Commit graph

510 commits

Author SHA1 Message Date
Noah Moroze
4dcd2a3508 Removed space-to-speed-up until we figure out an alternative 2014-05-22 20:36:48 -04:00
lengstrom
9481fb277c added new waves system, starting to redo start screen 2014-05-22 20:22:20 -04:00
lengstrom
49f149ae5b merged 2014-05-22 19:32:58 -04:00
lengstrom
07c19ca2bb added more extensive shaking + cleaned up some code 2014-05-22 19:30:40 -04:00
garrettdreyfus
82c03cbb99 fixed scoring 2014-05-22 19:30:01 -04:00
garrettdreyfus
542f3bed67 no more disappearing blocks 2014-05-22 19:08:08 -04:00
lengstrom
fd5af81e17 added shaking when the hexagon is hit by blocks 2014-05-22 19:01:39 -04:00
lengstrom
a740f1b60d added recording system 2014-05-22 17:04:57 -04:00
lengstrom
62326305f1 merged 2014-05-22 16:38:32 -04:00
lengstrom
6a6eceec06 added import/export system 2014-05-22 16:36:32 -04:00
Garrett Finucane
ade0eaca68 fixed combos and added wavegen 2014-05-22 15:42:05 -04:00
Garrett Finucane
283cbbe281 minor fixes wavegen a thing now 2014-05-22 15:29:35 -04:00
Garrett Finucane
1079b91329 added combo detecting 2014-05-22 14:19:58 -04:00
Garrett Finucane
8c85aa684a got rid of cruft 2014-05-22 13:53:24 -04:00
lengstrom
ed81b5fca9 fixed falling mechanics, tint and opacity no longer conflict 2014-05-22 13:26:44 -04:00
lengstrom
71ebf63215 now, only blocks that need to fall go into a state of falling after
blocks below them are destroyed
2014-05-22 13:10:26 -04:00
lengstrom
e805ea7230 blocks now fade out based on their opacity before being destroyed 2014-05-22 13:01:39 -04:00
lengstrom
5ffff58acc added opacity / tint properties 2014-05-21 18:39:02 -04:00
lengstrom
6164ef001d removed innerhtml scoring statement 2014-05-21 17:44:34 -04:00
lengstrom
04be3e6433 removed useless translation + did some jslinting 2014-05-21 17:41:18 -04:00
lengstrom
03368ec4b5 Merge branch 'master' into gh-pages 2014-05-21 17:39:49 -04:00
Michael Yang
4e88f3e5ce fixed merge conflicts 2014-05-21 17:31:19 -04:00
Michael Yang
846a850c2d changed shadow to gradient 2014-05-21 17:18:18 -04:00
garrettdreyfus
e6b6b6664a Merge branch 'master' of http://github.com/teamsnowman/hextris into gh-pages
Conflicts:
	js/checking.js
2014-05-20 22:39:03 -04:00
garrettdreyfus
1d6045c19d NO LAG ctx.shadowBlur=25 2014-05-20 22:33:50 -04:00
Noah Moroze
f04b75a312 Got rid of extraneous debugger call 2014-05-20 20:39:19 -04:00
Noah Moroze
8a7ff8d9ad Merge branch 'master' of https://github.com/teamsnowman/hextris 2014-05-20 20:33:51 -04:00
Noah Moroze
5e3af346bd Render score on canvas for better performance 2014-05-20 20:33:44 -04:00
Garrett Finucane
03a3df032d Delete hey.js 2014-05-20 19:56:58 -04:00
garrettdreyfus
dade745ef6 no debugger 2014-05-20 17:52:57 -04:00
garrettdreyfus
491a0cc1dc no diagonals for real 2014-05-20 17:09:39 -04:00
garrettdreyfus
a113cf15bf no diagonals 2014-05-20 16:59:58 -04:00
garrettdreyfus
06d328372c Merge branch 'master' of http://github.com/teamsnowman/hextris into newFlow
Conflicts:
	js/checking.js
	js/entities.js
2014-05-20 16:50:21 -04:00
garrettdreyfus
3d415cae05 Mark and sweep ftw 2014-05-20 16:48:11 -04:00
lhs local
efbfbe18b0 kinda working 2014-05-20 14:34:02 -04:00
Noah Moroze
13e417bf5b Split loop into game update and render, separated graphics-related code 2014-05-20 08:30:14 -04:00
Noah Moroze
716234ece2 Fixed boundary hexagon 2014-05-20 08:05:21 -04:00
garrettdreyfus
be3b296334 spiral shooting 2014-05-20 07:13:32 -04:00
Garrett Finucane
e711fce7e7 better sounds two at a time 2014-05-19 22:28:27 -04:00
Michael Yang
d078dbd72d Merge branch 'master' of https://github.com/teamsnowman/wastedtime 2014-05-19 22:17:06 -04:00
Michael Yang
d04972140a added shadows 2014-05-19 22:16:43 -04:00
lengstrom
6d260ae38a made blocks smaller. still have to update the boundary to reflect this. 2014-05-19 21:52:31 -04:00
lengstrom
07c5a18ddb (hopefully) made canvas lines crisper 2014-05-19 21:21:16 -04:00
Garrett Finucane
9663294e1e why you no work 2014-05-19 20:47:19 -04:00
lengstrom
4ca5d26df8 made keys fire on keydown rather than keyup 2014-05-19 17:07:18 -04:00
lengstrom
f3fd1afc07 fixed white gaps + added gravity back in 2014-05-19 16:36:28 -04:00
lengstrom
c9dbd9c403 Merge branch 'master' of https://github.com/teamsnowman/wastedtime 2014-05-19 16:31:24 -04:00
Garrett Finucane
2b41ef77be always use var kids 2014-05-19 16:27:50 -04:00
lengstrom
c5dfd749c1 added index 2014-05-19 16:22:30 -04:00
lengstrom
3eea6af2a4 added angular velocity 2014-05-19 15:49:05 -04:00
Garrett Finucane
676dfe1e57 Merge branch 'master' of http://github.com/teamsnowman/hextris 2014-05-19 13:25:31 -04:00
Garrett Finucane
310e907b83 some nice sounds 2014-05-19 13:25:20 -04:00
Noah Moroze
0558ba2193 Added rotation animation for hexagon 2014-05-19 13:18:49 -04:00
Garrett Finucane
6e9d12b94f Fixed checking as far as I can tell 2014-05-19 10:36:13 -04:00
Garrett Finucane
d4edd7399a more sensible timing 2014-05-18 23:35:11 -04:00
Garrett Finucane
20765f1032 more sensoble timing 2014-05-18 23:34:05 -04:00
Noah Moroze
bc322f2dfb Fixed the WHITTEEEE GAPS 2014-05-18 23:14:55 -04:00
Mathew Huusko V
addfc956db Support retina displays (multiple X rendering) 2014-05-18 14:48:50 -04:00
Mathew Huusko V
66eba573d1 Some simple reformatting, fix a couple linting errors 2014-05-18 14:15:13 -04:00
Mathew Huusko V
8f3d2e3797 Organize project slightly, clean html 2014-05-18 14:12:33 -04:00