Commit graph

20 commits

Author SHA1 Message Date
Logan Engstrom
b429e87311 made visual effects type based 2014-08-21 00:43:13 -04:00
Logan Engstrom
c694e1a537 made game time based. made game slightly easier 2014-08-21 00:37:25 -04:00
Logan Engstrom
7c9a0c5249 brought up to date 2014-08-20 22:56:53 -04:00
Logan Engstrom
0aa06862e7 prepping for prod 2014-08-18 23:12:59 -04:00
Garrett Finucane
ce6709cb9a setInterval for physics 2014-08-18 20:09:46 -04:00
Garrett Finucane
d7b8ae461a properly time based 2014-08-17 23:58:17 -04:00
Garrett Finucane
5b096a6107 made combo reflect timer 2014-07-26 19:58:58 -04:00
meadowstream
c8a8e1e9ca removed intro JSON, kept keypress, consolidated initialization to a single function 2014-07-17 21:11:05 -04:00
meadowstream
b4100e828b Removed count variable; extended combo time 2014-07-05 17:44:31 -04:00
Garrett Finucane
f27cb24988 Clock to Hex 2014-07-04 12:42:44 -04:00
Garrett Finucane
353709c079 moved incrementing MainClock.ct from render to update 2014-06-24 13:41:40 -04:00
meadowstream
c4728bb5e6 added start screen 2014-06-23 20:55:04 -04:00
Garrett Finucane
ecd59b2c2c fixed importing 2014-06-23 15:46:14 -04:00
meadowstream
3ff76d7cd6 reformatting 2014-06-04 14:33:40 -04:00
meadowstream
c57d15e6d3 scaled difficulty, fixed issuei n which blocks don't fall after blocks below them are destroyed 2014-06-01 18:48:28 -04:00
meadowstream
43d3fa4516 cleaned up main, made new difficulty scaling system, removed .swp files,
added greater support for mobile (responsiveness of btns)
2014-05-31 21:44:03 -04:00
Garrett Finucane
b51a73481d save state fixed. simultaneous checking works 2014-05-30 20:05:50 -04:00
Michael Yang
2313940108 display score in center 2014-05-25 23:42:06 -04:00
Michael Yang
035ae2da91 fixed onblur pausing bug 2014-05-25 22:28:04 -04:00
Michael Yang
918c8ab924 create update.js, render.js 2014-05-25 21:49:03 -04:00