function scaleCanvas() { canvas.width = $(window).width(); canvas.height = $(window).height(); if (canvas.height > canvas.width) { settings.scale = (canvas.width / 800) * settings.baseScale; } else { settings.scale = (canvas.height / 800) * settings.baseScale; } trueCanvas = { width: canvas.width, height: canvas.height }; if (window.devicePixelRatio) { var cw = $("#canvas").attr('width'); var ch = $("#canvas").attr('height'); $("#canvas").attr('width', cw * window.devicePixelRatio); $("#canvas").attr('height', ch * window.devicePixelRatio); $("#canvas").css('width', cw); $("#canvas").css('height', ch); trueCanvas = { width: cw, height: ch }; ctx.scale(window.devicePixelRatio, window.devicePixelRatio); } setBottomContainer(); set_score_pos(); } function setBottomContainer() { var buttonOffset = $("#buttonCont").offset().top; var playOffset = trueCanvas.height / 2 + 100 * settings.scale; var delta = buttonOffset - playOffset - 29; if (delta < 0) { $("#bottomContainer").css("margin-bottom", "-" + Math.abs(delta) + "px"); } } function set_score_pos() { $("#container").css('margin-top', '0'); var middle_of_container = ($("#container").height()/2 + $("#container").offset().top); var top_of_bottom_container = $("#buttonCont").offset().top var igt = $("#highScoreInGameText") var igt_bottom = igt.offset().top + igt[0].offsetHeight var target_midpoint = (top_of_bottom_container + igt_bottom)/2 var diff = (target_midpoint-middle_of_container) $("#container").css("margin-top",diff + "px"); } function toggleDevTools() { $('#devtools').toggle(); } function resumeGame() { gameState = 1; hideUIElements(); $('#pauseBtn').show(); $('#restartBtn').hide(); importing = 0; startTime = Date.now(); setTimeout(function() { if ((gameState == 1 || gameState == 2) && !$('#helpScreen').is(':visible')) { $('#openSideBar').fadeOut(150, "linear"); } }, 7000); checkVisualElements(); } function checkVisualElements() { if ($('#openSideBar').is(":visible")) $('#openSideBar').fadeOut(150, "linear"); if (!$('#pauseBtn').is(':visible')) $('#pauseBtn').fadeIn(150, "linear"); $('#fork-ribbon').fadeOut(150); if (!$('#restartBtn').is(':visible')) $('#restartBtn').fadeOut(150, "linear"); if ($('#buttonCont').is(':visible')) $('#buttonCont').fadeOut(150, "linear"); } function hideUIElements() { $('#pauseBtn').hide(); $('#restartBtn').hide(); $('#startBtn').hide(); } function init(b) { if(settings.ending_block && b == 1){return;} if (b) { $("#pauseBtn").attr('src',"./images/btn_pause.svg"); if ($('#helpScreen').is(":visible")) { $('#helpScreen').fadeOut(150, "linear"); } setTimeout(function() { $('#openSideBar').fadeOut(150, "linear"); infobuttonfading = false; }, 7000); clearSaveState(); checkVisualElements(); } if (highscores.length === 0 ){ $("#currentHighScore").text(0); } else { $("#currentHighScore").text(highscores[0]) } infobuttonfading = true; $("#pauseBtn").attr('src',"./images/btn_pause.svg"); hideUIElements(); var saveState = localStorage.getItem("saveState") || "{}"; saveState = JSONfn.parse(saveState); document.getElementById("canvas").className = ""; history = {}; importedHistory = undefined; importing = 0; score = saveState.score || 0; prevScore = 0; spawnLane = 0; op = 0; tweetblock=false; scoreOpacity = 0; gameState = 1; $("#restartBtn").hide(); $("#pauseBtn").show(); if (saveState.hex !== undefined) gameState = 1; settings.blockHeight = settings.baseBlockHeight * settings.scale; settings.hexWidth = settings.baseHexWidth * settings.scale; MainHex = saveState.hex || new Hex(settings.hexWidth); if (saveState.hex) { MainHex.playThrough += 1; } MainHex.sideLength = settings.hexWidth; var i; var block; if (saveState.blocks) { saveState.blocks.map(function(o) { if (rgbToHex[o.color]) { o.color = rgbToHex[o.color]; } }); for (i = 0; i < saveState.blocks.length; i++) { block = saveState.blocks[i]; blocks.push(block); } } else { blocks = []; } gdx = saveState.gdx || 0; gdy = saveState.gdy || 0; comboTime = saveState.comboTime || 0; for (i = 0; i < MainHex.blocks.length; i++) { for (var j = 0; j < MainHex.blocks[i].length; j++) { MainHex.blocks[i][j].height = settings.blockHeight; MainHex.blocks[i][j].settled = 0; } } MainHex.blocks.map(function(i) { i.map(function(o) { if (rgbToHex[o.color]) { o.color = rgbToHex[o.color]; } }); }); MainHex.y = -100; startTime = Date.now(); waveone = saveState.wavegen || new waveGen(MainHex); MainHex.texts = []; //clear texts MainHex.delay = 15; hideText(); } function addNewBlock(blocklane, color, iter, distFromHex, settled) { //last two are optional parameters iter *= settings.speedModifier; if (!history[MainHex.ct]) { history[MainHex.ct] = {}; } history[MainHex.ct].block = { blocklane: blocklane, color: color, iter: iter }; if (distFromHex) { history[MainHex.ct].distFromHex = distFromHex; } if (settled) { blockHist[MainHex.ct].settled = settled; } blocks.push(new Block(blocklane, color, iter, distFromHex, settled)); } function exportHistory() { $('#devtoolsText').html(JSON.stringify(history)); toggleDevTools(); } function setStartScreen() { $('#startBtn').show(); init(); if (isStateSaved()) { importing = 0; } else { importing = 1; } $('#pauseBtn').hide(); $('#restartBtn').hide(); $('#startBtn').show(); gameState = 0; requestAnimFrame(animLoop); } var spd = 1; function animLoop() { switch (gameState) { case 1: requestAnimFrame(animLoop); render(); var now = Date.now(); var dt = (now - lastTime)/16.666 * rush; if (spd > 1) { dt *= spd; } if(gameState == 1 ){ if(!MainHex.delay) { update(dt); } else{ MainHex.delay--; } } lastTime = now; if (checkGameOver() && !importing) { var saveState = localStorage.getItem("saveState") || "{}"; saveState = JSONfn.parse(saveState); gameState = 2; setTimeout(function() { enableRestart(); }, 150); if ($('#helpScreen').is(':visible')) { $('#helpScreen').fadeOut(150, "linear"); } if ($('#pauseBtn').is(':visible')) $('#pauseBtn').fadeOut(150, "linear"); if ($('#restartBtn').is(':visible')) $('#restartBtn').fadeOut(150, "linear"); if ($('#openSideBar').is(':visible')) $('.openSideBar').fadeOut(150, "linear"); canRestart = 0; clearSaveState(); } break; case 0: requestAnimFrame(animLoop); render(); break; case -1: requestAnimFrame(animLoop); render(); break; case 2: var now = Date.now(); var dt = (now - lastTime)/16.666 * rush; requestAnimFrame(animLoop); update(dt); render(); lastTime = now; break; case 3: requestAnimFrame(animLoop); fadeOutObjectsOnScreen(); render(); break; case 4: setTimeout(function() { initialize(1); }, 1); render(); return; default: initialize(); setStartScreen(); break; } if (!(gameState == 1 || gameState == 2)) { lastTime = Date.now(); } } function enableRestart() { canRestart = 1; } function isInfringing(hex) { for (var i = 0; i < hex.sides; i++) { var subTotal = 0; for (var j = 0; j < hex.blocks[i].length; j++) { subTotal += hex.blocks[i][j].deleted; } if (hex.blocks[i].length - subTotal > settings.rows) { return true; } } return false; } function checkGameOver() { for (var i = 0; i < MainHex.sides; i++) { if (isInfringing(MainHex)) { $.get('http://54.183.184.126/' + String(score)) if (highscores.indexOf(score) == -1) { highscores.push(score); } writeHighScores(); gameOverDisplay(); return true; } } return false; } function showHelp() { if ($('#openSideBar').attr('src') == './images/btn_back.svg') { $('#openSideBar').attr('src', './images/btn_help.svg'); if (gameState != 0 && gameState != -1 && gameState != 2) { $('#fork-ribbon').fadeOut(150, 'linear'); } } else { $('#openSideBar').attr('src', './images/btn_back.svg'); if (gameState == 0 && gameState == -1 && gameState == 2) { $('#fork-ribbon').fadeIn(150, 'linear'); } } $("#inst_main_body").html("
HOW TO PLAY

The goal of Hextris is to stop blocks from leaving the inside of the outer gray hexagon.

" + (settings.platform != 'mobile' ? 'Press the right and left arrow keys' : 'Tap the left and right sides of the screen') + " to rotate the Hexagon

Clear blocks and get points by making 3 or more blocks of the same color touch.

Time left before your combo streak disappears is indicated by the colored lines on the outer hexagon


By Logan Engstrom & Garrett Finucane
Find Hextris on iOS & Android
More @ the Hextris Website"); if (gameState == 1) { pause(); } if($("#pauseBtn").attr('src') == "./images/btn_pause.svg" && gameState != 0 && !infobuttonfading) { return; } $("#openSideBar").fadeIn(150,"linear"); $('#helpScreen').fadeToggle(150, "linear"); }