Commit graph

38 commits

Author SHA1 Message Date
garrettdreyfus
6d1b01853d blocks fade in on shoot 2014-05-24 14:12:33 -04:00
garrettdreyfus
e1979053b5 blocks being generated no checking happening 2014-05-24 13:24:03 -04:00
garrettdreyfus
9116411bb9 better modular arithmetic 2014-05-24 13:11:17 -04:00
meadowstream
0992939823 fixed pausing 2014-05-24 12:57:27 -04:00
meadowstream
51c479ed77 made timing for wavegeneration iteration rather than time based 2014-05-24 12:09:46 -04:00
meadowstream
4cc4ca6dea changed randomGEneration function to have faster rampup, longer amount of time in the more fun zone 2014-05-23 20:49:57 -04:00
meadowstream
518c72f844 added beginnings of new wave system 2014-05-23 20:23:31 -04:00
meadowstream
3ec79fcb35 added new startanim 2014-05-23 16:13:28 -04:00
garrettdreyfus
6514598b6c Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris 2014-05-22 20:44:25 -04:00
garrettdreyfus
29e71d9479 faster fade 2014-05-22 20:44:14 -04:00
meadowstream
32136d48ce added more extensive shaking + cleaned up some code 2014-05-22 19:30:40 -04:00
garrettdreyfus
96412e5233 no more disappearing blocks 2014-05-22 19:08:08 -04:00
meadowstream
567852279f added shaking when the hexagon is hit by blocks 2014-05-22 19:01:39 -04:00
meadowstream
3222f2184e merged 2014-05-22 16:38:32 -04:00
meadowstream
c9ef3d04b2 added import/export system 2014-05-22 16:36:32 -04:00
Garrett Finucane
23c8a89047 fixed combos and added wavegen 2014-05-22 15:42:05 -04:00
Garrett Finucane
cbd56c8826 minor fixes wavegen a thing now 2014-05-22 15:29:35 -04:00
Garrett Finucane
a8b6d36fd7 added combo detecting 2014-05-22 14:19:58 -04:00
meadowstream
4607423e09 fixed falling mechanics, tint and opacity no longer conflict 2014-05-22 13:26:44 -04:00
meadowstream
4ee2ffbd2b now, only blocks that need to fall go into a state of falling after
blocks below them are destroyed
2014-05-22 13:10:26 -04:00
meadowstream
f5a3056823 blocks now fade out based on their opacity before being destroyed 2014-05-22 13:01:39 -04:00
meadowstream
dafb4b6fe2 added opacity / tint properties 2014-05-21 18:39:02 -04:00
garrettdreyfus
04318e34a6 Merge branch 'master' of http://github.com/teamsnowman/hextris into newFlow
Conflicts:
	js/checking.js
	js/entities.js
2014-05-20 16:50:21 -04:00
garrettdreyfus
6cf19f9bc5 Mark and sweep ftw 2014-05-20 16:48:11 -04:00
Garrett Finucane
fe310d2fe8 better sounds two at a time 2014-05-19 22:28:27 -04:00
Michael Yang
a5f55c4272 Merge branch 'master' of https://github.com/teamsnowman/wastedtime 2014-05-19 22:17:06 -04:00
Michael Yang
456789c81b added shadows 2014-05-19 22:16:43 -04:00
meadowstream
6e6d6b0356 made blocks smaller. still have to update the boundary to reflect this. 2014-05-19 21:52:31 -04:00
meadowstream
a96331e954 fixed white gaps + added gravity back in 2014-05-19 16:36:28 -04:00
meadowstream
3987460f47 added index 2014-05-19 16:22:30 -04:00
meadowstream
6201181f03 added angular velocity 2014-05-19 15:49:05 -04:00
Garrett Finucane
4e3bcecc24 Merge branch 'master' of http://github.com/teamsnowman/hextris 2014-05-19 13:25:31 -04:00
Garrett Finucane
8979d8250b some nice sounds 2014-05-19 13:25:20 -04:00
Noah Moroze
eef78ff7e1 Added rotation animation for hexagon 2014-05-19 13:18:49 -04:00
Noah Moroze
dbebe07139 Fixed the WHITTEEEE GAPS 2014-05-18 23:14:55 -04:00
Mathew Huusko V
ee706f3704 Support retina displays (multiple X rendering) 2014-05-18 14:48:50 -04:00
Mathew Huusko V
4965e7a956 Some simple reformatting, fix a couple linting errors 2014-05-18 14:15:13 -04:00
Mathew Huusko V
4f3c746212 Organize project slightly, clean html 2014-05-18 14:12:33 -04:00
Renamed from entities.js (Browse further)