diff --git a/README.md b/README.md
index d8cce3d..eca570d 100644
--- a/README.md
+++ b/README.md
@@ -3,7 +3,7 @@ Hextris
-An addictive puzzle game inspired by Tetris.
+An addictive puzzle game inspired by Tetris. Play it at [hextris.io](http://hextris.io).
By:
- Logan Engstrom ([@lengstrom](http://loganengstrom.com/))
@@ -14,21 +14,13 @@ By:
# Contributions
Please submit pull requests to the branch `clay-improvements`.
-# Releases
-#### iOS: https://itunes.apple.com/us/app/hextris/id903769553?mt=8
-![](http://i.imgur.com/KBYZcf5.png)
-
-#### Android: https://play.google.com/store/apps/details?id=com.hextris.hextris
-![](http://i.imgur.com/mxj8yKs.png)
-
-#### Firefox OS: https://marketplace.firefox.com/app/hextris-app
-![](http://i.imgur.com/RhECXPg.png)
-
# About
Hextris was created by a couple high school friends (who are now in college!) who unfortunately don't have as much time to update the game. If you'd like to support the open-source development of Hextris, please consider donating at:
ETH: `0xbf5414129552D37B4Fb12D058Cf1596B960d25b2`
+Disclosure: Please note that the version on hextris.io uses [Monero](http://coinhive.com) to support the developers. If you'd rather not play that version, an unmonetized version is available to play at: https://hextris.github.io/hextris.
+
## Press kit
http://hextris.github.io/presskit/info.html
diff --git a/js/view.js b/js/view.js
index ae20e5c..18cc703 100644
--- a/js/view.js
+++ b/js/view.js
@@ -41,7 +41,7 @@ function drawScoreboard() {
var h = trueCanvas.height / 2 + gdy + 100 * settings.scale;
if (gameState === 0) {
renderText(trueCanvas.width / 2 + gdx + 6 * settings.scale, trueCanvas.height / 2 + gdy, 60, "rgb(236, 240, 241)", String.fromCharCode("0xf04b"), 'px FontAwesome');
- renderText(trueCanvas.width / 2 + gdx + 6 * settings.scale, trueCanvas.height / 2.15 + gdy - 155 * settings.scale, 150, "#2c3e50", "Hextris");
+ renderText(trueCanvas.width / 2 + gdx + 6 * settings.scale, trueCanvas.height / 2.1 + gdy - 155 * settings.scale, 150, "#2c3e50", "Hextris");
renderText(trueCanvas.width / 2 + gdx + 5 * settings.scale, h + 10, fontSize, "rgb(44,62,80)", 'Play!');
} else if (gameState != 0 && textOpacity > 0) {
textOpacity -= 0.05;