lengstrom
|
70b8490657
|
renamed js files
|
2015-09-26 00:59:21 -04:00 |
|
lengstrom
|
16027b909f
|
added v8
|
2014-08-25 23:26:14 -04:00 |
|
Garrett Finucane
|
5d949656ec
|
made down key on hold
|
2014-08-24 13:04:27 -04:00 |
|
Garrett Finucane
|
9f8d338394
|
down to speed up added
|
2014-08-24 12:57:28 -04:00 |
|
Garrett Finucane
|
38938bb7cb
|
speed up on tap working
|
2014-08-24 12:55:23 -04:00 |
|
Garrett Finucane
|
bcaefacc15
|
Merge branch 'master' of http://github.com/hextris/hextris
|
2014-08-24 12:41:06 -04:00 |
|
Garrett Finucane
|
61f2979c3d
|
added hit detection in inner hexagon
|
2014-08-24 12:40:50 -04:00 |
|
lengstrom
|
e544503ab0
|
added rush helper functions
|
2014-08-24 12:12:41 -04:00 |
|
lengstrom
|
968bc54dce
|
reverted back to js
|
2014-08-24 12:09:04 -04:00 |
|
lengstrom
|
1be960fbde
|
prepping for prod
|
2014-08-18 23:12:59 -04:00 |
|
IceManQ
|
ef71be61e5
|
Color blind mode
This is a very basic implementation of a color blind system, I added a
simple button under play (that doesn't fade)
|
2014-08-18 08:27:09 -04:00 |
|
lengstrom
|
f4b7b80c22
|
made pause button switch states based on the actual gameState value rather than handlers
|
2014-07-25 23:10:23 -04:00 |
|
lengstrom
|
54daacbb27
|
added info button support in home screen; made hit detection basde on canvas coordinates rather than DOM for info button
|
2014-07-23 22:00:46 -04:00 |
|
lengstrom
|
4f15bfa423
|
changed restart btn to always restart the game instead of sometimes also resuming
|
2014-07-23 09:47:03 -04:00 |
|
lengstrom
|
6037f16dc9
|
removed redundant code, removed debugger statements
|
2014-07-22 21:52:02 -04:00 |
|
Garrett Finucane
|
23f84febc5
|
fixed no restart from pause
|
2014-07-22 09:13:13 -04:00 |
|
lengstrom
|
c3a1941d88
|
removed devtools
|
2014-07-21 09:54:08 -04:00 |
|
Garrett Finucane
|
61b6d860dc
|
pause button now switches whenever paused
|
2014-07-19 22:31:19 -04:00 |
|
lengstrom
|
80ccc10b46
|
removed intro JSON, kept keypress, consolidated initialization to a single function
|
2014-07-17 21:11:05 -04:00 |
|
Garrett Finucane
|
d0eccacdae
|
fixed touble restart on mobile
|
2014-07-16 10:37:12 -04:00 |
|
lengstrom
|
401c0873af
|
removed music
|
2014-07-16 00:06:23 -04:00 |
|
Garrett Finucane
|
ac9617818c
|
mute unmute and audio
|
2014-07-05 17:18:23 -04:00 |
|
lengstrom
|
bb0e15b2ff
|
added new sound files and deleted old ones
|
2014-07-05 11:59:23 -04:00 |
|
lengstrom
|
2184faa258
|
added restart messages for mobile + modified those for desktop, added timeout before being able to restart
|
2014-07-05 10:21:07 -04:00 |
|
lengstrom
|
2190441404
|
fixed issues around pausing and toggling the info button at the same time
|
2014-07-05 00:32:54 -04:00 |
|
lengstrom
|
5e9343cdb9
|
added alternate text
|
2014-07-04 22:23:19 -04:00 |
|
lengstrom
|
1ec29672ec
|
almost done with tutorial. fixed devmode not being able to be enabled
|
2014-07-04 19:08:49 -04:00 |
|
lengstrom
|
f81f05e347
|
fixed "press p to continue" text occurring in mobile browsers
|
2014-07-04 14:14:39 -04:00 |
|
Garrett Finucane
|
109edf092e
|
Clock to Hex
|
2014-07-04 12:42:44 -04:00 |
|
lengstrom
|
bf2b33c7a5
|
added devMode, disabled debugging functions. first version of tutorial is done. added delay to gamePlay after pressing start to let the UI elements fade out.
|
2014-07-03 16:30:56 -04:00 |
|
Garrett Finucane
|
bc864ea20a
|
Fixed flickering after pause
|
2014-07-02 11:10:36 -04:00 |
|
Garrett Finucane
|
d83d0c50be
|
fixed clicking in hextris
|
2014-06-30 21:56:14 -04:00 |
|
Garrett Finucane
|
ad48ad0a40
|
added restart button
|
2014-06-30 12:29:26 -04:00 |
|
lengstrom
|
36ec1a9b64
|
Removed spacebar speedup
|
2014-06-29 14:35:10 -04:00 |
|
lengstrom
|
31c4b4d96a
|
removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called)
|
2014-06-28 13:44:43 -04:00 |
|
lengstrom
|
183af89000
|
fixed initial setup not rendering correctly in menu
|
2014-06-27 21:19:57 -04:00 |
|
lengstrom
|
632b68e60a
|
extended reset to enter key press as well in the title screen
|
2014-06-27 19:10:53 -04:00 |
|
Garrett Finucane
|
fc426f46dc
|
fixed the whole weird stuff
|
2014-06-24 13:16:46 -04:00 |
|
lengstrom
|
75ff870065
|
fixed restart method not clearing the screen, started fixing distFromHex changing
after restart
|
2014-06-24 09:47:15 -04:00 |
|
Garrett Finucane
|
04c553d46d
|
minor fixes
|
2014-06-24 00:15:03 -04:00 |
|
lengstrom
|
b7f475724f
|
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
|
2014-06-23 22:26:05 -04:00 |
|
lengstrom
|
706c9f1130
|
added previous game display on the title
|
2014-06-23 22:26:00 -04:00 |
|
Garrett Finucane
|
31b4f91c32
|
high scores better
|
2014-06-23 22:21:36 -04:00 |
|
lengstrom
|
b153107bdc
|
added start screen
|
2014-06-23 20:55:04 -04:00 |
|
lengstrom
|
3ac66a1c55
|
fixed white gaps/misaligned blocks that occur at certain screen dimensions at startup
|
2014-06-22 16:49:26 -04:00 |
|
Garrett Finucane
|
921bb49023
|
no pausing at game over
|
2014-06-22 13:25:20 -04:00 |
|
Garrett Finucane
|
a9ac49e734
|
reworked endgame
|
2014-06-21 16:58:18 -04:00 |
|
lengstrom
|
7431312f9b
|
fixed merge conflicts
|
2014-05-31 21:45:25 -04:00 |
|
lengstrom
|
9e7e82c729
|
cleaned up main, made new difficulty scaling system, removed .swp files,
added greater support for mobile (responsiveness of btns)
|
2014-05-31 21:44:03 -04:00 |
|
Garrett Finucane
|
cb89190a86
|
fixed start screen
|
2014-05-31 20:17:00 -04:00 |
|