lengstrom
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70b8490657
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renamed js files
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2015-09-26 00:59:21 -04:00 |
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lengstrom
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16027b909f
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added v8
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2014-08-25 23:26:14 -04:00 |
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lengstrom
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968bc54dce
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reverted back to js
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2014-08-24 12:09:04 -04:00 |
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lengstrom
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1be960fbde
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prepping for prod
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2014-08-18 23:12:59 -04:00 |
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Garrett Finucane
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137bb62cc2
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setInterval for physics
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2014-08-18 20:09:46 -04:00 |
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Garrett Finucane
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d49100924c
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properly time based
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2014-08-17 23:58:17 -04:00 |
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Garrett Finucane
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34ebaa03f9
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made combo reflect timer
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2014-07-26 19:58:58 -04:00 |
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lengstrom
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80ccc10b46
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removed intro JSON, kept keypress, consolidated initialization to a single function
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2014-07-17 21:11:05 -04:00 |
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lengstrom
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bb1f7f3ef7
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Removed count variable; extended combo time
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2014-07-05 17:44:31 -04:00 |
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Garrett Finucane
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109edf092e
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Clock to Hex
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2014-07-04 12:42:44 -04:00 |
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Garrett Finucane
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28515ab67c
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moved incrementing MainClock.ct from render to update
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2014-06-24 13:41:40 -04:00 |
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lengstrom
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b153107bdc
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added start screen
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2014-06-23 20:55:04 -04:00 |
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Garrett Finucane
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8637950d12
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fixed importing
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2014-06-23 15:46:14 -04:00 |
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lengstrom
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936694355f
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reformatting
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2014-06-04 14:33:40 -04:00 |
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lengstrom
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03b67f3f4b
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scaled difficulty, fixed issuei n which blocks don't fall after blocks below them are destroyed
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2014-06-01 18:48:28 -04:00 |
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lengstrom
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9e7e82c729
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cleaned up main, made new difficulty scaling system, removed .swp files,
added greater support for mobile (responsiveness of btns)
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2014-05-31 21:44:03 -04:00 |
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Garrett Finucane
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1cb8663496
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save state fixed. simultaneous checking works
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2014-05-30 20:05:50 -04:00 |
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Michael Yang
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ed736e18f7
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display score in center
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2014-05-25 23:42:06 -04:00 |
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Michael Yang
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4c1ea98f8e
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fixed onblur pausing bug
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2014-05-25 22:28:04 -04:00 |
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Michael Yang
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5dc31d2e54
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create update.js, render.js
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2014-05-25 21:49:03 -04:00 |
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