diff --git a/index.html b/index.html
index c2f0f92..da22467 100644
--- a/index.html
+++ b/index.html
@@ -5,7 +5,7 @@
-
+
diff --git a/main.js b/main.js
index 1ba6f46..40a243d 100644
--- a/main.js
+++ b/main.js
@@ -1,4 +1,3 @@
-// main thing here
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
@@ -11,11 +10,11 @@ window.requestAnimFrame = (function(){
};
})();
-var blocks = [];
+// var blocks = [];
-for (var i = 0; i < 6; i++) {
- blocks.push(new Block(i, 'green'));
-}
+// for (var i = 0; i < 6; i++) {
+// blocks.push(new Block(i, 'green'));
+// }
Render();
@@ -28,6 +27,7 @@ function drawClock(x, y, sides, sideLength, theta) {
ctx.moveTo(coords.x, coords.y);
}
ctx.stroke();
+}
function Render() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
@@ -38,25 +38,25 @@ function Render() {
}
-function Block(lane, color, time) {
- this.lane = lane;
- this.angle = 15 * (Math.PI / 180) + 30 * (Math.PI / 180) * lane;
- this.color = color;
+// function Block(lane, color, time) {
+// this.lane = lane;
+// this.angle = 15 * (Math.PI / 180) + 30 * (Math.PI / 180) * lane;
+// this.color = color;
- this.draw = function() {
- ctx.translate(canvas.width / 2, canvas.height / 2);
- ctx.rotate(this.angle);
- ctx.fillStyle = '#000';
- ctx.fillRect(canvas.width/2 + Math.cos(this.angle) * time, canvas.height/2 + Math.sin(this.angle) * time, 30, 30);
- ctx.restore();
- ctx.fillRect(200, 200, 200, 200);
- };
+// this.draw = function() {
+// ctx.translate(canvas.width / 2, canvas.height / 2);
+// ctx.rotate(this.angle);
+// ctx.fillStyle = '#000';
+// ctx.fillRect(canvas.width/2 + Math.cos(this.angle) * time, canvas.height/2 + Math.sin(this.angle) * time, 30, 30);
+// ctx.restore();
+// ctx.fillRect(200, 200, 200, 200);
+// };
- if (!time) {
- this.time = time;
- }
- else {
- time = 200;
- }
-}
+// if (!time) {
+// this.time = time;
+// }
+// else {
+// time = 200;
+// }
+// }