fixed the jagged rendering by fixing the stupid constant

This commit is contained in:
Garrett Finucane 2014-07-27 08:27:15 -04:00
parent 899aacb54f
commit 2ec570d291

View file

@ -94,7 +94,8 @@ function Block(fallingLane, color, iter, distFromHex, settled) {
}
this.width = 2 * this.distFromHex / Math.sqrt(3);
this.widthWide = this.width + this.height + 3;
this.widthWide = 2 * (this.distFromHex + this.height) / Math.sqrt(3);
//this.widthWide = this.width + this.height + 3;
var p1;
var p2;
var p3;
@ -137,7 +138,7 @@ function Block(fallingLane, color, iter, distFromHex, settled) {
ctx.lineTo(baseX + p2.x, baseY + p2.y);
ctx.lineTo(baseX + p3.x, baseY + p3.y);
ctx.lineTo(baseX + p4.x, baseY + p4.y);
ctx.lineTo(baseX + p1.x, baseY + p1.y);
//ctx.lineTo(baseX + p1.x, baseY + p1.y);
ctx.closePath();
ctx.fill();