made game more exciting via changing intervals
This commit is contained in:
parent
5b096a6107
commit
b0109bff3c
1 changed files with 8 additions and 9 deletions
|
@ -39,27 +39,26 @@ function waveGen(hex) {
|
|||
this.lastGen = this.dt;
|
||||
var fv = randInt(0, MainHex.sides);
|
||||
addNewBlock(fv, colors[randInt(0, colors.length)], 1.6 + (this.difficulty/15) * 3);
|
||||
if (this.ct > 7) {
|
||||
var nextPattern = randInt(0, 20 + 8);
|
||||
if (nextPattern > 8 + 17) {
|
||||
var lim = randInt(1, 7);
|
||||
if (this.ct > lim) {
|
||||
var nextPattern = randInt(0, 3 + 21);
|
||||
if (nextPattern > 3 + 17) {
|
||||
this.ct = 0;
|
||||
this.currentFunction = this.doubleGeneration;
|
||||
} else if (nextPattern > 8 + 14) {
|
||||
} else if (nextPattern > 3 + 14) {
|
||||
this.ct = 0;
|
||||
this.currentFunction = this.crosswiseGeneration;
|
||||
} else if (nextPattern > 8 + 11) {
|
||||
} else if (nextPattern > 3 + 11) {
|
||||
this.ct = 0;
|
||||
this.currentFunction = this.spiralGeneration;
|
||||
} else if (nextPattern > 8 + 8) {
|
||||
} else if (nextPattern > 3 + 8) {
|
||||
this.ct = 0;
|
||||
this.currentFunction = this.circleGeneration;
|
||||
} else if (nextPattern > 8 + 5) {
|
||||
} else if (nextPattern > 3 + 5) {
|
||||
this.ct = 0;
|
||||
this.currentFunction = this.halfCircleGeneration;
|
||||
this.ct = 0
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue