Commit graph

89 commits

Author SHA1 Message Date
Garrett Finucane
967ce66b38 text inverts 2014-06-23 19:21:09 -04:00
Garrett Finucane
8a51edfd81 added fading to denote combo timeout 2014-06-23 17:59:51 -04:00
meadowstream
7ff7dec0d8 fixed hexagon not being centered in the y axis during pauses 2014-06-22 12:32:23 -04:00
meadowstream
4a3386e87a added scaling text, fits to y dimension; formatted js 2014-06-22 00:26:46 -04:00
Garrett Finucane
5179a5f434 reworked endgame 2014-06-21 16:58:18 -04:00
Garrett Finucane
04aaa6bc45 continues to draw score and background hex after pause 2014-05-31 20:10:32 -04:00
meadowstream
1ced9339a8 added click support for rotating the hexagon. consolidated touch
support. created pause button. created unselectable class for menus.
fixed being able to restart game while paused. now render every frame for
the pause menu now to avoid difficulties when resizing.
2014-05-31 18:12:35 -04:00
Garrett Finucane
eb3d720bb1 window on blur no longer unpauses 2014-05-30 21:23:32 -04:00
Garrett Finucane
8cb927920c fade in on restart 2014-05-30 21:05:01 -04:00
meadowstream
a3d98180ea Merge branch 'gh-pages' of https://github.com/teamsnowman/wastedtime into gh-pages 2014-05-27 18:43:19 -04:00
meadowstream
e1dfa444b0 view.js changes 2014-05-27 18:43:15 -04:00
garrettdreyfus
0aaafbf760 text fades in 2014-05-26 14:43:05 -04:00
garrettdreyfus
93696511e2 score fades in 2014-05-26 14:24:38 -04:00
garrettdreyfus
0eb631afdc better fonts 2014-05-26 13:38:47 -04:00
meadowstream
807051212b centered text 2014-05-26 13:11:23 -04:00
meadowstream
d5ebbc071c fixed modifying rather than accessing in findCenterOfBlocks 2014-05-26 13:09:59 -04:00
meadowstream
d2d55bcb71 Merge branch 'gh-pages' of https://github.com/teamsnowman/wastedtime into gh-pages 2014-05-26 13:04:30 -04:00
meadowstream
33930833de centered text 2014-05-26 12:57:18 -04:00
garrettdreyfus
844a856f8e start is Lovello too 2014-05-26 12:54:33 -04:00
garrettdreyfus
6ba95b9f46 Lovello is the bomb 2014-05-26 12:52:57 -04:00
Michael Yang
d6b4716bd0 added clock hand 2014-05-26 01:11:47 -04:00
Michael Yang
2313940108 display score in center 2014-05-25 23:42:06 -04:00
Michael Yang
918c8ab924 create update.js, render.js 2014-05-25 21:49:03 -04:00
meadowstream
464a7dde43 added mobile version 2014-05-25 18:27:25 -04:00
garrettdreyfus
1db9d66474 no shadow 2014-05-25 11:05:05 -04:00
garrettdreyfus
b8526741c3 scoreScalar deleted 2014-05-25 10:55:49 -04:00
meadowstream
c6613ad794 added real scaling 2014-05-25 10:41:06 -04:00
meadowstream
10a24d092e centered, resized canvas. made system to augment different aspects of the game for different devices. 2014-05-25 01:11:24 -04:00
Michael Yang
19fa87eb5a improved drawPolygon, changed inner hex 2014-05-24 15:06:57 -04:00
garrettdreyfus
9116411bb9 better modular arithmetic 2014-05-24 13:11:17 -04:00
Michael Yang
aef9eb31c9 added high score displaying 2014-05-23 01:10:12 -04:00
Michael Yang
2a398e255b added navbar, added pausing, changed score rendering 2014-05-23 00:51:03 -04:00
meadowstream
567852279f added shaking when the hexagon is hit by blocks 2014-05-22 19:01:39 -04:00
Garrett Finucane
cbd56c8826 minor fixes wavegen a thing now 2014-05-22 15:29:35 -04:00
Michael Yang
f6ecba5024 fixed merge conflicts 2014-05-21 17:31:19 -04:00
Michael Yang
797701c4e4 changed shadow to gradient 2014-05-21 17:18:18 -04:00
garrettdreyfus
8219515329 NO LAG ctx.shadowBlur=25 2014-05-20 22:33:50 -04:00
Noah Moroze
af6c0b1380 Render score on canvas for better performance 2014-05-20 20:33:44 -04:00
Noah Moroze
80d904cee6 Split loop into game update and render, separated graphics-related code 2014-05-20 08:30:14 -04:00