From a6aa18171bcc34d794d34bd6be1f9659f495f6cf Mon Sep 17 00:00:00 2001 From: Michael Yang Date: Thu, 15 Feb 2018 16:47:34 -0500 Subject: [PATCH] added disclosure --- README.md | 14 +++----------- js/view.js | 2 +- 2 files changed, 4 insertions(+), 12 deletions(-) diff --git a/README.md b/README.md index d8cce3d..eca570d 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ Hextris
-An addictive puzzle game inspired by Tetris. +An addictive puzzle game inspired by Tetris. Play it at [hextris.io](http://hextris.io). By: - Logan Engstrom ([@lengstrom](http://loganengstrom.com/)) @@ -14,21 +14,13 @@ By: # Contributions Please submit pull requests to the branch `clay-improvements`. -# Releases -#### iOS: https://itunes.apple.com/us/app/hextris/id903769553?mt=8 -![](http://i.imgur.com/KBYZcf5.png) - -#### Android: https://play.google.com/store/apps/details?id=com.hextris.hextris -![](http://i.imgur.com/mxj8yKs.png) - -#### Firefox OS: https://marketplace.firefox.com/app/hextris-app -![](http://i.imgur.com/RhECXPg.png) - # About Hextris was created by a couple high school friends (who are now in college!) who unfortunately don't have as much time to update the game. If you'd like to support the open-source development of Hextris, please consider donating at: ETH: `0xbf5414129552D37B4Fb12D058Cf1596B960d25b2` +Disclosure: Please note that the version on hextris.io uses [Monero](http://coinhive.com) to support the developers. If you'd rather not play that version, an unmonetized version is available to play at: https://hextris.github.io/hextris. + ## Press kit http://hextris.github.io/presskit/info.html diff --git a/js/view.js b/js/view.js index ae20e5c..18cc703 100644 --- a/js/view.js +++ b/js/view.js @@ -41,7 +41,7 @@ function drawScoreboard() { var h = trueCanvas.height / 2 + gdy + 100 * settings.scale; if (gameState === 0) { renderText(trueCanvas.width / 2 + gdx + 6 * settings.scale, trueCanvas.height / 2 + gdy, 60, "rgb(236, 240, 241)", String.fromCharCode("0xf04b"), 'px FontAwesome'); - renderText(trueCanvas.width / 2 + gdx + 6 * settings.scale, trueCanvas.height / 2.15 + gdy - 155 * settings.scale, 150, "#2c3e50", "Hextris"); + renderText(trueCanvas.width / 2 + gdx + 6 * settings.scale, trueCanvas.height / 2.1 + gdy - 155 * settings.scale, 150, "#2c3e50", "Hextris"); renderText(trueCanvas.width / 2 + gdx + 5 * settings.scale, h + 10, fontSize, "rgb(44,62,80)", 'Play!'); } else if (gameState != 0 && textOpacity > 0) { textOpacity -= 0.05;