//remember to update history function to show the respective iter speeds function update() { var now = Date.now(); if (importing) { if (importedHistory[count]) { if (importedHistory[count].block) { addNewBlock(importedHistory[count].block.blocklane, importedHistory[count].block.color, importedHistory[count].block.iter, importedHistory[count].block.distFromHex, importedHistory[count].block.settled); } if (importedHistory[count].rotate) { MainClock.rotate(importedHistory[count].rotate); } } } else if (gameState == 1) { waveone.update(); if (now - waveone.prevTimeScored > 1000) { waveone.prevTimeScored = now; } } var lowestDeletedIndex = 99; var i; var j; var block; var objectsToRemove = []; for (i = 0; i < blocks.length; i++) { MainClock.doesBlockCollide(blocks[i]); if (!blocks[i].settled) { if (!blocks[i].initializing) blocks[i].distFromHex -= blocks[i].iter * settings.scale; } else if (!blocks[i].removed) { blocks[i].removed = 1; } } for (i = 0; i < MainClock.blocks.length; i++) { for (j = 0; j < MainClock.blocks[i].length; j++) { if (MainClock.blocks[i][j].checked ==1 ) { consolidateBlocks(MainClock,MainClock.blocks[i][j].attachedLane,MainClock.blocks[i][j].getIndex()); MainClock.blocks[i][j].checked=0; } } } for (i = 0; i < MainClock.blocks.length; i++) { lowestDeletedIndex = 99; for (j = 0; j < MainClock.blocks[i].length; j++) { block = MainClock.blocks[i][j]; if (block.deleted == 2) { MainClock.blocks[i].splice(j,1); blockDestroyed(); if (j < lowestDeletedIndex) lowestDeletedIndex = j; j--; } } if (lowestDeletedIndex < MainClock.blocks[i].length) { for (j = lowestDeletedIndex; j < MainClock.blocks[i].length; j++) { MainClock.blocks[i][j].settled = 0; } } } for (i = 0; i < MainClock.blocks.length; i++) { for (j = 0; j < MainClock.blocks[i].length; j++) { block = MainClock.blocks[i][j]; MainClock.doesBlockCollide(block, j, MainClock.blocks[i]); if (!MainClock.blocks[i][j].settled) { MainClock.blocks[i][j].distFromHex -= block.iter * settings.scale; } } } for(i = 0; i < blocks.length;i++){ if (blocks[i].removed == 1) { blocks.splice(i,1); i--; } } MainClock.ct++; count++; }