lengstrom
|
729245fdd0
|
made game time based, made game faster
|
2014-08-18 19:56:03 -04:00 |
|
garrettdreyfus
|
46991a4a16
|
fixed highscores not being saved
|
2014-08-01 21:31:24 -04:00 |
|
lengstrom
|
b6e2a9338a
|
removed debugger statements. made larger hitboxes for buttons. fixed garrett's github link.
|
2014-07-27 19:10:40 -04:00 |
|
lengstrom
|
734225075c
|
fixed pause button toggling in the opposite manner. added more
highscores infrastructure to make it more reliable / more modular
|
2014-07-26 09:23:24 -04:00 |
|
lengstrom
|
7116f0b5f4
|
started writing highscore code
|
2014-07-24 11:16:53 -04:00 |
|
lengstrom
|
a1a1f7e953
|
fixed end game text
|
2014-07-05 09:57:51 -04:00 |
|
lengstrom
|
5e9343cdb9
|
added alternate text
|
2014-07-04 22:23:19 -04:00 |
|
Garrett Finucane
|
1309a1867a
|
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
Conflicts:
js/checking.js
|
2014-07-04 12:48:44 -04:00 |
|
Garrett Finucane
|
f03a822d52
|
clock to hex
|
2014-07-04 12:47:37 -04:00 |
|
lengstrom
|
88c1ac2607
|
fixed merge conflicts
|
2014-07-04 12:45:51 -04:00 |
|
Garrett Finucane
|
109edf092e
|
Clock to Hex
|
2014-07-04 12:42:44 -04:00 |
|
lengstrom
|
55dcf3af02
|
replaced comboMultiplier -> comboTime
|
2014-07-04 12:42:22 -04:00 |
|
lengstrom
|
31c4b4d96a
|
removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called)
|
2014-06-28 13:44:43 -04:00 |
|
lengstrom
|
6304f410c9
|
fixed white gaps caused by constant, needless scaling during export
|
2014-06-28 11:57:22 -04:00 |
|
lengstrom
|
a7293a1d48
|
fixed start btn not starting saved games, removed useless debugging lines
|
2014-06-28 11:48:45 -04:00 |
|
lengstrom
|
183af89000
|
fixed initial setup not rendering correctly in menu
|
2014-06-27 21:19:57 -04:00 |
|
lengstrom
|
75ff870065
|
fixed restart method not clearing the screen, started fixing distFromHex changing
after restart
|
2014-06-24 09:47:15 -04:00 |
|
lengstrom
|
0715056fe0
|
fixed issue in which blocks were added twice (init was called twice)
|
2014-06-24 09:23:43 -04:00 |
|
Garrett Finucane
|
04c553d46d
|
minor fixes
|
2014-06-24 00:15:03 -04:00 |
|
Garrett Finucane
|
48217a7940
|
falling blocks dont continue falling on refresh
|
2014-06-23 23:12:38 -04:00 |
|
Garrett Finucane
|
5b41abcb02
|
refreshing no longer clears at start
|
2014-06-23 22:31:25 -04:00 |
|
lengstrom
|
8d1bc380d2
|
trying to fix issue around savestate
|
2014-05-31 10:55:36 -04:00 |
|
Garrett Finucane
|
90ac4ac8e7
|
saveState working now, the falling blocks don't fall into clock now
|
2014-05-30 19:06:16 -04:00 |
|
Noah Moroze
|
09f6a0f83c
|
Fixed problems with not resetting save
|
2014-05-26 01:11:13 -04:00 |
|
Noah Moroze
|
3421f54db0
|
Save state during game
|
2014-05-25 23:52:35 -04:00 |
|
Noah Moroze
|
12caecdbeb
|
Wrote exportSaveState
|
2014-05-25 21:59:33 -04:00 |
|