Garrett Finucane
04aaa6bc45
continues to draw score and background hex after pause
2014-05-31 20:10:32 -04:00
meadowstream
1ced9339a8
added click support for rotating the hexagon. consolidated touch
...
support. created pause button. created unselectable class for menus.
fixed being able to restart game while paused. now render every frame for
the pause menu now to avoid difficulties when resizing.
2014-05-31 18:12:35 -04:00
Garrett Finucane
eb3d720bb1
window on blur no longer unpauses
2014-05-30 21:23:32 -04:00
Garrett Finucane
8cb927920c
fade in on restart
2014-05-30 21:05:01 -04:00
meadowstream
a3d98180ea
Merge branch 'gh-pages' of https://github.com/teamsnowman/wastedtime into gh-pages
2014-05-27 18:43:19 -04:00
meadowstream
e1dfa444b0
view.js changes
2014-05-27 18:43:15 -04:00
garrettdreyfus
0aaafbf760
text fades in
2014-05-26 14:43:05 -04:00
garrettdreyfus
93696511e2
score fades in
2014-05-26 14:24:38 -04:00
garrettdreyfus
0eb631afdc
better fonts
2014-05-26 13:38:47 -04:00
meadowstream
807051212b
centered text
2014-05-26 13:11:23 -04:00
meadowstream
d5ebbc071c
fixed modifying rather than accessing in findCenterOfBlocks
2014-05-26 13:09:59 -04:00
meadowstream
d2d55bcb71
Merge branch 'gh-pages' of https://github.com/teamsnowman/wastedtime into gh-pages
2014-05-26 13:04:30 -04:00
meadowstream
33930833de
centered text
2014-05-26 12:57:18 -04:00
garrettdreyfus
844a856f8e
start is Lovello too
2014-05-26 12:54:33 -04:00
garrettdreyfus
6ba95b9f46
Lovello is the bomb
2014-05-26 12:52:57 -04:00
Michael Yang
d6b4716bd0
added clock hand
2014-05-26 01:11:47 -04:00
Michael Yang
2313940108
display score in center
2014-05-25 23:42:06 -04:00
Michael Yang
918c8ab924
create update.js, render.js
2014-05-25 21:49:03 -04:00
meadowstream
464a7dde43
added mobile version
2014-05-25 18:27:25 -04:00
garrettdreyfus
1db9d66474
no shadow
2014-05-25 11:05:05 -04:00
garrettdreyfus
b8526741c3
scoreScalar deleted
2014-05-25 10:55:49 -04:00
meadowstream
c6613ad794
added real scaling
2014-05-25 10:41:06 -04:00
meadowstream
10a24d092e
centered, resized canvas. made system to augment different aspects of the game for different devices.
2014-05-25 01:11:24 -04:00
Michael Yang
19fa87eb5a
improved drawPolygon, changed inner hex
2014-05-24 15:06:57 -04:00
garrettdreyfus
9116411bb9
better modular arithmetic
2014-05-24 13:11:17 -04:00
Michael Yang
aef9eb31c9
added high score displaying
2014-05-23 01:10:12 -04:00
Michael Yang
2a398e255b
added navbar, added pausing, changed score rendering
2014-05-23 00:51:03 -04:00
meadowstream
567852279f
added shaking when the hexagon is hit by blocks
2014-05-22 19:01:39 -04:00
Garrett Finucane
cbd56c8826
minor fixes wavegen a thing now
2014-05-22 15:29:35 -04:00
Michael Yang
f6ecba5024
fixed merge conflicts
2014-05-21 17:31:19 -04:00
Michael Yang
797701c4e4
changed shadow to gradient
2014-05-21 17:18:18 -04:00
garrettdreyfus
8219515329
NO LAG ctx.shadowBlur=25
2014-05-20 22:33:50 -04:00
Noah Moroze
af6c0b1380
Render score on canvas for better performance
2014-05-20 20:33:44 -04:00
Noah Moroze
80d904cee6
Split loop into game update and render, separated graphics-related code
2014-05-20 08:30:14 -04:00