meadowstream
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c6613ad794
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added real scaling
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2014-05-25 10:41:06 -04:00 |
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meadowstream
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10a24d092e
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centered, resized canvas. made system to augment different aspects of the game for different devices.
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2014-05-25 01:11:24 -04:00 |
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Michael Yang
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19fa87eb5a
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improved drawPolygon, changed inner hex
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2014-05-24 15:06:57 -04:00 |
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garrettdreyfus
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9116411bb9
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better modular arithmetic
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2014-05-24 13:11:17 -04:00 |
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Michael Yang
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aef9eb31c9
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added high score displaying
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2014-05-23 01:10:12 -04:00 |
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Michael Yang
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2a398e255b
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added navbar, added pausing, changed score rendering
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2014-05-23 00:51:03 -04:00 |
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meadowstream
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567852279f
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added shaking when the hexagon is hit by blocks
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2014-05-22 19:01:39 -04:00 |
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Garrett Finucane
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cbd56c8826
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minor fixes wavegen a thing now
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2014-05-22 15:29:35 -04:00 |
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Michael Yang
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f6ecba5024
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fixed merge conflicts
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2014-05-21 17:31:19 -04:00 |
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Michael Yang
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797701c4e4
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changed shadow to gradient
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2014-05-21 17:18:18 -04:00 |
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garrettdreyfus
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8219515329
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NO LAG ctx.shadowBlur=25
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2014-05-20 22:33:50 -04:00 |
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Noah Moroze
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af6c0b1380
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Render score on canvas for better performance
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2014-05-20 20:33:44 -04:00 |
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Noah Moroze
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80d904cee6
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Split loop into game update and render, separated graphics-related code
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2014-05-20 08:30:14 -04:00 |
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