Logan Engstrom
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b429e87311
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made visual effects type based
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2014-08-21 00:43:13 -04:00 |
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Logan Engstrom
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c694e1a537
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made game time based. made game slightly easier
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2014-08-21 00:37:25 -04:00 |
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Logan Engstrom
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7c9a0c5249
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brought up to date
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2014-08-20 22:56:53 -04:00 |
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Logan Engstrom
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0aa06862e7
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prepping for prod
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2014-08-18 23:12:59 -04:00 |
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Garrett Finucane
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ce6709cb9a
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setInterval for physics
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2014-08-18 20:09:46 -04:00 |
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Garrett Finucane
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d7b8ae461a
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properly time based
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2014-08-17 23:58:17 -04:00 |
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Garrett Finucane
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5b096a6107
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made combo reflect timer
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2014-07-26 19:58:58 -04:00 |
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meadowstream
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c8a8e1e9ca
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removed intro JSON, kept keypress, consolidated initialization to a single function
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2014-07-17 21:11:05 -04:00 |
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meadowstream
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b4100e828b
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Removed count variable; extended combo time
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2014-07-05 17:44:31 -04:00 |
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Garrett Finucane
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f27cb24988
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Clock to Hex
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2014-07-04 12:42:44 -04:00 |
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Garrett Finucane
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353709c079
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moved incrementing MainClock.ct from render to update
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2014-06-24 13:41:40 -04:00 |
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meadowstream
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c4728bb5e6
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added start screen
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2014-06-23 20:55:04 -04:00 |
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Garrett Finucane
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ecd59b2c2c
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fixed importing
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2014-06-23 15:46:14 -04:00 |
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meadowstream
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3ff76d7cd6
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reformatting
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2014-06-04 14:33:40 -04:00 |
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meadowstream
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c57d15e6d3
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scaled difficulty, fixed issuei n which blocks don't fall after blocks below them are destroyed
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2014-06-01 18:48:28 -04:00 |
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meadowstream
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43d3fa4516
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cleaned up main, made new difficulty scaling system, removed .swp files,
added greater support for mobile (responsiveness of btns)
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2014-05-31 21:44:03 -04:00 |
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Garrett Finucane
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b51a73481d
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save state fixed. simultaneous checking works
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2014-05-30 20:05:50 -04:00 |
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Michael Yang
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2313940108
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display score in center
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2014-05-25 23:42:06 -04:00 |
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Michael Yang
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035ae2da91
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fixed onblur pausing bug
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2014-05-25 22:28:04 -04:00 |
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Michael Yang
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918c8ab924
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create update.js, render.js
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2014-05-25 21:49:03 -04:00 |
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