Fixed merge conflicts
This commit is contained in:
commit
fee067ac51
5 changed files with 111 additions and 40 deletions
20
checking.js
20
checking.js
|
@ -66,7 +66,9 @@ function consolidateBlocks(clock,side,index) {
|
|||
deleted.push([]);
|
||||
}
|
||||
eraseBlocks(clock,deleted);
|
||||
return
|
||||
}
|
||||
|
||||
function eraseBlocks(clock,deleted) {
|
||||
if(deleted[0].length>0){
|
||||
side = deleted[0][0];
|
||||
|
@ -90,4 +92,22 @@ function eraseBlocks(clock,deleted) {
|
|||
consolidateBlocks(clock,side,index+vertical+i);
|
||||
}
|
||||
}
|
||||
sidesChanged = [];
|
||||
if(deleted[1].length>0){
|
||||
if(deleted[1][0] != "false") {
|
||||
sidesChanged.push(deleted[1][0]);
|
||||
}
|
||||
}
|
||||
if(deleted[0].length>0){
|
||||
for(var i=0;i<3;i++) {
|
||||
if(deleted[0][2] != "false" ) {
|
||||
sidesChanged.push(getIndex(clock.blocks,deleted[0][0]+deleted[0][2]+i));
|
||||
}
|
||||
}
|
||||
}
|
||||
sidesChanged.forEach(function(o){
|
||||
MainClock.blocks[o].forEach(function(block) {
|
||||
block.settled = 0;
|
||||
})
|
||||
});
|
||||
}
|
||||
|
|
34
entities.js
34
entities.js
|
@ -1,5 +1,4 @@
|
|||
//you can change these to sexier stuff
|
||||
|
||||
function Block(lane, color, distFromHex, settled) {
|
||||
this.settled = (settled == undefined) ? 0 : 1;
|
||||
this.height = 20;
|
||||
|
@ -18,6 +17,7 @@ function Block(lane, color, distFromHex, settled) {
|
|||
else {
|
||||
this.distFromHex = 300;
|
||||
}
|
||||
|
||||
this.draw = function() {
|
||||
this.width = 2 * this.distFromHex / Math.sqrt(3);
|
||||
this.widthswag = this.width + this.height + 3;
|
||||
|
@ -43,7 +43,7 @@ function Block(lane, color, distFromHex, settled) {
|
|||
|
||||
}
|
||||
|
||||
var Clock = function(sideLength) {
|
||||
function Clock(sideLength) {
|
||||
this.fillColor = '#2c3e50';
|
||||
this.position = 0;
|
||||
this.sides = 6;
|
||||
|
@ -71,7 +71,7 @@ var Clock = function(sideLength) {
|
|||
consolidateBlocks(this,lane,this.blocks[lane].length-1);
|
||||
};
|
||||
|
||||
this.doesBlockCollide = function(block, iter) {
|
||||
this.doesBlockCollide = function(block, iter, position, tArr) {
|
||||
if (block.settled) return;
|
||||
|
||||
var lane = this.sides - block.lane;// -this.position;
|
||||
|
@ -81,21 +81,33 @@ var Clock = function(sideLength) {
|
|||
lane += this.sides;
|
||||
}
|
||||
lane = lane % this.sides;
|
||||
|
||||
var arr = this.blocks[lane];
|
||||
|
||||
if (arr.length > 0) {
|
||||
if (block.distFromHex + iter - arr[arr.length - 1].distFromHex - arr[arr.length - 1].height <= 0) {
|
||||
this.addBlock(block);
|
||||
if (position !== undefined) {
|
||||
arr = tArr;
|
||||
if (position <= 0) {
|
||||
if (block.distFromHex - (this.sideLength/2) * Math.sqrt(3) <= 0) {
|
||||
block.settled = 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (block.distFromHex + iter - arr[position - 1].distFromHex - arr[position - 1].height <= 0) {
|
||||
block.settled = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (block.distFromHex - (this.sideLength/2) * Math.sqrt(3) <= 0) {
|
||||
this.addBlock(block);
|
||||
if (arr.length > 0) {
|
||||
if (block.distFromHex + iter - arr[arr.length - 1].distFromHex - arr[arr.length - 1].height <= 0) {
|
||||
this.addBlock(block);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (block.distFromHex + iter - (this.sideLength/2) * Math.sqrt(3) <= 0) {
|
||||
this.addBlock(block);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.rotate = function(steps) {
|
||||
|
|
32
index.html
32
index.html
|
@ -3,22 +3,26 @@
|
|||
<head>
|
||||
<title>Wasted Time</title>
|
||||
<link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Roboto">
|
||||
<style>
|
||||
body {
|
||||
color: white;
|
||||
font-family: 'Roboto', sans-serif;
|
||||
font-size: 24px;
|
||||
}
|
||||
</style>
|
||||
|
||||
<style>
|
||||
* {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
body {
|
||||
color: white;
|
||||
font-family: 'Roboto', sans-serif;
|
||||
font-size: 24px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body style="background-color:#2c3e50">
|
||||
<center>
|
||||
<div style='z-index:2;position:absolute;left:50%;margin-left:-70px;top:0px;'><h1 style='color:#ecf0f1;font-size:50px;'>Hextris</h1></div>
|
||||
<canvas id="canvas" width = '700' height = '700' style='background-color:#2c3e50; position:absolute; margin-top:70px;left:50%;margin-left:-350px;'></canvas>
|
||||
<div style="height:725px; width: 700px;"></div>
|
||||
<div style="z-index:2; position:absolute;" id="score">0 (x1)</div>
|
||||
</center>
|
||||
|
||||
<div style='margin: 0 auto; width: 100%;text-align: center; margin-top: 50px;'><h1 style='color:#ecf0f1; font-size:50px;'>Hextris</h1>
|
||||
<span id="score">0 (x1)</span>
|
||||
</div>
|
||||
|
||||
<canvas id="canvas" width = '700' height = '700' style='background-color:#2c3e50; position:absolute;left:50%;margin-left:-350px;'></canvas>
|
||||
|
||||
<script src="math.js"></script>
|
||||
<script src="entities.js"></script>
|
||||
<script src="math.js"></script>
|
||||
|
|
8
input.js
8
input.js
|
@ -8,3 +8,11 @@ keypress.register_combo({
|
|||
on_keyup: function(){MainClock.rotate(-1)},
|
||||
});
|
||||
|
||||
keypress.register_combo({
|
||||
keys: "enter",
|
||||
on_keyup: function(){
|
||||
if (gameState != 1) {
|
||||
init();
|
||||
}
|
||||
},
|
||||
});
|
||||
|
|
57
main.js
57
main.js
|
@ -1,7 +1,7 @@
|
|||
var canvas = document.getElementById('canvas');
|
||||
var ctx = canvas.getContext('2d');
|
||||
|
||||
var gameState = 1; // 0 - start, 1 - playing, 2 - end
|
||||
var gameState = 0; // 0 - start, 1 - playing, 2 - end
|
||||
var framerate = 60;
|
||||
|
||||
var score = 0;
|
||||
|
@ -18,15 +18,27 @@ window.requestAnimFrame = (function(){
|
|||
};
|
||||
})();
|
||||
|
||||
var clock = new Clock(6);
|
||||
|
||||
var blocks = [];
|
||||
var MainClock = new Clock(65);
|
||||
var iter = 1;
|
||||
var lastGen = Date.now();
|
||||
var prevScore = Date.now();
|
||||
var nextGen = 1000;
|
||||
var MainClock;
|
||||
var iter;
|
||||
var lastGen;
|
||||
var prevScore;
|
||||
var nextGen;
|
||||
|
||||
function init() {
|
||||
score = 0;
|
||||
scoreScalar = 1;
|
||||
gameState = 1;
|
||||
ct = 0;
|
||||
blocks = [];
|
||||
MainClock = new Clock(65);
|
||||
iter = 1;
|
||||
lastGen = Date.now();
|
||||
prevScore = Date.now();
|
||||
nextGen = 1000;
|
||||
|
||||
}
|
||||
var colors = ["#e74c3c", "#f1c40f","#3498db"];
|
||||
var hexagonBackgroundColor = '#ecf0f1';
|
||||
var swegBlue = '#2c3e50'; //tumblr?
|
||||
|
@ -55,7 +67,10 @@ function render() {
|
|||
for (i in MainClock.blocks) {
|
||||
for (var j = 0; j < MainClock.blocks[i].length; j++) {
|
||||
var block = MainClock.blocks[i][j];
|
||||
MainClock.doesBlockCollide(block, iter);
|
||||
MainClock.doesBlockCollide(block, iter, j, MainClock.blocks[i]);
|
||||
if (!MainClock.blocks[i][j].settled) {
|
||||
MainClock.blocks[i][j].distFromHex -= iter;
|
||||
}
|
||||
block.draw();
|
||||
}
|
||||
}
|
||||
|
@ -79,13 +94,18 @@ function render() {
|
|||
}
|
||||
|
||||
(function animloop(){
|
||||
if (gameState == 1) {
|
||||
requestAnimFrame(animloop);
|
||||
requestAnimFrame(animloop);
|
||||
|
||||
if (gameState == 0) {
|
||||
showModal('Start!', 'Press enter to start!');
|
||||
}
|
||||
else if (gameState == 1) {
|
||||
render();
|
||||
checkGameOver();
|
||||
}
|
||||
else if (gameState == 2) {
|
||||
showModal('Game Over ' + score + ' pts');
|
||||
showModal('Game over!', score + ' pts!');
|
||||
|
||||
}
|
||||
})();
|
||||
|
||||
|
@ -125,10 +145,17 @@ function checkGameOver() { // fix font, fix size of hex
|
|||
}
|
||||
}
|
||||
|
||||
function showModal(text) {
|
||||
function showModal(text, secondaryText) {
|
||||
var buttonSize = 150;
|
||||
var fontSizeLarge = 50;
|
||||
var fontSizeSmall = 25;
|
||||
drawPolygon(canvas.width / 2, canvas.height / 2, 6, canvas.width / 2, 30, hexagonBackgroundColor);
|
||||
ctx.fillStyle = swegBlue;
|
||||
ctx.font = '40pt "Helvetica Neue"';
|
||||
// drawPolygon(canvas.width / 2, canvas.height / 2, 6, buttonSize, 30, swegBlue);
|
||||
ctx.font = fontSizeLarge+'px "Roboto"';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText(text, canvas.width / 2, canvas.height / 2);
|
||||
}
|
||||
// ctx.fillStyle = hexagonBackgroundColor;
|
||||
ctx.fillText(text, canvas.width / 2, canvas.height / 2 + (fontSizeLarge / 4));
|
||||
ctx.font = fontSizeSmall+'px "Roboto"';
|
||||
ctx.fillText(secondaryText, canvas.width/2, canvas.height/2 + fontSizeLarge / 4 + fontSizeSmall / 4 + 30);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue