meadowstream
93b8e4276a
Removed spacebar speedup
2014-06-29 14:35:10 -04:00
meadowstream
c92124375c
fixed bug in which pause btn didn't show up after resuming a game
2014-06-29 14:25:40 -04:00
meadowstream
32eef0bc72
fixed demo level faultily calling the game over after start
2014-06-28 14:42:55 -04:00
meadowstream
b07a0a140c
reverted changes around transition from start screen -> gameplay
2014-06-28 14:34:30 -04:00
meadowstream
b3aac51fd3
removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called)
2014-06-28 13:44:43 -04:00
meadowstream
f90ba95cd5
fixed white gaps, added saveState to .unload handler
2014-06-28 12:01:41 -04:00
meadowstream
1b59126ed7
fixed start btn not starting saved games, removed useless debugging lines
2014-06-28 11:48:45 -04:00
meadowstream
b1676d912e
fixed clicking on btn, started adding start->play transition anims
2014-06-28 11:24:47 -04:00
meadowstream
5e60841fb6
converted animLoop to a switch case
2014-06-27 22:15:16 -04:00
meadowstream
54a4759b9c
combo lines now match the faded blocks during menu screen play
2014-06-27 22:09:36 -04:00
meadowstream
6f731d8598
converted completely to hex, added legacy support
2014-06-27 21:39:32 -04:00
meadowstream
60a3947264
fixed issues surrounding checking and faulty hex -> rgb translations
2014-06-27 21:31:59 -04:00
meadowstream
0e29354d02
fixed initial setup not rendering correctly in menu
2014-06-27 21:19:57 -04:00
meadowstream
d73953d027
fixed issue in which imported data would continue to play after startup and the hexagon would not be cleared
2014-06-26 22:19:41 -04:00
Garrett Finucane
353709c079
moved incrementing MainClock.ct from render to update
2014-06-24 13:41:40 -04:00
Garrett Finucane
f6b56382cf
fixed the whole weird stuff
2014-06-24 13:16:46 -04:00
Garrett Finucane
38164ebe1f
Line Wraps around now
2014-06-24 11:44:40 -04:00
meadowstream
102a9f5a6f
fixed restart method not clearing the screen, started fixing distFromHex changing
...
after restart
2014-06-24 09:47:15 -04:00
meadowstream
79ee722e9c
fixed issue in which blocks were added twice (init was called twice)
2014-06-24 09:23:43 -04:00
Garrett Finucane
413158ca16
minor fixes
2014-06-24 00:15:03 -04:00
Garrett Finucane
c2498cdf11
falling blocks dont continue falling on refresh
2014-06-23 23:12:38 -04:00
meadowstream
eef29f1c3e
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
2014-06-23 22:26:05 -04:00
meadowstream
ee450aa90a
added previous game display on the title
2014-06-23 22:26:00 -04:00
Garrett Finucane
767ba0e727
high scores better
2014-06-23 22:21:36 -04:00
meadowstream
9cac1a3fc6
merged
2014-06-23 20:58:07 -04:00
meadowstream
c4728bb5e6
added start screen
2014-06-23 20:55:04 -04:00
Garrett Finucane
967ce66b38
text inverts
2014-06-23 19:21:09 -04:00
meadowstream
b94a6e1734
added intro.json
2014-06-23 15:31:48 -04:00
meadowstream
291fb9002c
updated settings for mobile version
2014-06-22 22:58:15 -04:00
meadowstream
e94a59600a
reduced rate at which fading text is scaled relative to the size of hte canvas
2014-06-22 22:53:36 -04:00
meadowstream
67420ec9c7
cleaned up some variable declarations
2014-06-22 16:52:51 -04:00
meadowstream
6956d611be
fixed white gaps/misaligned blocks that occur at certain screen dimensions at startup
2014-06-22 16:49:26 -04:00
Garrett Finucane
5179a5f434
reworked endgame
2014-06-21 16:58:18 -04:00
meadowstream
3ff76d7cd6
reformatting
2014-06-04 14:33:40 -04:00
meadowstream
90c68d21ef
lowered difficulty
2014-05-31 21:54:23 -04:00
Garrett Finucane
04aaa6bc45
continues to draw score and background hex after pause
2014-05-31 20:10:32 -04:00
Garrett Finucane
62fb2ee074
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
...
Conflicts:
index.html
js/input.js
style/style.css
2014-05-31 19:39:07 -04:00
Garrett Finucane
1a719a4fa4
changed first screen
2014-05-31 19:37:23 -04:00
meadowstream
1ced9339a8
added click support for rotating the hexagon. consolidated touch
...
support. created pause button. created unselectable class for menus.
fixed being able to restart game while paused. now render every frame for
the pause menu now to avoid difficulties when resizing.
2014-05-31 18:12:35 -04:00
Garrett Finucane
66fbad3cb5
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
...
Conflicts:
index.html
2014-05-31 11:16:48 -04:00
Garrett Finucane
4c91ec5a29
html pause
2014-05-31 11:13:40 -04:00
meadowstream
808ee41538
fixed issues with savestate around rendering old text
2014-05-31 11:04:57 -04:00
meadowstream
411fd4b6d5
added spacebar to make game go twice as fast
2014-05-31 09:56:38 -04:00
Garrett Finucane
eb3d720bb1
window on blur no longer unpauses
2014-05-30 21:23:32 -04:00
Garrett Finucane
8cb927920c
fade in on restart
2014-05-30 21:05:01 -04:00
Garrett Finucane
5a9ed8a17e
saveState working now, the falling blocks don't fall into clock now
2014-05-30 19:06:16 -04:00
garrettdreyfus
f08b6d8dc4
help screen implemented
2014-05-26 21:05:58 -04:00
Noah Moroze
95e7c1b0db
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
2014-05-26 12:30:45 -04:00
Noah Moroze
0ce3056879
Fixed blocks starting behind hexagon on load save state
2014-05-26 12:30:30 -04:00
Michael Yang
4af9d97442
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
2014-05-26 01:12:01 -04:00