Commit graph

29 commits

Author SHA1 Message Date
meadowstream
dea99b59e2 fixed bottom bar connectivity issues. fixed instruction text appearing in the pause screen. fixed buttons appearing in the end game screen 2014-07-22 09:06:52 -04:00
meadowstream
6a58937d62 removed canvas instructions from pause menu 2014-07-19 19:48:28 -04:00
meadowstream
fe3875f2a9 put instructions inside of pause menu 2014-07-19 16:19:07 -04:00
meadowstream
c8a8e1e9ca removed intro JSON, kept keypress, consolidated initialization to a single function 2014-07-17 21:11:05 -04:00
meadowstream
283b002f2f made time between combos relative to the time between waves 2014-07-04 14:45:05 -04:00
Garrett Finucane
f27cb24988 Clock to Hex 2014-07-04 12:42:44 -04:00
meadowstream
70f1226c48 Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages 2014-07-03 18:25:30 -04:00
meadowstream
0f27875b33 fixed block initialization animation playing during pause 2014-07-03 18:25:15 -04:00
Garrett Finucane
3be0152d14 fixed tiny text issue 2014-07-03 17:51:13 -04:00
meadowstream
1ebf854153 Replaced raw unicode with String.fromCharCode() 2014-07-03 16:39:29 -04:00
meadowstream
4b4471d7f7 added devMode, disabled debugging functions. first version of tutorial is done. added delay to gamePlay after pressing start to let the UI elements fade out. 2014-07-03 16:30:56 -04:00
meadowstream
01de2bd6c5 added drawKey(key, x, y) to draw any key at any given (x,y) 2014-07-03 01:24:35 -04:00
Garrett Finucane
3764ececd8 Fixed flickering after pause 2014-07-02 11:10:36 -04:00
meadowstream
b07a0a140c reverted changes around transition from start screen -> gameplay 2014-06-28 14:34:30 -04:00
Garrett Finucane
fdf92b5b2f timer drawn beneath blocks and goes backwards 2014-06-24 13:22:47 -04:00
Garrett Finucane
e574fbb4c7 boundary lines denote comboTimer 2014-06-24 10:53:26 -04:00
Garrett Finucane
413158ca16 minor fixes 2014-06-24 00:15:03 -04:00
meadowstream
c4728bb5e6 added start screen 2014-06-23 20:55:04 -04:00
meadowstream
4a95f2b7f0 removed for-in loops, fixed issue in which the text would fade/blur too fast 2014-06-22 15:16:28 -04:00
meadowstream
3ff76d7cd6 reformatting 2014-06-04 14:33:40 -04:00
Garrett Finucane
04aaa6bc45 continues to draw score and background hex after pause 2014-05-31 20:10:32 -04:00
Garrett Finucane
8cb927920c fade in on restart 2014-05-30 21:05:01 -04:00
Garrett Finucane
5a9ed8a17e saveState working now, the falling blocks don't fall into clock now 2014-05-30 19:06:16 -04:00
garrettdreyfus
0aaafbf760 text fades in 2014-05-26 14:43:05 -04:00
garrettdreyfus
2c707b62a9 adding floats up 2014-05-26 12:27:30 -04:00
garrettdreyfus
8c0692fa90 added obnoxious purple chain multiplier 2014-05-26 11:22:52 -04:00
Michael Yang
d6b4716bd0 added clock hand 2014-05-26 01:11:47 -04:00
Michael Yang
2313940108 display score in center 2014-05-25 23:42:06 -04:00
Michael Yang
918c8ab924 create update.js, render.js 2014-05-25 21:49:03 -04:00