fixed merge, kinda
This commit is contained in:
commit
58b4c3998a
4 changed files with 67 additions and 9 deletions
22
entities.js
22
entities.js
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@ -1,11 +1,25 @@
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//you can change these to sexier stuff
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var colors = [
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"black",
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"orange",
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"red",
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"blue",
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];
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var Clock = function(sides) {
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this.position = 0;
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this.sides = sides;
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this.blocks = [];
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for(var i=0; i<sides; i++) {
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this.blocks.push([]);
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}
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}
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var Block = function(color) {
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this.color = color;
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};
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this.addBlock = function(block) {
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this.blocks[this.position].push(block);
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}
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this.rotate = function(steps) {
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this.position += steps;
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this.position = Math.abs(((this.position%sides)+this.position) % sides);
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}
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}
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@ -2,8 +2,15 @@
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<html>
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<head>
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<title>Wasted Time</title>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<center>
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<canvas id="canvas"></canvas>
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</center>
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<script src="entities.js"></script>
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<script src="main.js"></script>
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<script src="math.js"></script>
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</body>
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</html>
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35
main.js
35
main.js
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@ -1,4 +1,6 @@
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// main thing here
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var canvas = document.getElementById('canvas');
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var ctx = canvas.getContext('2d');
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window.requestAnimFrame = (function(){
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return window.requestAnimationFrame ||
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@ -9,11 +11,18 @@ window.requestAnimFrame = (function(){
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};
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})();
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var blocks = [];
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for (var i = 0; i < 6; i++) {
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blocks.push(new Block(i, 'green'));
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}
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(function animloop(){
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requestAnimFrame(animloop);
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render();
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})();
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function render() {
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requestAnimFrame(animloop);
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drawClock(10, 10, 0, 6);
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@ -24,13 +33,31 @@ function drawClock(x, y, sides, sideLength, theta) {
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ctx.beginPath();
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ctx.moveTo(0, sideLength);
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for (var i = 0; i < sides; i++) {
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var coords = rotatePoint(x, y, degToRadians(60));
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var coords = rotatePoint(x, y, 60);
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ctx.lineTo(coords.x, coords.y);
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ctx.moveTo(coords.x, coords.y);
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}
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ctx.stroke();
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}
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function degToRadians(degrees) {
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return ((Math.PI) / 180) * degrees;
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}f
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function Block(lane, color, time) {
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this.lane = lane;
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this.angle = 15 * (Math.PI / 180) + 30 * (Math.PI / 180) * lane;
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this.color = color;
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this.draw = function() {
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ctx.translate(canvas.width / 2, canvas.height / 2);
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ctx.rotate(this.angle);
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ctx.fillStyle = color;
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ctx.fillRect(canvas.width/2 + Math.cos(this.angle) * time, canvas.height/2 + Math.sin(this.angle) * time, 70, 30);
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ctx.restore();
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};
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if (!time) {
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this.time = time;
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}
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else {
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time = 200;
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}
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}
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10
math.js
Normal file
10
math.js
Normal file
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@ -0,0 +1,10 @@
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function rotatePoint(x, y, theta) {
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var thetaRad = theta * (Math.PI / 180);
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var rotX = Math.cos(thetaRad) * x - Math.sin(thetaRad) * y;
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var rotY = Math.sin(thetaRad) * x + Math.cos(thetaRad) * y;
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return {
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x: rotX,
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y: rotY,
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};
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}
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