keypress.register_combo({ keys: "left", on_keydown: function() { if (MainHex && gameState !== 0) { MainHex.rotate(1); } } }); keypress.register_combo({ keys: "right", on_keydown: function() { if (MainHex && gameState !== 0){ MainHex.rotate(-1); } } }); keypress.register_combo({ keys: "a", on_keydown: function() { if (MainHex && gameState !== 0) { MainHex.rotate(1); } } }); keypress.register_combo({ keys: "d", on_keydown: function() { if (MainHex && gameState !== 0){ MainHex.rotate(-1); } } }); keypress.register_combo({ keys: "p", on_keydown: function(){pause();} }); keypress.register_combo({ keys: "q", on_keydown: function() { if (devMode) toggleDevTools(); } }); keypress.register_combo({ keys: "e", on_keydown: function() { if (devMode) exportHistory(); } }); keypress.register_combo({ keys: "i", on_keydown: function() { if (devMode) importHistory(); } }); keypress.register_combo({ keys: "`", on_keydown: function() { if (devMode) { alert('Developer mode: Off'); devMode = 0; } else { alert('Developer mode: On.\n\nPress "`" again to disable developer mode.'); devMode = 1; } } }); keypress.register_combo({ keys: "enter", on_keydown: function() { if (gameState==2 || gameState==1 || importing == 1) { init(1); } if (gameState===0) { resumeGame(); } } }); $(document).ready(function(){ $("#pauseBtn").on('touchstart mousedown', function() { if (gameState != 1) { return; } pause(); if ($($("#pauseBtn").children()[0]).attr('class').indexOf('pause') == -1) { $("#pauseBtn").html(''); } else { $("#pauseBtn").html(''); } return false; }); $("#restartBtn").on('touchstart mousedown', function() { if (gameState==2 || gameState==1 || importing == 1) { init(1); } if (gameState===0) { resumeGame(); } }); }, false); function handleClickTap(x) { if (!MainHex || gameState === 0 || gameState==2 || gameState==-1) { return; } if (x < window.innerWidth/2) { if (gameState != 1 && gameState != -2 && gameState != -1 ){ if (importing === 0) { resumeGame(); } else { init(1); } } MainHex.rotate(1); } if (x > window.innerWidth/2) { if (gameState != 1 && gameState != -2 && gameState != -1) { if (importing === 0) { resumeGame(); } else { init(1); } } MainHex.rotate(-1); } }