Commit graph

144 commits

Author SHA1 Message Date
meadowstream
93b8e4276a Removed spacebar speedup 2014-06-29 14:35:10 -04:00
meadowstream
c92124375c fixed bug in which pause btn didn't show up after resuming a game 2014-06-29 14:25:40 -04:00
meadowstream
32eef0bc72 fixed demo level faultily calling the game over after start 2014-06-28 14:42:55 -04:00
meadowstream
b07a0a140c reverted changes around transition from start screen -> gameplay 2014-06-28 14:34:30 -04:00
meadowstream
b3aac51fd3 removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called) 2014-06-28 13:44:43 -04:00
meadowstream
f90ba95cd5 fixed white gaps, added saveState to .unload handler 2014-06-28 12:01:41 -04:00
meadowstream
1b59126ed7 fixed start btn not starting saved games, removed useless debugging lines 2014-06-28 11:48:45 -04:00
meadowstream
b1676d912e fixed clicking on btn, started adding start->play transition anims 2014-06-28 11:24:47 -04:00
meadowstream
5e60841fb6 converted animLoop to a switch case 2014-06-27 22:15:16 -04:00
meadowstream
54a4759b9c combo lines now match the faded blocks during menu screen play 2014-06-27 22:09:36 -04:00
meadowstream
6f731d8598 converted completely to hex, added legacy support 2014-06-27 21:39:32 -04:00
meadowstream
60a3947264 fixed issues surrounding checking and faulty hex -> rgb translations 2014-06-27 21:31:59 -04:00
meadowstream
0e29354d02 fixed initial setup not rendering correctly in menu 2014-06-27 21:19:57 -04:00
meadowstream
d73953d027 fixed issue in which imported data would continue to play after startup and the hexagon would not be cleared 2014-06-26 22:19:41 -04:00
Garrett Finucane
353709c079 moved incrementing MainClock.ct from render to update 2014-06-24 13:41:40 -04:00
Garrett Finucane
f6b56382cf fixed the whole weird stuff 2014-06-24 13:16:46 -04:00
Garrett Finucane
38164ebe1f Line Wraps around now 2014-06-24 11:44:40 -04:00
meadowstream
102a9f5a6f fixed restart method not clearing the screen, started fixing distFromHex changing
after restart
2014-06-24 09:47:15 -04:00
meadowstream
79ee722e9c fixed issue in which blocks were added twice (init was called twice) 2014-06-24 09:23:43 -04:00
Garrett Finucane
413158ca16 minor fixes 2014-06-24 00:15:03 -04:00
Garrett Finucane
c2498cdf11 falling blocks dont continue falling on refresh 2014-06-23 23:12:38 -04:00
meadowstream
eef29f1c3e Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages 2014-06-23 22:26:05 -04:00
meadowstream
ee450aa90a added previous game display on the title 2014-06-23 22:26:00 -04:00
Garrett Finucane
767ba0e727 high scores better 2014-06-23 22:21:36 -04:00
meadowstream
9cac1a3fc6 merged 2014-06-23 20:58:07 -04:00
meadowstream
c4728bb5e6 added start screen 2014-06-23 20:55:04 -04:00
Garrett Finucane
967ce66b38 text inverts 2014-06-23 19:21:09 -04:00
meadowstream
b94a6e1734 added intro.json 2014-06-23 15:31:48 -04:00
meadowstream
291fb9002c updated settings for mobile version 2014-06-22 22:58:15 -04:00
meadowstream
e94a59600a reduced rate at which fading text is scaled relative to the size of hte canvas 2014-06-22 22:53:36 -04:00
meadowstream
67420ec9c7 cleaned up some variable declarations 2014-06-22 16:52:51 -04:00
meadowstream
6956d611be fixed white gaps/misaligned blocks that occur at certain screen dimensions at startup 2014-06-22 16:49:26 -04:00
Garrett Finucane
5179a5f434 reworked endgame 2014-06-21 16:58:18 -04:00
meadowstream
3ff76d7cd6 reformatting 2014-06-04 14:33:40 -04:00
meadowstream
90c68d21ef lowered difficulty 2014-05-31 21:54:23 -04:00
Garrett Finucane
04aaa6bc45 continues to draw score and background hex after pause 2014-05-31 20:10:32 -04:00
Garrett Finucane
62fb2ee074 Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
Conflicts:
	index.html
	js/input.js
	style/style.css
2014-05-31 19:39:07 -04:00
Garrett Finucane
1a719a4fa4 changed first screen 2014-05-31 19:37:23 -04:00
meadowstream
1ced9339a8 added click support for rotating the hexagon. consolidated touch
support. created pause button. created unselectable class for menus.
fixed being able to restart game while paused. now render every frame for
the pause menu now to avoid difficulties when resizing.
2014-05-31 18:12:35 -04:00
Garrett Finucane
66fbad3cb5 Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
Conflicts:
	index.html
2014-05-31 11:16:48 -04:00
Garrett Finucane
4c91ec5a29 html pause 2014-05-31 11:13:40 -04:00
meadowstream
808ee41538 fixed issues with savestate around rendering old text 2014-05-31 11:04:57 -04:00
meadowstream
411fd4b6d5 added spacebar to make game go twice as fast 2014-05-31 09:56:38 -04:00
Garrett Finucane
eb3d720bb1 window on blur no longer unpauses 2014-05-30 21:23:32 -04:00
Garrett Finucane
8cb927920c fade in on restart 2014-05-30 21:05:01 -04:00
Garrett Finucane
5a9ed8a17e saveState working now, the falling blocks don't fall into clock now 2014-05-30 19:06:16 -04:00
garrettdreyfus
f08b6d8dc4 help screen implemented 2014-05-26 21:05:58 -04:00
Noah Moroze
95e7c1b0db Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages 2014-05-26 12:30:45 -04:00
Noah Moroze
0ce3056879 Fixed blocks starting behind hexagon on load save state 2014-05-26 12:30:30 -04:00
Michael Yang
4af9d97442 Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages 2014-05-26 01:12:01 -04:00