocks) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
MainClock.doesBlockCollide(block, j, MainClock.blocks[i]);
if (!MainClock.blocks[i][j].settled) {
MainClock.blocks[i][j].distFromHex -= block.iter * settings.scale;
}
}
}
for(var i=0;i<blocks.length;i++){
if(blocks[i].removed == 1){
blocks.splice(i,1);
i--;
}
}
count++;
}

View file

@ -18,31 +18,33 @@ function showModal(text, secondaryText) {
ctx.fillText(secondaryText, trueCanvas.width / 2, trueCanvas.height / 2 + fontSizeLarge / 4 + fontSizeSmall / 4 + 30);
}
function renderText(lines, x, y, fontSize) {
if(typeof lines == 'string' || lines instanceof String) {
lines = [lines];
}
function renderText(x, y, fontSize, text) {
// if(typeof text == 'string' || text instanceof String) {
// text = [text];
// }
fontSize = fontSize || 50;
// fontSize = fontSize || 50;
ctx.font = fontSize + 'px Roboto'; // figure out what is not working
ctx.textAlign = 'center';
ctx.fillStyle = 'white';
ctx.fillStyle = 'rgb(236, 240, 241)';
// for(var i=0; i<text.length; i++) {
// ctx.fillText(text[i], x, y + (fontSize / 4) * (i+1) + 30 * i );
// }
ctx.fillText(text, x, y + (fontSize / 4));
for(var i=0; i<lines.length; i++) {
ctx.fillText(lines[i], x, y + (fontSize / 4) * (i+1) + 30 * i );
}
}
function updateScoreboard() {
$('#score').html('Score: '+score + " (x" + scoreAdditionCoeff + ")");
function drawScoreboard() {
renderText(trueCanvas.width / 2, trueCanvas.height / 2, 50, score);
}
function clearGameBoard() {
drawPolygon(trueCanvas.width / 2, trueCanvas.height / 2, 6, trueCanvas.width / 2, 30, hexagonBackgroundColor, 0, 'rgba(0,0,0,0)');
}
function drawPolygon(x, y, sides, radius, theta, fillColor, lineWidth, lineColor) { // can make more elegant, reduce redundancy, fix readability
function drawPolygon(x, y, sides, radius, theta, fillColor, lineWidth, lineColor) {
ctx.fillStyle = fillColor;
ctx.lineWidth = lineWidth;
ctx.strokeStyle = lineColor;