lengstrom
|
13be0a5db8
|
reverted changes around transition from start screen -> gameplay
|
2014-06-28 14:34:30 -04:00 |
|
lengstrom
|
31c4b4d96a
|
removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called)
|
2014-06-28 13:44:43 -04:00 |
|
lengstrom
|
8ad952b379
|
fixed white gaps, added saveState to .unload handler
|
2014-06-28 12:01:41 -04:00 |
|
lengstrom
|
6304f410c9
|
fixed white gaps caused by constant, needless scaling during export
|
2014-06-28 11:57:22 -04:00 |
|
lengstrom
|
a7293a1d48
|
fixed start btn not starting saved games, removed useless debugging lines
|
2014-06-28 11:48:45 -04:00 |
|
lengstrom
|
2f2ad3b7ae
|
fixed clicking on btn, started adding start->play transition anims
|
2014-06-28 11:24:47 -04:00 |
|
lengstrom
|
0a1925bc89
|
converted animLoop to a switch case
|
2014-06-27 22:15:16 -04:00 |
|
lengstrom
|
71dd048738
|
combo lines now match the faded blocks during menu screen play
|
2014-06-27 22:09:36 -04:00 |
|
lengstrom
|
57b6f21e89
|
converted completely to hex, added legacy support
|
2014-06-27 21:39:32 -04:00 |
|
lengstrom
|
38e417b704
|
fixed issues surrounding checking and faulty hex -> rgb translations
|
2014-06-27 21:31:59 -04:00 |
|
lengstrom
|
183af89000
|
fixed initial setup not rendering correctly in menu
|
2014-06-27 21:19:57 -04:00 |
|
lengstrom
|
632b68e60a
|
extended reset to enter key press as well in the title screen
|
2014-06-27 19:10:53 -04:00 |
|
lengstrom
|
916cff498d
|
fixed issue in which imported data would continue to play after startup and the hexagon would not be cleared
|
2014-06-26 22:19:41 -04:00 |
|
Garrett Finucane
|
28515ab67c
|
moved incrementing MainClock.ct from render to update
|
2014-06-24 13:41:40 -04:00 |
|
Garrett Finucane
|
83152a24ea
|
timer drawn beneath blocks and goes backwards
|
2014-06-24 13:22:47 -04:00 |
|
Garrett Finucane
|
fc426f46dc
|
fixed the whole weird stuff
|
2014-06-24 13:16:46 -04:00 |
|
Garrett Finucane
|
4b434de3ef
|
Line Wraps around now
|
2014-06-24 11:44:40 -04:00 |
|
Garrett Finucane
|
8a78a4e6c5
|
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
|
2014-06-24 10:53:53 -04:00 |
|
Garrett Finucane
|
1a8ee2388a
|
boundary lines denote comboTimer
|
2014-06-24 10:53:26 -04:00 |
|
lengstrom
|
75ff870065
|
fixed restart method not clearing the screen, started fixing distFromHex changing
after restart
|
2014-06-24 09:47:15 -04:00 |
|
lengstrom
|
0715056fe0
|
fixed issue in which blocks were added twice (init was called twice)
|
2014-06-24 09:23:43 -04:00 |
|
Garrett Finucane
|
04c553d46d
|
minor fixes
|
2014-06-24 00:15:03 -04:00 |
|
Garrett Finucane
|
48217a7940
|
falling blocks dont continue falling on refresh
|
2014-06-23 23:12:38 -04:00 |
|
Garrett Finucane
|
5b41abcb02
|
refreshing no longer clears at start
|
2014-06-23 22:31:25 -04:00 |
|
lengstrom
|
b7f475724f
|
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
|
2014-06-23 22:26:05 -04:00 |
|
lengstrom
|
706c9f1130
|
added previous game display on the title
|
2014-06-23 22:26:00 -04:00 |
|
Garrett Finucane
|
31b4f91c32
|
high scores better
|
2014-06-23 22:21:36 -04:00 |
|
lengstrom
|
4936b76940
|
merged
|
2014-06-23 20:58:07 -04:00 |
|
lengstrom
|
b153107bdc
|
added start screen
|
2014-06-23 20:55:04 -04:00 |
|
Garrett Finucane
|
5f25d1de37
|
re-whitened text
|
2014-06-23 20:18:32 -04:00 |
|
Garrett Finucane
|
b84e8c48f0
|
text inverts
|
2014-06-23 19:21:09 -04:00 |
|
Garrett Finucane
|
7b16ffc85a
|
faded to immediate background
|
2014-06-23 18:47:29 -04:00 |
|
Garrett Finucane
|
6eb3d17f1c
|
different timeout tone
|
2014-06-23 18:40:41 -04:00 |
|
Garrett Finucane
|
a5788fcc0c
|
tints to show combo timeout
|
2014-06-23 18:35:28 -04:00 |
|
Garrett Finucane
|
55684e9abd
|
added fading to denote combo timeout
|
2014-06-23 17:59:51 -04:00 |
|
Garrett Finucane
|
8637950d12
|
fixed importing
|
2014-06-23 15:46:14 -04:00 |
|
lengstrom
|
30260e25ef
|
added intro.json
|
2014-06-23 15:31:48 -04:00 |
|
lengstrom
|
3fdde47bc9
|
updated settings for mobile version
|
2014-06-22 22:58:15 -04:00 |
|
lengstrom
|
a0f49f6040
|
reduced rate at which fading text is scaled relative to the size of hte canvas
|
2014-06-22 22:53:36 -04:00 |
|
lengstrom
|
03436dfe9f
|
cleaned up some variable declarations
|
2014-06-22 16:52:51 -04:00 |
|
lengstrom
|
3ac66a1c55
|
fixed white gaps/misaligned blocks that occur at certain screen dimensions at startup
|
2014-06-22 16:49:26 -04:00 |
|
lengstrom
|
6c105fd460
|
fixed merge conflicts
|
2014-06-22 15:17:00 -04:00 |
|
lengstrom
|
e690de3251
|
removed for-in loops, fixed issue in which the text would fade/blur too fast
|
2014-06-22 15:16:28 -04:00 |
|
Garrett Finucane
|
ee27fb8a73
|
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
|
2014-06-22 13:25:33 -04:00 |
|
Garrett Finucane
|
921bb49023
|
no pausing at game over
|
2014-06-22 13:25:20 -04:00 |
|
lengstrom
|
91e89502aa
|
removed for-in loops; cleaned up syntax
|
2014-06-22 12:49:27 -04:00 |
|
lengstrom
|
8cab632d4a
|
fixed hexagon not being centered in the y axis during pauses
|
2014-06-22 12:32:23 -04:00 |
|
Garrett Finucane
|
c90f633789
|
mediaqueries for text
|
2014-06-22 11:26:47 -04:00 |
|
Garrett Finucane
|
9a5b30f76c
|
Headers sexier not on mobile doe
|
2014-06-22 11:16:00 -04:00 |
|
lengstrom
|
01c1e8c00e
|
added scaling text, fits to y dimension; formatted js
|
2014-06-22 00:26:46 -04:00 |
|