Merge branch 'clay-improvements' of https://github.com/Hextris/hextris into clay-improvements
This commit is contained in:
commit
ec1f4ea319
4 changed files with 22 additions and 3 deletions
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@ -100,7 +100,7 @@
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<div class = 'score'><span class = 'scoreNum'>4.</span> 960</div>
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<div class = 'score'><span class = 'scoreNum'>4.</span> 960</div>
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</div>
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</div>
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<div id = 'bottomContainer'>
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<div id = 'bottomContainer'>
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<img id = 'restart' src = './images/btn_restart.svg' height = '57px'>
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<img id='restart' src = './images/btn_restart.svg' height = '57px'>
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<div id = 'socialShare'>
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<div id = 'socialShare'>
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg width="224.6377px" height="57px" viewBox="0 0 255 65" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
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<svg width="224.6377px" height="57px" viewBox="0 0 255 65" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
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@ -132,7 +132,7 @@
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class="cls-2" fill-rule="evenodd" />
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class="cls-2" fill-rule="evenodd" />
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</svg>
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</svg>
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</span>
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</span>
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<span class="rrssb-text">fb</span>
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<span class="rrssb-text">facebook</span>
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</a>
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</a>
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</li>
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</li>
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<li class="rrssb-twitter">
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<li class="rrssb-twitter">
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@ -56,6 +56,7 @@ function checkVisualElements() {
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if (!$('#pauseBtn').is(':visible')) $('#pauseBtn').fadeIn(150, "linear");
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if (!$('#pauseBtn').is(':visible')) $('#pauseBtn').fadeIn(150, "linear");
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$('#fork-ribbon').fadeOut(150);
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$('#fork-ribbon').fadeOut(150);
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if (!$('#restartBtn').is(':visible')) $('#restartBtn').fadeOut(150, "linear");
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if (!$('#restartBtn').is(':visible')) $('#restartBtn').fadeOut(150, "linear");
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if ($('#buttonCont').is(':visible')) $('#buttonCont').fadeOut(150, "linear");
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}
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}
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function hideUIElements() {
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function hideUIElements() {
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@ -182,7 +182,10 @@ function gameOverDisplay() {
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$("#attributions").show();
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$("#attributions").show();
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var c = document.getElementById("canvas");
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var c = document.getElementById("canvas");
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c.className = "blur";
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c.className = "blur";
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showText('gameover');
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$("#gameoverscreen").fadeIn();
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$("#container").fadeIn();
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$("#socialShare").fadeIn();
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$("#restart").fadeIn();
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}
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}
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function pause(o) {
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function pause(o) {
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@ -198,6 +201,7 @@ function pause(o) {
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if (gameState == -1) {
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if (gameState == -1) {
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$('#fork-ribbon').fadeOut(150, 'linear');
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$('#fork-ribbon').fadeOut(150, 'linear');
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$('#restartBtn').fadeOut(150, "linear");
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$('#restartBtn').fadeOut(150, "linear");
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$('#buttonCont').fadeOut(150, "linear");
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if ($('#helpScreen').is(':visible')) {
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if ($('#helpScreen').is(':visible')) {
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$('#helpScreen').fadeOut(150, "linear");
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$('#helpScreen').fadeOut(150, "linear");
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}
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}
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@ -210,6 +214,7 @@ function pause(o) {
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}, 200)
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}, 200)
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} else if (gameState != -2 && gameState !== 0 && gameState !== 2) {
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} else if (gameState != -2 && gameState !== 0 && gameState !== 2) {
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$('#restartBtn').fadeIn(150, "linear");
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$('#restartBtn').fadeIn(150, "linear");
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$('#buttonCont').fadeIn(150, "linear");
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$('.helpText').fadeIn(200, 'linear');
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$('.helpText').fadeIn(200, 'linear');
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if (message == 'paused') {
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if (message == 'paused') {
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showText(message);
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showText(message);
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@ -368,10 +368,23 @@ body {
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}
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}
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#gameoverscreen {
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#gameoverscreen {
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/*display:none;*/
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}
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#container {
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display:none
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}
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#restart{
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display:none;
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display:none;
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}
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#socialShare{
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display:none;
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}
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#buttonCont{
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display block !important;
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}
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}
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.unselectable {
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.unselectable {
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-webkit-touch-callout: none;
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-webkit-touch-callout: none;
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-webkit-user-select: none;
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-webkit-user-select: none;
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