var colors = ["#e74c3c", "#f1c40f", "#3498db"]; var hexagonBackgroundColor = 'rgb(236, 240, 241)'; var hexagonBackgroundColorClear = 'rgba(236, 240, 241, 0.5)'; var centerBlue = '#2c3e50'; //tumblr? function showModal(text, secondaryText) { var buttonSize = 150; var fontSizeLarge = 50; var fontSizeSmall = 25; drawPolygon(canvas.originalWidth / 2, canvas.originalHeight / 2, 6, canvas.originalWidth / 2 - 25, 30, hexagonBackgroundColorClear); // drawPolygon(canvas.originalWidth / 2, canvas.originalHeight / 2, 6, buttonSize, 30, swegBlue); ctx.font = fontSizeLarge + 'px Roboto'; // figure out what is not working ctx.textAlign = 'center'; ctx.fillStyle = centerBlue; // ctx.fillStyle = hexagonBackgroundColor; ctx.fillText(text, canvas.originalWidth / 2, canvas.originalHeight / 2 + (fontSizeLarge / 4)); ctx.font = fontSizeSmall + 'px Roboto'; ctx.fillText(secondaryText, canvas.originalWidth / 2, canvas.originalHeight / 2 + fontSizeLarge / 4 + fontSizeSmall / 4 + 30); } function clearShadows() { ctx.shadowColor = 0; ctx.shadowBlur = 0; ctx.shadowOffsetX = 0; ctx.shadowOffsetY = 0; } function clearGameBoard() { ctx.shadowColor = '#2980b9'; ctx.shadowBlur = 25; drawPolygon(canvas.originalWidth / 2, canvas.originalHeight / 2, 6, canvas.originalWidth / 2 - 25, 30, hexagonBackgroundColor); clearShadows(); } function drawPolygon(x, y, sides, radius, theta, color, fill) { // can make more elegant, reduce redundancy, fix readability if (fill == undefined) { fill = true; } if (fill) { ctx.fillStyle = color; } else { // ctx.shadowColor = '#2980b9'; // ctx.shadowColor = color; // ctx.shadowColor = '#2ecc71'; // ctx.shadowBlur = 10; // ctx.strokeStyle = rgba(0,0,0,0); ctx.lineWidth = 3; ctx.strokeStyle = color; } ctx.beginPath(); var coords = rotatePoint(0, radius, theta); ctx.moveTo(coords.x + x, coords.y + y); var oldX = coords.x; var oldY = coords.y; for (var i = 0; i < sides; i++) { coords = rotatePoint(oldX, oldY, 360 / sides); ctx.lineTo(coords.x + x, coords.y + y); // ctx.moveTo(coords.x + x, coords.y + y); oldX = coords.x; oldY = coords.y; } ctx.closePath(); if (fill) { ctx.fill(); } else { ctx.stroke(); } };