standardized block fall speed on hexagon
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2 changed files with 4 additions and 0 deletions
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@ -128,6 +128,7 @@ function Block(fallingLane, color, iter, distFromHex, settled) {
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else {
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ctx.fillStyle = this.color;
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}
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ctx.globalAlpha = this.opacity;
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var baseX = trueCanvas.width / 2 + Math.sin((this.angle) * (Math.PI / 180)) * (this.distFromHex + this.height / 2) + gdx;
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var baseY = trueCanvas.height / 2 - Math.cos((this.angle) * (Math.PI / 180)) * (this.distFromHex + this.height / 2) + gdy;
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@ -149,6 +150,7 @@ function Block(fallingLane, color, iter, distFromHex, settled) {
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this.iter = 2.25;
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this.tint = 0;
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}
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ctx.fillStyle = "#FFF";
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ctx.globalAlpha = this.tint;
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ctx.beginPath();
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@ -68,6 +68,7 @@ function Clock(sideLength) {
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block.checked = 1;
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} else {
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block.settled = 0;
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block.iter = 1.5 + (waveone.difficulty/15) * 3;
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}
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} else {
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if (arr[position - 1].settled && block.distFromHex - block.iter * settings.scale - arr[position - 1].distFromHex - arr[position - 1].height <= 0) {
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@ -77,6 +78,7 @@ function Clock(sideLength) {
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}
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else {
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block.settled = 0;
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block.iter = 1.5 + (waveone.difficulty/15) * 3;
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}
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}
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} else {
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