Garrett Finucane
d9d8b2c8be
different timeout tone
2014-06-23 18:40:41 -04:00
Garrett Finucane
81f2d20f02
tints to show combo timeout
2014-06-23 18:35:28 -04:00
Garrett Finucane
8a51edfd81
added fading to denote combo timeout
2014-06-23 17:59:51 -04:00
Garrett Finucane
ecd59b2c2c
fixed importing
2014-06-23 15:46:14 -04:00
meadowstream
b94a6e1734
added intro.json
2014-06-23 15:31:48 -04:00
meadowstream
291fb9002c
updated settings for mobile version
2014-06-22 22:58:15 -04:00
meadowstream
e94a59600a
reduced rate at which fading text is scaled relative to the size of hte canvas
2014-06-22 22:53:36 -04:00
meadowstream
67420ec9c7
cleaned up some variable declarations
2014-06-22 16:52:51 -04:00
meadowstream
6956d611be
fixed white gaps/misaligned blocks that occur at certain screen dimensions at startup
2014-06-22 16:49:26 -04:00
meadowstream
acbfebfbfd
fixed merge conflicts
2014-06-22 15:17:00 -04:00
meadowstream
4a95f2b7f0
removed for-in loops, fixed issue in which the text would fade/blur too fast
2014-06-22 15:16:28 -04:00
Garrett Finucane
8e8a4ddb0c
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
2014-06-22 13:25:33 -04:00
Garrett Finucane
9c48113086
no pausing at game over
2014-06-22 13:25:20 -04:00
meadowstream
75c5374fc3
removed for-in loops; cleaned up syntax
2014-06-22 12:49:27 -04:00
meadowstream
7ff7dec0d8
fixed hexagon not being centered in the y axis during pauses
2014-06-22 12:32:23 -04:00
Garrett Finucane
5e6a2db56f
mediaqueries for text
2014-06-22 11:26:47 -04:00
Garrett Finucane
fea7f1da25
Headers sexier not on mobile doe
2014-06-22 11:16:00 -04:00
meadowstream
4a3386e87a
added scaling text, fits to y dimension; formatted js
2014-06-22 00:26:46 -04:00
Garrett Finucane
5179a5f434
reworked endgame
2014-06-21 16:58:18 -04:00
Garrett Finucane
7174f05b05
now fancy blurs
2014-06-21 16:06:23 -04:00
Logan Engstrom
a5dbcf2c1c
Delete .index.html.swp
2014-06-07 19:13:57 -04:00
meadowstream
3ff76d7cd6
reformatting
2014-06-04 14:33:40 -04:00
meadowstream
c57d15e6d3
scaled difficulty, fixed issuei n which blocks don't fall after blocks below them are destroyed
2014-06-01 18:48:28 -04:00
meadowstream
318502372a
raised difficulty
2014-05-31 22:32:02 -04:00
meadowstream
109a14db32
increased spawn time delta
2014-05-31 22:21:27 -04:00
meadowstream
31b91cb399
lowered difficulty
2014-05-31 22:00:25 -04:00
meadowstream
f9febe7dce
raised difficulty
2014-05-31 21:56:52 -04:00
meadowstream
90c68d21ef
lowered difficulty
2014-05-31 21:54:23 -04:00
meadowstream
940515c494
fixed merge conflicts
2014-05-31 21:45:25 -04:00
meadowstream
43d3fa4516
cleaned up main, made new difficulty scaling system, removed .swp files,
...
added greater support for mobile (responsiveness of btns)
2014-05-31 21:44:03 -04:00
Garrett Finucane
3a03104c53
fixed start screen
2014-05-31 20:17:00 -04:00
Garrett Finucane
04aaa6bc45
continues to draw score and background hex after pause
2014-05-31 20:10:32 -04:00
Garrett Finucane
62fb2ee074
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
...
Conflicts:
index.html
js/input.js
style/style.css
2014-05-31 19:39:07 -04:00
Garrett Finucane
1a719a4fa4
changed first screen
2014-05-31 19:37:23 -04:00
meadowstream
1ced9339a8
added click support for rotating the hexagon. consolidated touch
...
support. created pause button. created unselectable class for menus.
fixed being able to restart game while paused. now render every frame for
the pause menu now to avoid difficulties when resizing.
2014-05-31 18:12:35 -04:00
meadowstream
7d6fdd647f
made spacebar pressing make blocks spawn twice as fast as well as go twice as fast
2014-05-31 15:32:01 -04:00
meadowstream
311ca69d8e
changed magnitude to scale with the actual scale of the canvas, fixed fontawesome issues
2014-05-31 15:22:23 -04:00
meadowstream
5846ce12fe
added fontawesome and modified css layout
2014-05-31 15:08:04 -04:00
meadowstream
4aa17f79ef
consolidated style sheets, made pause anim take 300 ms rather than 500, made game not start until becoming unblurred
2014-05-31 11:26:15 -04:00
Garrett Finucane
66fbad3cb5
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
...
Conflicts:
index.html
2014-05-31 11:16:48 -04:00
Garrett Finucane
4c91ec5a29
html pause
2014-05-31 11:13:40 -04:00
meadowstream
808ee41538
fixed issues with savestate around rendering old text
2014-05-31 11:04:57 -04:00
meadowstream
48623ae777
trying to fix issue around savestate
2014-05-31 10:55:36 -04:00
meadowstream
610282628b
added spacebar to speed
2014-05-31 10:22:42 -04:00
meadowstream
411fd4b6d5
added spacebar to make game go twice as fast
2014-05-31 09:56:38 -04:00
meadowstream
43f17c6c46
Merge branch 'gh-pages' of https://github.com/teamsnowman/wastedtime into gh-pages
2014-05-31 09:35:40 -04:00
Garrett Finucane
eb3d720bb1
window on blur no longer unpauses
2014-05-30 21:23:32 -04:00
Garrett Finucane
8cb927920c
fade in on restart
2014-05-30 21:05:01 -04:00
Garrett Finucane
b51a73481d
save state fixed. simultaneous checking works
2014-05-30 20:05:50 -04:00
Garrett Finucane
5a9ed8a17e
saveState working now, the falling blocks don't fall into clock now
2014-05-30 19:06:16 -04:00