function exportSaveState() { var state = {}; if(gameState == 1 || gameState == -1 || (gameState === 0 && localStorage.getItem('saveState') !== undefined)) { state = { hex: $.extend(true, {}, MainHex), blocks: $.extend(true, [], blocks), score: score, wavegen: waveone, gdx: gdx, gdy: gdy, comboTime:settings.comboTime }; state.hex.blocks.map(function(a){ for (var i = 0; i < a.length; i++) { a[i] = $.extend(true, {}, a[i]); } a.map(descaleBlock); }); for (var i = 0; i < state.blocks.length; i++) { state.blocks[i] = $.extend(true, {}, state.blocks[i]); } state.blocks.map(descaleBlock); } return JSONfn.stringify(state); } function descaleBlock(b) { b.distFromHex /= settings.scale; } function clearSaveState() { localStorage.setItem("saveState", "{}"); } function isStateSaved() { return localStorage.getItem("saveState") != "{}" && localStorage.getItem("saveState") != undefined; }