made game a bit slower at the start

This commit is contained in:
lengstrom 2014-08-26 01:42:51 -04:00
parent 12042c3a04
commit 2c261f5d87

View file

@ -1,6 +1,6 @@
function blockDestroyed() {
if (waveone.nextGen > 1350) {
waveone.nextGen -= 20 * settings.creationSpeedModifier;
waveone.nextGen -= 19 * settings.creationSpeedModifier;
} else if (waveone.nextGen > 700) {
waveone.nextGen -= 13 * settings.creationSpeedModifier;
} else {
@ -8,7 +8,7 @@ function blockDestroyed() {
}
if (waveone.difficulty < 35) {
waveone.difficulty += 0.10 * settings.speedModifier;
waveone.difficulty += 0.09 * settings.speedModifier;
} else {
waveone.difficulty = 35;
}
@ -17,7 +17,7 @@ function blockDestroyed() {
function waveGen(hex) {
this.lastGen = 0;
this.last = 0;
this.nextGen = 2400;
this.nextGen = 2700;
this.start = 0;
this.colors = colors;
this.ct = 0;
@ -67,9 +67,9 @@ function waveGen(hex) {
this.computeDifficulty = function() {
if (this.difficulty < 35) {
if (this.difficulty < 8) {
this.difficulty += (this.dt - this.last) / (3166667) * settings.speedModifier;
this.difficulty += (this.dt - this.last) / (4166667) * settings.speedModifier;
} else if (this.difficulty < 15) {
this.difficulty += (this.dt - this.last) / (42333333) * settings.speedModifier;
this.difficulty += (this.dt - this.last) / (52333333) * settings.speedModifier;
} else {
this.difficulty += (this.dt - this.last) / (90000000) * settings.speedModifier;
}