saveState working now, the falling blocks don't fall into clock now

This commit is contained in:
Garrett Finucane 2014-05-30 19:06:16 -04:00
parent a3d98180ea
commit 5a9ed8a17e
4 changed files with 10 additions and 3 deletions

2
js/0 Normal file
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@ -0,0 +1,2 @@
Text.js:8: this.alive=1;
Text.js:11: if(this.alive>0){

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@ -138,6 +138,7 @@ function init() {
spawnLane = 0;
gameState = -2;
if(saveState.clock !== undefined) gameState = 1;
count = 0;
@ -154,6 +155,7 @@ function init() {
gdx = saveState.gdx || 0;
gdy = saveState.gdy || 0;
comboMultiplier = saveState.comboMultiplier || 0;
MainClock = saveState.clock || new Clock(settings.hexWidth);
for(var i=0; i<MainClock.blocks.length; i++) {

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@ -1,9 +1,11 @@
var grey = '#bdc3c7';
var op=0;
var saveState = localStorage.getItem("saveState") || "{}";
if(saveState !== "{}"){op=1;}
function render() {
ctx.clearRect(0, 0, trueCanvas.width, trueCanvas.height);
clearGameBoard();
if (gameState == 1) {
if (gameState == 1 || gameState ==2) {
if (op < 1) {
op += 0.01;
}

View file

@ -9,6 +9,7 @@ function exportSaveState() {
wavegen: waveone,
gdx: gdx,
gdy: gdy,
comboMultiplier:comboMultiplier
}
}