fixed merge conflicts
This commit is contained in:
commit
f3e39a6ddd
11 changed files with 92 additions and 91 deletions
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@ -24,7 +24,7 @@
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<script type = 'text/javascript' src="js/wavegen.js"></script>
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<script type = 'text/javascript' src="js/math.js"></script>
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<script type = 'text/javascript' src="js/Block.js"></script>
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<script type = 'text/javascript' src="js/Clock.js"></script>
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<script type = 'text/javascript' src="js/Hex.js"></script>
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<script type = 'text/javascript' src="js/Text.js"></script>
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<script type = 'text/javascript' src="js/comboTimer.js"></script>
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<script type = 'text/javascript' src="js/checking.js"></script>
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18
js/Block.js
18
js/Block.js
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@ -22,7 +22,7 @@ function Block(fallingLane, color, iter, distFromHex, settled) {
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this.opacity = 1;
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//boolean for when the block is expanding
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this.initializing = 1;
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this.ict = MainClock.ct;
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this.ict = MainHex.ct;
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//speed of block
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this.iter = iter;
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//number of iterations before starting to drop
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@ -36,14 +36,14 @@ function Block(fallingLane, color, iter, distFromHex, settled) {
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if (this.deleted) {
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//add shakes
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if (this.opacity >= 0.925) {
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var tLane = this.attachedLane - MainClock.position;
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tLane = MainClock.sides - tLane;
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var tLane = this.attachedLane - MainHex.position;
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tLane = MainHex.sides - tLane;
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while (tLane < 0) {
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tLane += MainClock.sides;
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tLane += MainHex.sides;
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}
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tLane %= MainClock.sides;
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MainClock.shakes.push({lane:tLane, magnitude:3 * (window.devicePixelRatio ? window.devicePixelRatio : 1) * (settings.scale)});
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tLane %= MainHex.sides;
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MainHex.shakes.push({lane:tLane, magnitude:3 * (window.devicePixelRatio ? window.devicePixelRatio : 1) * (settings.scale)});
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}
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//fade out the opacity
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this.opacity = this.opacity - 0.075;
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@ -60,7 +60,7 @@ function Block(fallingLane, color, iter, distFromHex, settled) {
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this.getIndex = function (){
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//get the index of the block in its stack
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var parentArr = MainClock.blocks[this.attachedLane];
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var parentArr = MainHex.blocks[this.attachedLane];
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for (var i = 0; i < parentArr.length; i++) {
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if (parentArr[i] == this) {
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return i;
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@ -100,12 +100,12 @@ function Block(fallingLane, color, iter, distFromHex, settled) {
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var p3;
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var p4;
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if (this.initializing) {
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var rat = ((MainClock.ct - this.ict)/this.initLen);
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var rat = ((MainHex.ct - this.ict)/this.initLen);
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p1 = rotatePoint((-this.width / 2) * rat, this.height / 2, this.angle);
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p2 = rotatePoint((this.width / 2) * rat, this.height / 2, this.angle);
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p3 = rotatePoint((this.widthWide / 2) * rat, -this.height / 2, this.angle);
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p4 = rotatePoint((-this.widthWide / 2) * rat, -this.height / 2, this.angle);
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if ((MainClock.ct - this.ict) == this.initLen) {
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if ((MainHex.ct - this.ict) == this.initLen) {
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this.initializing = 0;
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}
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} else {
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@ -1,4 +1,4 @@
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function Clock(sideLength) {
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function Hex(sideLength) {
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this.playThrough = 0;
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this.fillColor = [44,62,80];
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this.tempColor = [44,62,80];
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@ -49,7 +49,7 @@ function Clock(sideLength) {
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this.shakes.push({lane:block.fallingLane, magnitude:4.5 * (window.devicePixelRatio ? window.devicePixelRatio : 1) * (settings.scale)});
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lane += this.position;
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lane = (lane + this.sides) % this.sides;
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block.distFromHex = MainClock.sideLength / 2 * Math.sqrt(3) + block.height * this.blocks[lane].length;
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block.distFromHex = MainHex.sideLength / 2 * Math.sqrt(3) + block.height * this.blocks[lane].length;
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this.blocks[lane].push(block);
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block.attachedLane = lane;
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block.checked = 1;
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@ -65,7 +65,7 @@ function consolidateBlocks(clock,side,index){
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}
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}
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// add scores
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var now = MainClock.ct;
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var now = MainHex.ct;
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if(now - clock.lastCombo < 240 ){
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clock.comboTime += 1;
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clock.lastCombo = now;
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@ -1,7 +1,8 @@
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function drawTimer(){
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if(MainClock.ct - MainClock.lastCombo < settings.comboTime){
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<<<<<<< HEAD
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if(MainHex.ct - MainHex.lastCombo < settings.comboTime){
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for(var i=0;i<6;i++){
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var done = (MainClock.ct -MainClock.lastCombo);
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var done = (MainHex.ct -MainHex.lastCombo);
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if(done<(settings.comboTime)*(5-i)*(1/6)){
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drawSide(i,i+1,1,1);
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drawSide(12-i,11-i,1,1);
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@ -22,9 +23,9 @@ function drawSide(startVertex,endVertex,fraction,offset){
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ctx.beginPath();
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ctx.lineCap = "round";
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if (gameState === 0) {
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ctx.strokeStyle = hexColorsToTintedColors[MainClock.lastColorScored];
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ctx.strokeStyle = hexColorsToTintedColors[MainHex.lastColorScored];
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} else {
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ctx.strokeStyle = MainClock.lastColorScored;
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ctx.strokeStyle = MainHex.lastColorScored;
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}
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ctx.lineWidth =4;
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var radius = (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth + 2;
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22
js/input.js
22
js/input.js
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@ -1,8 +1,8 @@
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keypress.register_combo({
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keys: "left",
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on_keydown: function() {
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if (MainClock && gameState !== 0) {
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MainClock.rotate(1);
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if (MainHex && gameState !== 0) {
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MainHex.rotate(1);
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}
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}
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});
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@ -10,8 +10,8 @@ keypress.register_combo({
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keypress.register_combo({
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keys: "right",
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on_keydown: function() {
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if (MainClock && gameState !== 0){
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MainClock.rotate(-1);
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if (MainHex && gameState !== 0){
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MainHex.rotate(-1);
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}
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}
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});
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@ -20,8 +20,8 @@ keypress.register_combo({
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keypress.register_combo({
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keys: "a",
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on_keydown: function() {
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if (MainClock && gameState !== 0) {
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MainClock.rotate(1);
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if (MainHex && gameState !== 0) {
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MainHex.rotate(1);
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}
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}
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});
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@ -29,8 +29,8 @@ keypress.register_combo({
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keypress.register_combo({
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keys: "d",
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on_keydown: function() {
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if (MainClock && gameState !== 0){
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MainClock.rotate(-1);
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if (MainHex && gameState !== 0){
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MainHex.rotate(-1);
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}
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}
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});
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@ -108,7 +108,7 @@ $(document).ready(function(){
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}, false);
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function handleClickTap(x) {
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if (!MainClock || gameState === 0 || gameState==2 || gameState==-1) {
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if (!MainHex || gameState === 0 || gameState==2 || gameState==-1) {
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return;
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}
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@ -121,7 +121,7 @@ function handleClickTap(x) {
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init(1);
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}
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}
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MainClock.rotate(1);
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MainHex.rotate(1);
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}
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if (x > window.innerWidth/2) {
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if (gameState != 1 && gameState != -2 && gameState != -1) {
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@ -132,6 +132,6 @@ function handleClickTap(x) {
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init(1);
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}
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}
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MainClock.rotate(-1);
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MainHex.rotate(-1);
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}
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}
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46
js/main.js
46
js/main.js
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@ -10,13 +10,13 @@ $(document).ready(function(){
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}
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setTimeout(function(){
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document.body.addEventListener('mousedown', function(e) {
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handleClickTap(e.clientX);
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}, false);
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document.body.addEventListener('touchstart', function(e) {
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handleClickTap(e.changedTouches[0].clientX);
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}, false);
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document.body.addEventListener('touchstart', function(e) {
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handleClickTap(e.changedTouches[0].clientX);
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}, false);
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//document.body.addEventListener('mousedown', function(e) {
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//handleClickTap(e.clientX);
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//}, false);
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}, 1);
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});
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});
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@ -128,7 +128,7 @@ if(localStorage.getItem('highscores'))
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localStorage.setItem('highscores', highscores);
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var blocks = [];
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var MainClock;
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var MainHex;
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var gdx = 0;
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var gdy = 0;
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@ -185,11 +185,11 @@ function init(b) {
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scaleCanvas();
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settings.blockHeight = settings.baseBlockHeight * settings.scale;
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settings.hexWidth = settings.baseHexWidth * settings.scale;
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MainClock = saveState.clock || new Clock(settings.hexWidth);
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MainHex = saveState.clock || new Hex(settings.hexWidth);
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if (saveState.clock) {
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MainClock.playThrough += 1;
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MainHex.playThrough += 1;
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}
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MainClock.sideLength = settings.hexWidth;
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MainHex.sideLength = settings.hexWidth;
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count = 0;
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var i;
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@ -214,14 +214,14 @@ function init(b) {
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gdy = saveState.gdy || 0;
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comboTime = saveState.comboTime || 0;
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for(i=0; i<MainClock.blocks.length; i++) {
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for (var j=0; j<MainClock.blocks[i].length; j++) {
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MainClock.blocks[i][j].height = settings.blockHeight;
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MainClock.blocks[i][j].settled = 0;
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for(i=0; i<MainHex.blocks.length; i++) {
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for (var j=0; j<MainHex.blocks[i].length; j++) {
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MainHex.blocks[i][j].height = settings.blockHeight;
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MainHex.blocks[i][j].settled = 0;
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}
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}
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MainClock.blocks.map(function(i){
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MainHex.blocks.map(function(i){
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i.map(function(o){
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if (rgbToHex[o.color]) {
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o.color = rgbToHex[o.color];
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@ -229,13 +229,13 @@ function init(b) {
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});
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});
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MainClock.y = -100;
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MainHex.y = -100;
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startTime = Date.now();
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waveone = saveState.wavegen || new waveGen(MainClock,Date.now(),[1,1,0],[1,1],[1,1]);
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waveone = saveState.wavegen || new waveGen(MainHex,Date.now(),[1,1,0],[1,1],[1,1]);
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MainClock.texts = []; //clear texts
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MainClock.delay = 15;
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MainHex.texts = []; //clear texts
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MainHex.delay = 15;
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hideText();
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}
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@ -314,10 +314,10 @@ function animLoop() {
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switch (gameState) {
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case 1:
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requestAnimFrame(animLoop);
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if (!MainClock.delay) {
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if (!MainHex.delay) {
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update();
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} else {
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MainClock.delay--;
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MainHex.delay--;
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}
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render();
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if (checkGameOver() && !importing) {
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@ -388,8 +388,8 @@ function isInfringing(clock){
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}
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function checkGameOver() {
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for (var i = 0; i < MainClock.sides; i++) {
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if (isInfringing(MainClock)) {
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for (var i = 0; i < MainHex.sides; i++) {
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if (isInfringing(MainHex)) {
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updateHighScore();
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gameOverDisplay();
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return true;
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24
js/render.js
24
js/render.js
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@ -20,9 +20,9 @@ function render() {
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}
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var i;
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for (i = 0; i < MainClock.blocks.length; i++) {
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for (var j = 0; j < MainClock.blocks[i].length; j++) {
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var block = MainClock.blocks[i][j];
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for (i = 0; i < MainHex.blocks.length; i++) {
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for (var j = 0; j < MainHex.blocks[i].length; j++) {
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var block = MainHex.blocks[i][j];
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block.draw(true, j);
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}
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}
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@ -31,15 +31,15 @@ function render() {
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blocks[i].draw();
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}
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MainClock.draw();
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MainHex.draw();
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if (gameState ==1 || gameState ==-1 || gameState === 0) {
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drawScoreboard();
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}
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for (i = 0; i < MainClock.texts.length; i++) {
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var alive = MainClock.texts[i].draw();
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for (i = 0; i < MainHex.texts.length; i++) {
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var alive = MainHex.texts[i].draw();
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if(!alive){
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MainClock.texts.splice(i,1);
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MainHex.texts.splice(i,1);
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i--;
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}
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}
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@ -48,13 +48,13 @@ function render() {
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settings.hexWidth = settings.baseHexWidth * settings.scale;
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settings.blockHeight = settings.baseBlockHeight * settings.scale;
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if (MainClock.ct < 400 && (gameState != 0) && !MainClock.playThrough) {
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if (MainClock.ct > 350) {
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ctx.globalAlpha = (50 - (MainClock.ct - 350))/50;
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if (MainHex.ct < 400 && (gameState != 0) && !MainHex.playThrough) {
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if (MainHex.ct > 350) {
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ctx.globalAlpha = (50 - (MainHex.ct - 350))/50;
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}
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if (MainClock.ct < 50) {
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ctx.globalAlpha = (MainClock.ct)/50;
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if (MainHex.ct < 50) {
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ctx.globalAlpha = (MainHex.ct)/50;
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}
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renderText((trueCanvas.width)/2 + 1.5 * settings.scale, (trueCanvas.height)/2 - 208 * settings.scale, 35, '#2c3e50', 'Controls', '35px Roboto');
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@ -3,7 +3,7 @@ function exportSaveState() {
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if(gameState == 1 || gameState == -1 || (gameState === 0 && localStorage.getItem('saveState') !== undefined)) {
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state = {
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clock: $.extend(true, {}, MainClock),
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clock: $.extend(true, {}, MainHex),
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blocks: $.extend(true, [], blocks),
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score: score,
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wavegen: waveone,
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42
js/update.js
42
js/update.js
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@ -8,7 +8,7 @@ function update() {
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}
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if (importedHistory[count].rotate) {
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MainClock.rotate(importedHistory[count].rotate);
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MainHex.rotate(importedHistory[count].rotate);
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}
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}
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}
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@ -25,7 +25,7 @@ function update() {
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var objectsToRemove = [];
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for (i = 0; i < blocks.length; i++) {
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MainClock.doesBlockCollide(blocks[i]);
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MainHex.doesBlockCollide(blocks[i]);
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if (!blocks[i].settled) {
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if (!blocks[i].initializing) blocks[i].distFromHex -= blocks[i].iter * settings.scale;
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} else if (!blocks[i].removed) {
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@ -33,41 +33,41 @@ function update() {
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}
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}
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for (i = 0; i < MainClock.blocks.length; i++) {
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for (j = 0; j < MainClock.blocks[i].length; j++) {
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if (MainClock.blocks[i][j].checked ==1 ) {
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consolidateBlocks(MainClock,MainClock.blocks[i][j].attachedLane,MainClock.blocks[i][j].getIndex());
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MainClock.blocks[i][j].checked=0;
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for (i = 0; i < MainHex.blocks.length; i++) {
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for (j = 0; j < MainHex.blocks[i].length; j++) {
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if (MainHex.blocks[i][j].checked ==1 ) {
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consolidateBlocks(MainHex,MainHex.blocks[i][j].attachedLane,MainHex.blocks[i][j].getIndex());
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MainHex.blocks[i][j].checked=0;
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}
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}
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}
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for (i = 0; i < MainClock.blocks.length; i++) {
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for (i = 0; i < MainHex.blocks.length; i++) {
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lowestDeletedIndex = 99;
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for (j = 0; j < MainClock.blocks[i].length; j++) {
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block = MainClock.blocks[i][j];
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for (j = 0; j < MainHex.blocks[i].length; j++) {
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block = MainHex.blocks[i][j];
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if (block.deleted == 2) {
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MainClock.blocks[i].splice(j,1);
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MainHex.blocks[i].splice(j,1);
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blockDestroyed();
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if (j < lowestDeletedIndex) lowestDeletedIndex = j;
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j--;
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}
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}
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if (lowestDeletedIndex < MainClock.blocks[i].length) {
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for (j = lowestDeletedIndex; j < MainClock.blocks[i].length; j++) {
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MainClock.blocks[i][j].settled = 0;
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if (lowestDeletedIndex < MainHex.blocks[i].length) {
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for (j = lowestDeletedIndex; j < MainHex.blocks[i].length; j++) {
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MainHex.blocks[i][j].settled = 0;
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}
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}
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}
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for (i = 0; i < MainClock.blocks.length; i++) {
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for (j = 0; j < MainClock.blocks[i].length; j++) {
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block = MainClock.blocks[i][j];
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MainClock.doesBlockCollide(block, j, MainClock.blocks[i]);
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for (i = 0; i < MainHex.blocks.length; i++) {
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for (j = 0; j < MainHex.blocks[i].length; j++) {
|
||||
block = MainHex.blocks[i][j];
|
||||
MainHex.doesBlockCollide(block, j, MainHex.blocks[i]);
|
||||
|
||||
if (!MainClock.blocks[i][j].settled) {
|
||||
MainClock.blocks[i][j].distFromHex -= block.iter * settings.scale;
|
||||
if (!MainHex.blocks[i][j].settled) {
|
||||
MainHex.blocks[i][j].distFromHex -= block.iter * settings.scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -78,6 +78,6 @@ function update() {
|
|||
i--;
|
||||
}
|
||||
}
|
||||
MainClock.ct++;
|
||||
MainHex.ct++;
|
||||
count++;
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ function waveGen(clock) {
|
|||
if (this.dt - this.lastGen > this.nextGen) {
|
||||
this.ct++;
|
||||
this.lastGen = this.dt;
|
||||
var fv = randInt(0, MainClock.sides);
|
||||
var fv = randInt(0, MainHex.sides);
|
||||
addNewBlock(fv, colors[randInt(0, colors.length)], 1.6 + (this.difficulty/15) * 3);
|
||||
if (this.ct > 7) {
|
||||
var nextPattern = randInt(0, 20 + 4);
|
||||
|
@ -91,7 +91,7 @@ function waveGen(clock) {
|
|||
colorList.push(colors[q]);
|
||||
}
|
||||
|
||||
for (var i = 0; i < MainClock.sides; i++) {
|
||||
for (var i = 0; i < MainHex.sides; i++) {
|
||||
addNewBlock(i, colorList[i % numColors], 1.5 + (this.difficulty/15) * 3);
|
||||
}
|
||||
|
||||
|
@ -106,7 +106,7 @@ function waveGen(clock) {
|
|||
var ri = randInt(0, colors.length);
|
||||
var i = randInt(0, colors.length);
|
||||
addNewBlock(i, colors[ri], 0.6 + (this.difficulty/15) * 3);
|
||||
addNewBlock((i + 3) % MainClock.sides, colors[ri], 0.6 + (this.difficulty/15) * 3);
|
||||
addNewBlock((i + 3) % MainHex.sides, colors[ri], 0.6 + (this.difficulty/15) * 3);
|
||||
this.ct += 1.5;
|
||||
this.lastGen = this.dt;
|
||||
this.shouldChangePattern();
|
||||
|
@ -117,10 +117,10 @@ function waveGen(clock) {
|
|||
var dir = randInt(0, 2);
|
||||
if (this.dt - this.lastGen > this.nextGen * (5/9)) {
|
||||
if (dir) {
|
||||
addNewBlock(5 - (this.ct % MainClock.sides), colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * (3/2));
|
||||
addNewBlock(5 - (this.ct % MainHex.sides), colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * (3/2));
|
||||
}
|
||||
else {
|
||||
addNewBlock(this.ct % MainClock.sides, colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * (3/2));
|
||||
addNewBlock(this.ct % MainHex.sides, colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * (3/2));
|
||||
}
|
||||
this.ct += 1;
|
||||
this.lastGen = this.dt;
|
||||
|
@ -132,7 +132,7 @@ function waveGen(clock) {
|
|||
if (this.dt - this.lastGen > this.nextGen) {
|
||||
var i = randInt(0, colors.length);
|
||||
addNewBlock(i, colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * 3);
|
||||
addNewBlock((i + 1) % MainClock.sides, colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * 3);
|
||||
addNewBlock((i + 1) % MainHex.sides, colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * 3);
|
||||
this.ct += 2;
|
||||
this.lastGen = this.dt;
|
||||
this.shouldChangePattern();
|
||||
|
|
Loading…
Reference in a new issue